Airborne reconstitution

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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mike1984
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Airborne reconstitution

Post by mike1984 »

Quick question...

Everyone knows that airborne units do not reconstitute with the same airborne capabilities as when they were destroyed on the field.

but... do we know WHY this was made the case?

I do understand that there are workarounds, but I've been curious about this for a long time.
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RE: Airborne reconstitution

Post by Oberst_Klink »

Hi Mike!

Ltns,old war-horse. Elaborate what you mean about the capabilities? Proficiency, equipment or their special airborne, air-landing etc. capabilities? Which scenario are you referring to. In your FStB scenario the German Fallschirmjäger units pop up again, same for the BR and US airborne; unless they are flagged as 'do no reconstitute'...

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Curtis Lemay
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RE: Airborne reconstitution

Post by Curtis Lemay »

ORIGINAL: mike1984

Quick question...

Everyone knows that airborne units do not reconstitute with the same airborne capabilities as when they were destroyed on the field.

but... do we know WHY this was made the case?

I do understand that there are workarounds, but I've been curious about this for a long time.

Ultimately, only Norm could answer that. But, since they would usually be rebuilt with the same replacements that non-airborne units are rebuilt with, the assumption is that the rebuilt units would then be no more airborne-capable than any other infantry unit.
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mike1984
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RE: Airborne reconstitution

Post by mike1984 »

ORIGINAL: Curtis Lemay
Ultimately, only Norm could answer that. But, since they would usually be rebuilt with the same replacements that non-airborne units are rebuilt with, the assumption is that the rebuilt units would then be no more airborne-capable than any other infantry unit.
That's what I meant. Then for larger scenarios (spanning years), it would be advisable to create "refits" for the airborne units. That way, if they're destroyed, you can replace the reconstituted (and non-airborne capable) airborne unit with a fresh one that can make airborne operations. I'm not sure of the best method for doing so (disbands, like the way Mark "refits" the Panzer Divisions in Third Reich) but just thinking out loud here.
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sPzAbt653
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RE: Airborne reconstitution

Post by sPzAbt653 »

Mike, you can make several mirror units. When one is destroyed, the next one can enter using the 'unit destroyed' event in the editor.
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