GeneralGordonBennet: Actually I would have thought that the teenagers were few and far between in the "AOW forum", which is actually where my comment was directed (not so much the CL one). When I said 'kiddy' I wasn't in any way trying to say they weren't necessarily mature for their age or indeed that I at that age was any better, it's just that it tires me, and it's not the sort of conversation I enjoy. My comment wasn't meant in any way to say that anyone here doesn't have talent, be that in the AOW forum or not, but only that the conversation in that forum is definitely of a different caliber. You say you're 26, well I'm 41. When I was 26 I identified myself much more with teenagers than with 41 year-olds, that's just the way it is/was. The two different age groups don't talk in the same manner, generally, and not about the same things. I've even been single all my life, like many teenagers and mid-20s people, and still I can see how there's a gulf. It's not overwhelming, it's just that people my age are talking differently and about different things. My description of that forum was vague, I suppose, but I was thinking that a number of the oldsters knew what I was talking about, but, then again, maybe I'm the only one who noticed it. You know how surprised people generally seem to be about the course of the conversations in the SPWAW forum, and that's exactly what I'm talking about; it's different.
Paul Vebber: Hmmm, from what I heard it seemed CL would only be RTS and WE-GO, but not turn-based. I'm not sure if your response was meant for me or everyone on this forum in general. I didn't say that I regard it as an AOE clone, but that people might (especially if they hadn't played CC [the recent rise of
Sudden Strike doesn't help reduce any paranoia there may be, unfortunately]), and I certainly departed from that mindset by stating that it would have realistic armor ratings which would seperate it from AOE fare, considerably (though I still don't know if any/all play-mode(s) will allow individual units to target individually).
CC was lacking in gameplay value in a number of ways (I'm comparing to SPWAW now). 1. There's no random battle generator (at least the two versions I have). 2. There's little or no armor modeling in comparison to SPWAW. 3. Units are definitely less responsive (though some like this of course). Elevation was quite unclear. 4. There's no extensive campaign 5. There are not multiple nations. 6. The ammo was unlimited (at least as far as I saw). I could go on and on. My place isn't to mention the disadvantages to CC anyway, because other than the sound it's left my interest (though doubtlessly I would have given Bulge and others a chance if I got it at greatly reduced price), nor does CC have to have all the advantages without the disadvantages of SPWAW, CC doesn't concern me. CL does, but it seems from what I've heard that I can expect all the good points of SPWAW, with hopefully a minimum of CC drawbacks. As far as I'm concerned it's a totally different game, and likely will be better in almost every respect to CC and SPWAW both, so I see no need to comment, as it looks like the direction is generally heading in the right direction; it's just that I thought I might've had an idea as to why the absence of SPWAWers from the forum in general. I suppose I've just got everybody teed off now, I should've known better....
-An old Audience Fascist-
[This message has been edited by Charles22 (edited January 13, 2001).]