overload of the german HQ's

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bigbaba
Posts: 1238
Joined: Fri Nov 03, 2006 5:12 pm
Location: Koblenz, Germany

overload of the german HQ's

Post by bigbaba »

hi folks,

in my game against gids i was not able to take rostov as axis and so did not activate the additional AG`s.

now i am at the end of 42 and have simply not enough HQ for all the units. most of my HQ's are over their limit.

any ideas how i can reduce the penalties resulted from this fact?
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heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: overload of the german HQ's

Post by heliodorus04 »

Do not let Korps get overloaded - that's the most important die roll in the chain, and the ones Germans are most likely to make.

I find that an overloaded Army can do okay. I'm a fan of 2-4 CP overload to an Army if the leader is good (to very good), and these divisions can be effectively used in support of subordinate HQ attacks. For example, attach 2 infantry to 18.Army that are free roaming (is that a 'striker' in football?). They make excellent aditions to any attacks by Corps HQs in 18.Army - they do much better in support (where the Corps will actually take the lead as the HQ supporting the combat) than they would if they were within 5 hexes of the HQ attacking by themselves.

Army Group B is not all that great, because it complicates your air assets a shit-ton. They do not transition as the subordinate armies do (to OKH, for free re-assignment).
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
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