Recon points

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Kumppi
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Recon points

Post by Kumppi »

Tooltips in the game and manual seem to differ on how many recon points you need to get certain pieces of information about the enemy. Could someone clarify the situation. Thanks.
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Vic
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RE: Recon points

Post by Vic »

Hi there Kumppi,

The tooltips are correct since they read the values directly out of the game rulevar database. Sorry about the mistake in the manual, i have forgot to correct the values used in Warsaw to Paris.

Best regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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Kumppi
Posts: 210
Joined: Tue Oct 21, 2008 11:23 am
Location: Somewhere between Sweden and Russia

RE: Recon points

Post by Kumppi »

OK thanks for the clarification and for a great game.

Just one more question then I'll stop bothering you [:)]

Are you supposed to get only a couple of dozen recon points per air recon mission? Are we to take that air recon is primarily used to spot previously hidden enemy units? After a bombing mission for instance I get a couple of hundred recon points so it just feels a bit weird that air recon is so ineffective.

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