Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Giving CrSutton a baby...
AFTER ACTION REPORTS FOR Dec 13, 41
Another day...
His subs near Camra Bay sunk 2 of my transports....my ASW efforts aren't yet paying any dividends!
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Sub attack near Cam Ranh Bay at 64,73
Japanese Ships
xAKL Haguro Maru, Shell hits 3, Torpedo hits 1, heavy damage
Allied Ships
SS Stingray
At Wake we bomb with our BBs right before the landings! It worked well!!
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Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!
3 Coastal gun shots fired in defense.
Japanese Ships
BB Kirishima
BB Hiei
CA Chikuma
CA Tone
Allied ground losses:
285 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 1 destroyed, 8 disabled
Guns lost 10 (1 destroyed, 9 disabled)
Airbase hits 4
Airbase supply hits 1
Runway hits 15
Port hits 10
Port fuel hits 1
Port supply hits 1
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Pre-Invasion action off Wake Island (136,98) - Coastal Guns Fire Back!
13 Coastal gun shots fired in defense.
Japanese Ships
CL Yubari
CL Tatsuta
CL Tenryu, Shell hits 1
DD Hayate
DD Yayoi
DD Mutsuki
PB Kaiun Maru
PB Kaikei Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru
AMC Kongo Maru
Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
128 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 1 destroyed, 1 disabled
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Ground combat at Wake Island (136,98)
Japanese Shock attack
Attacking force 1926 troops, 19 guns, 2 vehicles, Assault Value = 62
Defending force 1135 troops, 21 guns, 0 vehicles, Assault Value = 13
Japanese adjusted assault: 76
Allied adjusted defense: 3
Japanese assault odds: 25 to 1 (fort level 1)
Japanese forces CAPTURE Wake Island !!!
Combat modifiers
Defender: disruption(-), fatigue(-), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
67 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1271 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 71 destroyed, 0 disabled
Engineers: 27 destroyed, 0 disabled
Guns lost 23 (23 destroyed, 0 disabled)
Units destroyed 2
Assaulting units:
Maizuru 2nd SNLF
Defending units:
141st USN Stn Base Force
Wake (Det.) Defense Battalion
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No enemy fighters are left in Luzon....must all have moved to Singapore and Mindanao by now....
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Legaspi is invaded with elements of the 16th Divisions, while Alor Star is conquered, along with Butuan (Mindanao) and Hollandia (NG).
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In the next week i need to take HK, reduce enemy's perimeter in Luzon and start sweeping Singapore.... and in china i need to stabilize the situation!
Another day...
His subs near Camra Bay sunk 2 of my transports....my ASW efforts aren't yet paying any dividends!
--------------------------------------------------------------------------------
Sub attack near Cam Ranh Bay at 64,73
Japanese Ships
xAKL Haguro Maru, Shell hits 3, Torpedo hits 1, heavy damage
Allied Ships
SS Stingray
At Wake we bomb with our BBs right before the landings! It worked well!!
--------------------------------------------------------------------------------
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!
3 Coastal gun shots fired in defense.
Japanese Ships
BB Kirishima
BB Hiei
CA Chikuma
CA Tone
Allied ground losses:
285 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 1 destroyed, 8 disabled
Guns lost 10 (1 destroyed, 9 disabled)
Airbase hits 4
Airbase supply hits 1
Runway hits 15
Port hits 10
Port fuel hits 1
Port supply hits 1
--------------------------------------------------------------------------------
Pre-Invasion action off Wake Island (136,98) - Coastal Guns Fire Back!
13 Coastal gun shots fired in defense.
Japanese Ships
CL Yubari
CL Tatsuta
CL Tenryu, Shell hits 1
DD Hayate
DD Yayoi
DD Mutsuki
PB Kaiun Maru
PB Kaikei Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru
AMC Kongo Maru
Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
128 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 9 disabled
Engineers: 1 destroyed, 1 disabled
--------------------------------------------------------------------------------
Ground combat at Wake Island (136,98)
Japanese Shock attack
Attacking force 1926 troops, 19 guns, 2 vehicles, Assault Value = 62
Defending force 1135 troops, 21 guns, 0 vehicles, Assault Value = 13
Japanese adjusted assault: 76
Allied adjusted defense: 3
Japanese assault odds: 25 to 1 (fort level 1)
Japanese forces CAPTURE Wake Island !!!
Combat modifiers
Defender: disruption(-), fatigue(-), experience(-)
Attacker: shock(+), leaders(-)
Japanese ground losses:
67 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
1271 casualties reported
Squads: 15 destroyed, 0 disabled
Non Combat: 71 destroyed, 0 disabled
Engineers: 27 destroyed, 0 disabled
Guns lost 23 (23 destroyed, 0 disabled)
Units destroyed 2
Assaulting units:
Maizuru 2nd SNLF
Defending units:
141st USN Stn Base Force
Wake (Det.) Defense Battalion
-------------------------------------------------------------------------------
No enemy fighters are left in Luzon....must all have moved to Singapore and Mindanao by now....
-------------------------------------------------------------------------------
Legaspi is invaded with elements of the 16th Divisions, while Alor Star is conquered, along with Butuan (Mindanao) and Hollandia (NG).
------------------------------------------------------------------------------
In the next week i need to take HK, reduce enemy's perimeter in Luzon and start sweeping Singapore.... and in china i need to stabilize the situation!
RE: Let's start!
ORIGINAL: jeffk3510
42 hits.. wholly f. What kind of commander did you have... from the looks of it, it was just your CL vs CL and 5 DDs.. you could get overwhelmed pretty easily.. no?
Yes, i wanted to raid his transports...not his warships...but my CL performed really really bad nonetheless....even if overwhelmed i would have hoped in something a bit better....
Giving CrSutton a baby...
ORIGINAL: BBfanboy
Aren't you even going to demand proof of an appropriate level of hirsuteness first?? Mustn't lower your standards ...ORIGINAL: GreyJoy
ORIGINAL: crsutton
Can't help it. I am like a moth to a flame. I worship everything Greyjoy. I want to have his baby.....
mmmm...i can try to push as deep as i can...however i doubt we will be able to...but, as they say, no pain: no gain!
[:D]
Don't know why but i bet he's fair enough about hirsuteness[:D]
RE: Giving CrSutton a baby...
Kashii and two other IJN CLs were outdated trainers only capable of 18 knots. They are meat against anything and really only useful as early war invasion TF escorts. Had you found soft skins with her you would have done ok, it was worth a shot. The real killer of the fleeing Manila ships are CVLs and the three CAs that start with them. Of course, that's probably why Houston, Boise and Marblehead are in the zip code - hoping you detach the CAs and he catches your CVLs at night. If not, he bags a small invasion or two. Either way, Q is happy.
The trick is to find the ships nearby in daytime with CVLs before they use their pitiful torpedo allotment. Hard to do but possible. Worst case you then slaughter the fleeing merchies.
Don't feel too bad about daily progress. Try to have phase lines you are hoping to reach by the first, 15th or 30th of each month. That's a better way to measure total progress as the daily results will fluctuate.
As for the propagation of baby GreyJoys, well, umm, no comment on that other to slowly back away. [:D]
The trick is to find the ships nearby in daytime with CVLs before they use their pitiful torpedo allotment. Hard to do but possible. Worst case you then slaughter the fleeing merchies.
Don't feel too bad about daily progress. Try to have phase lines you are hoping to reach by the first, 15th or 30th of each month. That's a better way to measure total progress as the daily results will fluctuate.
As for the propagation of baby GreyJoys, well, umm, no comment on that other to slowly back away. [:D]

RE: Giving CrSutton a baby...
ORIGINAL: Cribtop
Kashii and two other IJN CLs were outdated trainers only capable of 18 knots. They are meat against anything and really only useful as early war invasion TF escorts. Had you found soft skins with her you would have done ok, it was worth a shot. The real killer of the fleeing Manila ships are CVLs and the three CAs that start with them. Of course, that's probably why Houston, Boise and Marblehead are in the zip code - hoping you detach the CAs and he catches your CVLs at night. If not, he bags a small invasion or two. Either way, Q is happy.
The trick is to find the ships nearby in daytime with CVLs before they use their pitiful torpedo allotment. Hard to do but possible. Worst case you then slaughter the fleeing merchies.
Don't feel too bad about daily progress. Try to have phase lines you are hoping to reach by the first, 15th or 30th of each month. That's a better way to measure total progress as the daily results will fluctuate.
As for the propagation of baby GreyJoys, well, umm, no comment on that other to slowly back away. [:D]
i don't really care much, a part for the phsycological aspect, about the merchants fleeing Manila...they aren't that worth anyway and the allies got so many merchants that those cannot be my targets. Problem is that i haven't sunk anything of any value so far...not a single warship...a part from 2 DDs....very very few. QBall clearly knows what to do and how to do.
Now it's time to expand into CENTPAC and SOPAC. The KB will be enough for that.
Thanks Crib!
RE: Let's start!
ORIGINAL: Canoerebel
Come on guys, quit posting in GreyJoy's AAR. He's less than 400 behind me now and closing the gap at an astonishing rate!
say the truth now: Did you miss our personal match uh?! [:D]
RE: Let's start!
Yeah, the stuff at Manila worth getting is the subs, AS and other tenders and a few big transports.
Remember Nemo's ideas on SCTF composition and you'll do fine. Basically match speed and gun range for the most efficient task forces, and not too big.
Remember Nemo's ideas on SCTF composition and you'll do fine. Basically match speed and gun range for the most efficient task forces, and not too big.

- Wirraway_Ace
- Posts: 1509
- Joined: Mon Oct 08, 2007 2:28 pm
- Location: Austin / Brisbane
RE: Let's start!
GreyJoy, if you have not read Adm Spruance's AAR against Erstad and studied what he was able to with the Chinese Army against a player very experienced with the ground combat system, you should....ORIGINAL: GreyJoy
ORIGINAL: Canoerebel
You'll have to fight that feeling of being behind. You aren't. It's too ealry yet. But if you yield to that feeling, you'll grow desperate to "regain" your timing, in which case you'll do risky things that won't work. So relax. It's early. Keep playing boldly but don't take unreasonable risks. Look for a chance to pounce or for luck to favor you with a break, then take advantage of it.
As for Ichang. Big deal. You lost 142 squads. That's nothing. Retire the division and let it recover. Make sure the Japanese army is in good defensive terrain when it fights. If Q-Ball creates monster armies, make sure you have strongly fortified bases any which way his army might move. If he has a monster army at Ichang, he's going to have some weak points elsewhere.
Wise words, as always, my friend.
At Ichang i was overconfident...i thought the chinese couldn't defeat a division behind 3 forts...lesson learnt!
And you're right. Let's stay calm. Don't get nervous. Don't lose your mind.
stay focused!
Thanks CR, my mind-coach[:)]
I have had a full japanese corps kicked out of X2 terrain by an opponent who massed most of his forces in Central China. The Chinese can put a 5,000 AV Army together in about 30 days. With the numerous Corps level and Army Level HQs, he can get significant HQs related bonuses on the attack. Do not to let him get significant supply to Rangoon and suck it into China or you will have a very hard fight. In the long run though, you can wear him down by massing your armor, constantly fighting under decent conditions and using air power; however, you need to ship a lot of supply to China to repair all your disabled squads.
Remember Field Marshal Slim's philosophy on the use of armor (or armour), "The more you use, the less you lose."
- TheLoneGunman_MatrixForum
- Posts: 312
- Joined: Tue Jan 12, 2010 5:01 pm
RE: Let's start!
GreyJoy, regarding your ASW efforts. Keep in mind, at this early stage in the war, you really shouldn't even be worried about sinking Q-Ball's subs (or even hitting them). Simply detecting them will keep them from making an attack during that phase. Keep them under water for now, and the sinkings will come later when your pilot training picks up and you get your sub-hunting aircraft sorted out. Just don't let up on patrolling where you're in range.
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Let's start!
DD Classes:
These five Classes are your front line DDs that are good warships (use in SC & CV TF).
Hatsukaru - Spd 31 - 6000 Endur - 5x 12.7cm guns - 6TT
Shirutsuyu - Spd 32 - 6000 Endur - 5x 12.7cm guns - 8TT
Kagero - Spd 33 - 5000 Endur - 6x 12.7cm guns - 8TT
Yugumo - Spd 33 - 5000 Endur - 6x 12.7cm guns - 8TT
Akatsuki - Spd 33 - 4750 Endur - 6x 12.7cm guns - 9TT
These two Classes need an upgrade before use in front line duty. Can be used, but notice their shortcomings.
Mutsuki - Spd 35 - 4000 Endur - 4x 12.7cm guns - 6TT - (NO AA guns!)
Fubuki - Spd 33 - 4000 Endur - 6x 12.7cm guns - 9TT - (NO ASW!)
These four Classes are for use ONLY as transport escorts, IMO.
Kamikaze - Spd 35 - 3600 Endur - 4x 12.7cm guns - 6TT - (convert to APDs)
Minekaze - Spd 35 - 2500 Endur - 4x 12.7cm guns - 6TT - (convert to APDs)
Momi - Spd 32 - 3000 Endur - 3x 12.7cm guns - 4TT
Wakatake - Spd 33 - 3000 Endur - 2x 12.7cm guns - 4TT
These five Classes are your front line DDs that are good warships (use in SC & CV TF).
Hatsukaru - Spd 31 - 6000 Endur - 5x 12.7cm guns - 6TT
Shirutsuyu - Spd 32 - 6000 Endur - 5x 12.7cm guns - 8TT
Kagero - Spd 33 - 5000 Endur - 6x 12.7cm guns - 8TT
Yugumo - Spd 33 - 5000 Endur - 6x 12.7cm guns - 8TT
Akatsuki - Spd 33 - 4750 Endur - 6x 12.7cm guns - 9TT
These two Classes need an upgrade before use in front line duty. Can be used, but notice their shortcomings.
Mutsuki - Spd 35 - 4000 Endur - 4x 12.7cm guns - 6TT - (NO AA guns!)
Fubuki - Spd 33 - 4000 Endur - 6x 12.7cm guns - 9TT - (NO ASW!)
These four Classes are for use ONLY as transport escorts, IMO.
Kamikaze - Spd 35 - 3600 Endur - 4x 12.7cm guns - 6TT - (convert to APDs)
Minekaze - Spd 35 - 2500 Endur - 4x 12.7cm guns - 6TT - (convert to APDs)
Momi - Spd 32 - 3000 Endur - 3x 12.7cm guns - 4TT
Wakatake - Spd 33 - 3000 Endur - 2x 12.7cm guns - 4TT
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[/center]RE: Let's start!
Where are you planning on using your tank units?
Life is tough. The sooner you realize that, the easier it will be.
RE: Let's start!
Hi guys, excuse me but i need some technical help.... Kaga is back at Camra Bay where we have a port level 5 and a Naval HQ with 88 out of 90 Naval support points.... Kaga and Ryuho don't reload their torps....what am i missing?
Thanks in advance...
Thanks in advance...
RE: Let's start!
Not big enough Port and not enough Naval Support. That is why the first AKE must be moved to Cam rahn Bay quickly.ORIGINAL: GreyJoy
Hi guys, excuse me but i need some technical help.... Kaga is back at Camra Bay where we have a port level 5 and a Naval HQ with 88 out of 90 Naval support points.... Kaga and Ryuho don't reload their torps....what am i missing?
Thanks in advance...

- Attachments
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RE: Let's start!
Once you get Hong Kong you can also use this port to rearm. Helps to bring the Naval HQ at Samah over there.
The AKEs will help make the turnaround more speedy though, keeping the heavies in the DEI where you need them.
The AKEs will help make the turnaround more speedy though, keeping the heavies in the DEI where you need them.
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
RE: Let's start!
Ouch!...didn't consider this....damn, my inexperience is starting to hurt!
The only AKE i have is still moving towards Takao... think i'll have to do without torpedoes!
The only AKE i have is still moving towards Takao... think i'll have to do without torpedoes!
- ny59giants
- Posts: 9902
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Let's start!
Units near CamRahn Bay with Naval Support (NS).
Saigon:
11 Special BF - 47 NS
Samah:
2 Fleet HQ - 90 NS
12 JAAF BF - 60 NS
Takao:
1st & 2nd BF - 60 NS/each
3 Fleet HQ - 90 NS
4th JAAF BF - 60 NS
Pescadore:
11 JAAF BF - 60 NS
If you can get the three units from Saigon and Samah to CamRahn Bay, you will have enough.
Even a short game against me for the first 30 days would have ironed out some of these 'lessons.' [;)]
Saigon:
11 Special BF - 47 NS
Samah:
2 Fleet HQ - 90 NS
12 JAAF BF - 60 NS
Takao:
1st & 2nd BF - 60 NS/each
3 Fleet HQ - 90 NS
4th JAAF BF - 60 NS
Pescadore:
11 JAAF BF - 60 NS
If you can get the three units from Saigon and Samah to CamRahn Bay, you will have enough.
Even a short game against me for the first 30 days would have ironed out some of these 'lessons.' [;)]
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[/center]- TheLoneGunman_MatrixForum
- Posts: 312
- Joined: Tue Jan 12, 2010 5:01 pm
RE: Let's start!
ORIGINAL: GreyJoy
Camra Bay

ORIGINAL: GreyJoy
Ouch!...didn't consider this....damn, my inexperience is starting to hurt!
The only AKE i have is still moving towards Takao... think i'll have to do without torpedoes!
You should be fine as long as the enemy assumes you re-armed with torps. [:D]
RE: Let's start!
ORIGINAL: ny59giants
Units near CamRahn Bay with Naval Support (NS).
Saigon:
11 Special BF - 47 NS
Samah:
2 Fleet HQ - 90 NS
12 JAAF BF - 60 NS
Takao:
1st & 2nd BF - 60 NS/each
3 Fleet HQ - 90 NS
4th JAAF BF - 60 NS
Pescadore:
11 JAAF BF - 60 NS
If you can get the three units from Saigon and Samah to CamRahn Bay, you will have enough.
Even a short game against me for the first 30 days would have ironed out some of these 'lessons.' [;)]
I know i know Micheal...but the impatience, as they say, killed the cat[:D]
I'll learn the hard way...getting day after day bloody noses[:D]
Allied CVs are moving from the Gilberts towards the Solomons, and his cruisers found one of my AMC raiders and sunk it without mercy....
AFTER ACTION REPORTS FOR Dec 14, 41
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Submarine attack near Tawi Tawi at 71,92
Japanese Ships
SS I-124
Allied Ships
xAK John Lykes, Torpedo hits 1, heavy damage
xAK John Lykes is sighted by SS I-124
SS I-124 launches 2 torpedoes
HK's fortifications are down to zero...hopefully tomorrow the base will be ours!
But the problem in China is now Canton....2 corps are sieging the city and i barely have 300 AVs there....will be a close call me guess!
At Luzon we conquered Legaspi and we're now closing the ring around Clark-Manila....
In malaya things are proceeding slowly... but tomorrow we'll start to sweep Singa with 36 Oscars and 30 zeros.
Kaga will go without torps (ryuho has just 6 of them remaining) for the moment. Then we'll replenish at HK waiting for the AKE to arrive.
Zuiho and 2 CVEs are re-sizing their airgroups and are reloading at Truk. Soon we'll start the operations against Rabaul and the Solomons. then we'll move back to the Eastern DEI.
Didn't understand that playing Japan was so difficult....[X(]

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RE: Let's start!
And that's what will make you a stronger player for either side. Some solely Allied and Japanese players should take note [8D]Didn't understand that playing Japan was so difficult....







