replacements

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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DBeves
Posts: 401
Joined: Mon Jul 29, 2002 5:11 am

replacements

Post by DBeves »

Is there some kind of maximum strength for a unit - ie is there a pint where it stops requesting replacements cause it has reached maximum strength. I presume there is as the manual references an ideal oob. So a couple of questions follow from that ..

What happens to excess replacements - do they lodge with the stavka or OKH HQ ?
How are the priorites for delivery assigned - ie if everything is set to 100% does it just do a round robin of all units requiring infantry for example.
Do replacements affect the stats of a unit they are assigned to ...experience etc
Also - it says in the manual that setting a level for an HQ sets the default for units below - however I set one HQ to disband 0% - but though its subordinates show disband the number next to it is still 100% ?
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Vic
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RE: replacements

Post by Vic »

Hi DBeves,

Good question. Actually there is a small gap in the manual here. Here follow the most important rules for replacements:

* Excess replacements lodge in the highest HQ
* Units with the lowest integrity score (those that have the lowest number of troops compared to their ideal model) get served first. But units with the 'PRIORITY' replacement setting always come first.
* Replacements that flow back (through 'DISBAND' setting) suffer an experience drop.
* Replacements that flow in usually affect average experience since the replacements are usually more 'green'
* In the Replacement setting box the number to the left is the applied setting and the number to the right the units own setting (which can be overruled by its HQ).

This is not the easiest rules in the the game. Good thing is you do not have to understand all these rules to get replacements in :) Just leaving everything on 100% and sometimes using Priority setting should serve fine for most players.

Best,
Vic
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sanderz
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Joined: Thu Jan 08, 2009 2:39 pm
Location: Devon, England

RE: replacements

Post by sanderz »

ORIGINAL: Vic

* Units with the lowest integrity score (those that have the lowest number of troops compared to their ideal model) get served first. But units with the 'PRIORITY' replacement setting always come first.

hi
just done a quick search of the manual and no mention of 'priority'

how do you apply this setting to units?

also, do things like nearness of HQ (or other factors affect) the amount of replacements received?
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Vic
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RE: replacements

Post by Vic »

@sanderz,

the unit has to be in supply range in order to receive supplies.

you set priority by scrolling through the possible replacement settings by clicking on it (there were it initially says '100%')

hope this helps.

best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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