Hairy Asian Experiences - GreyJoy (J) vs. Q-Ball (A)

Post descriptions of your brilliant victories and unfortunate defeats here.

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Encircled
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Location: Northern England

RE: Let's start!

Post by Encircled »

Possibly you are being a bit predictable?

There are a lot of airbases and ports that are suitable in the DEI, and though its nice to grab the best ones, it also shines like a beacon to the Allied player which way you are going.

With your losses so far, especially in the irreplaceable CA, maybe a more methodical, and well protected advance is needed?
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BBfanboy
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RE: Bloody day

Post by BBfanboy »

Re: the Japanese night fighting capabilities - their long lances dominate when the range is ~ 4000 yards or less. Your engagements were starting at ranges around 9,000 yards which indicates bright moonlight. The British were also well trained at night fighting and their gunnery was very good. At this stage in the war the American gunnery at night only seems to do well when an unlucky ship is set on fire. This is historical - one of the shortcomings of US night fighting was that every ship fired on the easiest target [closest or on fire] leaving others unengaged to launch their torps. He has likely also replaced his TF commanders with highly-skilled ones who manoeuver to avoid torps.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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GreyJoy
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RE: Bloody day

Post by GreyJoy »

AFTER ACTION REPORTS FOR Dec 22, 41

After the bloody turn of yesterday, today was pretty quiet. I had transfered Netties at Kota Bharu, ready to hit his cruisers at Singa while my zeros had swept the skies.... no joy. Q-Ball, smarter than a fox, predicted my move and moved back to Batavia all his SCTFs...
My netties attacked his PT boats near Mersing....[:(] idiots!

The 21st Division, reinforced with elements of the 56th, conquered Kuantan and now we're already marching in the interior roads of mid-Malaya.

Our Pelmbang invasion TFs stayed out of range of his bombers and are regrouping under the compassionate smile of CV Kaga (now a CAP platoform).

kates have been moved at singawang but the AF is still out of order....

Guam is ours and our landing at Rabaul went pretty well. We shot down 3 Catalinas that probably were evacuating the base to PM (we found only 1 enemy LCu there!).... tomorrow Rabaul will be ours and a base force is already unloading.

The 2nd Mindanao invasion is now 2 days far away from Davao...

In Luzon we sunk 4 xAKLs trying to resupply Manila...

In Burma things are more or less statlemated...he penetrated with chindits ante-litteram into my supply lines, slowing me down once again

In China we conquered Kukong and are sieging Chushieng... but for the rest he managed to slow me down enough to more or less stop me everywhere...

CA Ashigara is almost sunk...3 hexes from Saigon her pumps stopped and now the flooding is up to 80...with still 35 fires aboard...she won't make it....[:(][:(]

The other CAs should be safe....but they are going to stay out of the war for a long time... their loss is really an hard hit to take...

Kongos arrived at Camra Bay...only to find out that they cannot reload there.... how can i be so stupid!?!?!?... well, now the AKE is 2 hexes from Camra and another naval HQ should arrive within 2 days...but we keep on losing days on our scheldue...and december is almost over now.... Q-Ball is really showing me how an allied player should play!!




--------------------------------------------------------------------------------
Submarine attack near Kuantan at 52,79

Japanese Ships
xAK Manyo Maru, Torpedo hits 2, on fire, heavy damage

Allied Ships
SS KXVII


--------------------------------------------------------------------------------
Night Time Surface Combat, near Lucena at 79,79, Range 2,000 Yards

Japanese Ships
DD Umikaze
DD Suzukaze

Allied Ships
xAKL Belawan, Shell hits 8, and is sunk
xAKL Boelongan, Shell hits 16, and is sunk

--------------------------------------------------------------------------------
Submarine attack near Kuantan at 51,79

Japanese Ships
xAK Nihonka Maru, Torpedo hits 2, heavy fires, heavy damage

Allied Ships
SS O19



xAK Nihonka Maru is sighted by SS O19
SS O19 launches 2 torpedoes


--------------------------------------------------------------------------------
Day Time Surface Combat, near Lucena at 79,79, Range 19,000 Yards

Japanese Ships
DD Umikaze
DD Suzukaze

Allied Ships
xAKL Siberoet, Shell hits 8, and is sunk
xAKL Sibolga, Shell hits 12, and is sunk




--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Deliberate attack

Attacking force 10827 troops, 97 guns, 36 vehicles, Assault Value = 298

Defending force 5281 troops, 38 guns, 0 vehicles, Assault Value = 83

Japanese adjusted assault: 134

Allied adjusted defense: 67

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), morale(-)
experience(-)
Attacker: leaders(-)

Japanese ground losses:
43 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
80 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 2 disabled


Assaulting units:
22nd Division

Defending units:
88th Chinese Corps
16th Construction Regiment
10th Group Army


--------------------------------------------------------------------------------

Ground combat at Kukong (79,57)

Japanese Deliberate attack

Attacking force 5686 troops, 41 guns, 0 vehicles, Assault Value = 200

Defending force 3769 troops, 0 guns, 0 vehicles, Assault Value = 28

Japanese adjusted assault: 124

Allied adjusted defense: 27

Japanese assault odds: 4 to 1 (fort level 0)

Japanese forces CAPTURE Kukong !!!

Combat modifiers
Defender: terrain(+), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
21 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 1


Allied ground losses:
1950 casualties reported
Squads: 13 destroyed, 3 disabled
Non Combat: 40 destroyed, 0 disabled
Engineers: 7 destroyed, 0 disabled
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
51st Recon Regiment
102nd Infantry Regiment
51st Engineer Regiment

Defending units:
11th Chinese Base Force
7th War Area
18th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at Kuantan (51,79)

Japanese Shock attack

Attacking force 16071 troops, 142 guns, 4 vehicles, Assault Value = 692

Defending force 3495 troops, 42 guns, 35 vehicles, Assault Value = 100

Japanese adjusted assault: 316

Allied adjusted defense: 33

Japanese assault odds: 9 to 1 (fort level 2)

Japanese forces CAPTURE Kuantan !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(-), preparation(-)
fatigue(-), morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
149 casualties reported
Squads: 1 destroyed, 24 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 2


Allied ground losses:
3557 casualties reported
Squads: 139 destroyed, 0 disabled
Non Combat: 105 destroyed, 0 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 23 (22 destroyed, 1 disabled)
Vehicles lost 28 (28 destroyed, 0 disabled)
Units retreated 2
Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
56th Recon Regiment
148th Infantry Regiment
113th Infantry Regiment
21st Division
56th Engineer Regiment
56th Field Artillery Regiment

Defending units:
22nd Indian Brigade
3rd HK&S Light AA Regiment
1st ISF Base Force


--------------------------------------------------------------------------------

Ground combat at Guam (106,95)

Japanese Shock attack

Attacking force 510 troops, 3 guns, 0 vehicles, Assault Value = 16

Defending force 416 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 13

Allied adjusted defense: 5

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Guam !!!

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
490 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 25 destroyed, 0 disabled
Engineers: 7 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
I/84th Naval Guard Unit

Defending units:
102nd USN Stn Base Force



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GreyJoy
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RE: Let's start!

Post by GreyJoy »

ORIGINAL: Encircled

Possibly you are being a bit predictable?

There are a lot of airbases and ports that are suitable in the DEI, and though its nice to grab the best ones, it also shines like a beacon to the Allied player which way you are going.

With your losses so far, especially in the irreplaceable CA, maybe a more methodical, and well protected advance is needed?


Yes, i'm surely predictable...but i'm trying not to make any major mistake and advance with calm... I'm trying to be methodical mate...but the last naval engagements clearly put me off scheldue... how can i keep on advancing without 5 CAs?... and, above all, the loss of 5 CAs hasn't been countered by the loss of his surface assets...he only lost CA Exeter... the rest is still fighting and, now, in the SRA-DEI he has forces superior than mine....

However we'll soldier on. We have to attrit him to the point where he can no longer fight....and to do that i need to use my netties in a better way....but he's being very smart in avoiding any situation where his fleet could be caught out of air cover...
Untill Singapore is up and fighting my situation won't improve much i guess
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GreyJoy
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RE: Bloody day

Post by GreyJoy »

ORIGINAL: BBfanboy

Re: the Japanese night fighting capabilities - their long lances dominate when the range is ~ 4000 yards or less. Your engagements were starting at ranges around 9,000 yards which indicates bright moonlight. The British were also well trained at night fighting and their gunnery was very good. At this stage in the war the American gunnery at night only seems to do well when an unlucky ship is set on fire. This is historical - one of the shortcomings of US night fighting was that every ship fired on the easiest target [closest or on fire] leaving others unengaged to launch their torps. He has likely also replaced his TF commanders with highly-skilled ones who manoeuver to avoid torps.


Don't know mate. In my last game i took great care in chosing the BEST captains for my british ships and the best admirals for my SCTFs....Rader's CA and CLs simply chased me down and sink every single ship i had...engagement after engagement... even his DDs were able to knock out my capital ships... Now it's exactly the opposite.
However i'm pretty sure it has simply been bad luck in a couple of dice and rolls.... let's don't get scared and wait for the fortune to change side...it will![;)]
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PaxMondo
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RE: Bloody day

Post by PaxMondo »

ORIGINAL: GreyJoy

...but we keep on losing days on our scheldue...and december is almost over now....
That is essentially the whole objective of the allies until about June '42.

Pax
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Encircled
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RE: Let's start!

Post by Encircled »

It wasn't a criticism btw!

Every Jap AAR now appears to read the same way, and I wondering if maybe a slightly varied start by the Japenese might not be a bad idea?

The point someone made about defending too far forward could still yet work to your advantage
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JohnDillworth
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RE: Let's start!

Post by JohnDillworth »

I guess this is more of a general question to IJN fanboys. What are the old slow BB's doing this time of the war? Wouldn't the Fuso and Yanashiro make good convoy escorts? Heck, they might be useful in hunting down escaping ships. They are not fast but they do pack a punch.
signed -Pagoda Fan Boy-
Today I come bearing an olive branch in one hand, and the freedom fighter's gun in the other. Do not let the olive branch fall from my hand. I repeat, do not let the olive branch fall from my hand. - Yasser Arafat Speech to UN General Assembly
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ny59giants
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RE: Bloody day

Post by ny59giants »

IMO, you have started playing chess as White (Japan) just after being shown how the pieces move against a well seasoned player who known most of the standard opening moves as White (Japan). Your lack of experience is showing, but I do commend you for trying to play Japan without even a game or two against the AI to get your feet wet. [&o][&o]

I did not do enough in prepping you for some "what if" options if you felt that landing at Mersing was too much a gamble. A quick decision to land at Kuantan could have been done on the 9th or 10th at the latest. As soon as you saw either/or AVG or P-40s on Malaya, I would have shifted Zeros from Takao over to Malaya. Brad was able to use just AVG and P-40s over Singapore and await the chance to sacrifice his Buffalo in an escort mission with his TBs.

A strong counter by the Allies around Malaya would have had me react by diverting the warships and carriers leaving Hiroshima to head over there for a strong counter OR head for Babeldoab with them and a division or two from Japan to make a quick push into the eastern SRA and and try to be off the southern tip of Java by the end of December or early January.

Kuching would have been a good second choice if you felt Singkawang was too risky. The main purpose was to get an Air HQ with Nell/Betties on the northern coast of Borneo to project power.

If you have only had 1 CA sunk, it will hurt now, but you will be able to overcome that.
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seille
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RE: Bloody day

Post by seille »

The problem is that the Air HQ is too late at Singkawang. No good timing. And Q-Ball used it.
Think next time it will arrive earlier [:)]
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PaxMondo
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RE: Bloody day

Post by PaxMondo »

So, back to Mike, John, and seille points: since the goal of the allies is to throw the IJ timetable off and since the targets are well known, when playing against someone like QBall you have to think through how to accomplish the stated goal above, and then how to counter it.  As Mike suggests, it means you need to have some reaction forces in place and when QBall shows where his forces are you either react directly against those forces or indirectly by striking where he isn't.
 
The strategic depth here is considerable and very daunting to a new player.  If nothing else, you are not intimately familiar with all of your forces.  A player like Mike can rattle off not only all of his starting forces, but also what he can buy out and when.  This enables him to come with effective counters rapidly, and then choose the best of his available options.
 
Really good players like PzB, Nemo and some others set traps to eliminate the few allied assets.  Once you have Boise, Marblehead, Houston, Repulse, and PoW taken care of, the allies don't have too many other potent early weapons.  At least nothing that will be able to stand up to a couple of your CA's.  However, while those forces are in the DEI, all of your landings need to be protected against those devils.  [8D]
 
PS: and QBall is member of the elite players group.  So, not only is he aware of all of this, if you do trap him once, he will adapt quickly.
Pax
seille
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RE: Bloody day

Post by seille »

I´m sure Greyjoy will learn a lot in these turns as he did in the last game. And he´ll give Q-Ball a good fight.
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1EyedJacks
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RE: Let's start!

Post by 1EyedJacks »

ORIGINAL: JohnDillworth

I guess this is more of a general question to IJN fanboys. What are the old slow BB's doing this time of the war? Wouldn't the Fuso and Yanashiro make good convoy escorts? Heck, they might be useful in hunting down escaping ships. They are not fast but they do pack a punch.
signed -Pagoda Fan Boy-

Bombardment missions put large dents in airfields... Sometimes you get lucky and tap into parked enemy AC or supply depots.

If you want to work contested waters with slower SCTFs, I'd move lotsa subs with aircraft and get them in the air for naval search. Use land based search AC also - anything you can to boost up detection levels. Set those Big-Boy TFs to patrol irregularly and give them a decent reaction setting. When planning your patrol route keep a safe distance from large enemy ports with mines... I've had SCTF "follow" enemy TFs right into those mine-infested ports. When my BBs hit mines it really hurts my feelings.

TTFN,

Mike
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PaxMondo
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RE: Let's start!

Post by PaxMondo »

ORIGINAL: JohnDillworth

I guess this is more of a general question to IJN fanboys. What are the old slow BB's doing this time of the war? Wouldn't the Fuso and Yanashiro make good convoy escorts? Heck, they might be useful in hunting down escaping ships. They are not fast but they do pack a punch.
signed -Pagoda Fan Boy-


They are useful as Amphib escorts and to use as traps for the Houston/Boise/Marblehead.
Pax
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GreyJoy
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RE: Let's start!

Post by GreyJoy »

AFTER ACTION REPORTS FOR Dec 22, 23, 24, 41
--------------------------------------------------------------------------------

CA Ashigara sunk right when she reached saigon port....really a loss that will hurt me.

However we're again on the run. Our amhib TFs are approaching Palembang from Singkawang... on the 24th we repulsed the first air attacks coming from Singapore... 20 enemy torpedo bombers and P-40s are shot down for no loss on our side... i fear, no i know, that his surface forces are lingering in the shadows... as i know that he still has 60 fighters at Singapore and nearly 80 bombers between Palembang and Singa... we're going to risk... The kongos are running at flank speed to reach the Kaga's group and join this decisive battle... subs are dispacthed all over the approcahing routes... 50 Netties and 27 Kates are based at Singkawang, along with 40 fighters...torpedo are loaded...let's hope for the best

60 Sallies will try to shut down Singapore AF, escorted by 20 Oscars and preceeded by 20 zeros on Sweep from Kota Bahru...


My second Mindanao invasion force has landed...we should finish the Mindanao campaign within the next 2 weeks.

More forces are gathered for Menado.

Rabaul fell, and we already estabilished there a decent base force with 21 zeros and 20 Betties with 6 Mavis. Air HQ is on its way...

In China things are getting a little bit better...near Canton we're flanking a strong enemy's army and we're cleaning our interior lines in the northern plains...

In Malaya 2 more divisions have landed at Singora, along with 50k supplies. Now we have 5 divisions there.... but we're still moving slowly...

Man...i'm really tense for the upcoming battle for Palembang....[X(]


--------------------------------------------------------------------------------
Morning Air attack on TF, near Muntok at 52,89 *between Singkawang and Palembang*

Weather in hex: Severe storms

Raid spotted at 11 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 28
Ki-43-Ib Oscar x 12



Allied aircraft
Swordfish I x 11


No Japanese losses

Allied aircraft losses
Swordfish I: 7 destroyed



CAP engaged:
Yamada Det S-2 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
Ryujo-1 with A6M2 Zero (26 airborne, 0 on standby, 0 scrambling)
26 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
260th Sentai with Ki-43-Ib Oscar (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Muntok at 52,89

Weather in hex: Overcast

Raid spotted at 13 NM, estimated altitude 14,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 60
Ki-43-Ib Oscar x 12



Allied aircraft
H81-A3 x 7
Swordfish I x 4


No Japanese losses

Allied aircraft losses
H81-A3: 2 destroyed
Swordfish I: 2 destroyed



--------------------------------------------------------------------------------

Ground combat at Chuhsien (88,56)

Japanese Shock attack

Attacking force 10801 troops, 97 guns, 36 vehicles, Assault Value = 290

Defending force 4938 troops, 38 guns, 0 vehicles, Assault Value = 64

Japanese adjusted assault: 502

Allied adjusted defense: 52

Japanese assault odds: 9 to 1 (fort level 0)

Japanese forces CAPTURE Chuhsien !!!

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), morale(-)
experience(-)
Attacker: shock(+), leaders(+)

Japanese ground losses:
133 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
1508 casualties reported
Squads: 60 destroyed, 0 disabled
Non Combat: 64 destroyed, 1 disabled
Engineers: 17 destroyed, 0 disabled
Guns lost 6 (6 destroyed, 0 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
22nd Division

Defending units:
88th Chinese Corps
16th Construction Regiment
10th Group Army


--------------------------------------------------------------------------------

Ground combat at Pucheng (86,57)

Japanese Deliberate attack

Attacking force 180 troops, 0 guns, 32 vehicles, Assault Value = 18

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 10

Allied adjusted defense: 1

Japanese assault odds: 10 to 1 (fort level 2)

Japanese forces CAPTURE Pucheng !!!

Combat modifiers
Attacker: leaders(-)



Assaulting units:
8th Armored Car Co


--------------------------------------------------------------------------------

Ground combat at 79,56 (near Kukong)

Japanese Shock attack

Attacking force 903 troops, 4 guns, 42 vehicles, Assault Value = 37

Defending force 2478 troops, 0 guns, 0 vehicles, Assault Value = 18

Japanese adjusted assault: 27

Allied adjusted defense: 19

Japanese assault odds: 1 to 1

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-), morale(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
59 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
158 casualties reported
Squads: 2 destroyed, 8 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
51st Recon Regiment

Defending units:
7th War Area
11th Chinese Base Force
18th Chinese Base Force


--------------------------------------------------------------------------------

Ground combat at Taiping (49,75)

Japanese Deliberate attack

Attacking force 3873 troops, 26 guns, 0 vehicles, Assault Value = 253

Defending force 470 troops, 3 guns, 0 vehicles, Assault Value = 18

Japanese adjusted assault: 65

Allied adjusted defense: 1

Japanese assault odds: 65 to 1 (fort level 0)

Japanese forces CAPTURE Taiping !!!

Combat modifiers
Defender: terrain(+), op mode(-), leaders(-), preparation(-)
morale(-), experience(-)
Attacker: fatigue(-)

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units pursuing 1


Allied ground losses:
204 casualties reported
Squads: 8 destroyed, 9 disabled
Non Combat: 4 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
55th Infantry Regiment
41st Infantry Regiment

Defending units:
3rd SSVF Battalion



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GreyJoy
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RE: Let's start!

Post by GreyJoy »

Well, guys, i know i should'nt have picked up Q-Ball for my first japanese game.... but challenge is what really makes us better.... so i think i'm gonna lose, but i'm gonna learn a lot! [:D] 
 
However i really like this game. The air war is defenetly more realistic than my other game... smaller groups, smaller fights...more dispersed fight...COOL!
 
It's also true that i don't know my assets...i'm using nearly 20% of my ships...i'm trying to save as much fuel as possible... and also i'm not using well my subs.... they are barely spotting a single ship all around the map! I've always been bad with subs...but i hoped that, using the japanese ones, things could have gone better...but Q-Ball knows the right routes...he knows where i like to place my ships and act accordingly....will learn! I promise, i will learn!
 
Now....let's see if Kaga gets hit by those bloody torpedo bombers or if she manages to survive and help our invasion forces to get to Palembang safely!
 
 
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Dan Nichols
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RE: Let's start!

Post by Dan Nichols »

Hold your head up. Things could be worse. Here is a screen shot from a RA 4.6 game where I am Allies.
The date is Jan 14, 1942


Image
Attachments
IJNCA_CL_Jan141942.jpg
IJNCA_CL_Jan141942.jpg (162.63 KiB) Viewed 198 times
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
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ny59giants
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RE: Let's start!

Post by ny59giants »

Ground combat at Taiping (49,75)

Japanese Deliberate attack

Attacking force 3873 troops, 26 guns, 0 vehicles, Assault Value = 253

Defending force 470 troops, 3 guns, 0 vehicles, Assault Value = 18

Japanese adjusted assault: 65

Allied adjusted defense: 1

Japanese assault odds: 65 to 1 (fort level 0)

Japanese forces CAPTURE Taiping !!!

In northern Malaya, the capture of this base is key as you can now rail units in and from here south to Singapore, you have roads to move more quickly. Make sure to have most of your troops in "Move" Mode mode unless they are in a hex with enemy troops. They move faster and you have little risk of being bombed from the air. If he does, use your Nates as LRCAP.

Once you capture Georgetown, I expand the Heavy Industry to 25. Singapore goes from 75 to 100 range.
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GreyJoy
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RE: Let's start!

Post by GreyJoy »

AFTER ACTION REPORTS FOR Dec 25, 41

Brad moved to Palembang several cruiser TFs... that engaged my screening DD flottillas.... we lost 4 DDs...but at least the dreaded cruisers didn't manage to get close to our CVs and our transports...

Then, during the day, our bombers were distracted by several storms around the Palembang area...and we didn't manage to catch them as we wished...however we delivered few good hits[;)]

His bombers didn't engage...strange! But at Palembang the a/c number rose incredibly!...88 bombers and 24 bran new fighters....

We bombed Singapore for the first time...no CAP once again...and we achieved a good result...

Davao fell to our 16th Army...very well...

And we also paradropped a regiment at Wenchow...north of Canton...we may be able to take the base tomorrow, closing the escape route for 4 chinese corps chinese Canton!




--------------------------------------------------------------------------------
Night Time Surface Combat, near Palembang at 49,90, Range 9,000 Yards

Japanese Ships
DD Natsugumo
DD Minegumo, Shell hits 1
DD Asagumo, Shell hits 2, Torpedo hits 1, and is sunk

Allied Ships
CL Java
CL De Ruyter
CL Dragon
DD Kortenaer
DD Van Ghent, Shell hits 3, on fire





--------------------------------------------------------------------------------
Day Time Surface Combat, near Palembang at 49,90, Range 23,000 Yards

Japanese Ships
DD Yudachi, Shell hits 18, heavy fires, heavy damage
DD Samidare, Shell hits 5, and is sunk

Allied Ships
CA Cornwall, Shell hits 1
CL Mauritius
CL Boise
DD Piet Hein
DD Scout



--------------------------------------------------------------------------------
Day Time Surface Combat, near Palembang at 49,90, Range 21,000 Yards

Japanese Ships
DD Natsugumo, Shell hits 5, heavy fires, heavy damage
DD Minegumo, Shell hits 4, on fire

Allied Ships
CA Cornwall, Shell hits 1
CL Mauritius, Shell hits 1
CL Boise, Shell hits 3
DD Piet Hein, Shell hits 1, heavy fires, heavy damage
DD Scout


--------------------------------------------------------------------------------
Sub attack near Batavia at 49,97

Japanese Ships
SS I-166, hits 1

Allied Ships
CL Marblehead, Torpedo hits 1, heavy damage
DD Paul Jones
DD John D. Ford
DD Peary
DD Parrott

FINALLY!!![:D]
--------------------------------------------------------------------------------
Morning Air attack on TF, near Muntok at 49,89[:@]

Weather in hex: Heavy cloud

Raid detected at 58 NM, estimated altitude 7,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M2 Zero x 6
B5N2 Kate x 5



No Japanese losses

Allied Ships
CL Java
CL Dragon


--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84 [8D]

Weather in hex: Overcast

Raid detected at 39 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 67
Ki-43-Ib Oscar x 25
Ki-43-Ic Oscar x 18



Allied aircraft
no flights

Japanese aircraft losses
Ki-21-IIa Sally: 8 damaged
Ki-21-IIa Sally: 2 destroyed by flak

Allied aircraft losses
Vildebeest III: 13 damaged
Vildebeest III: 4 destroyed on ground
Hudson I: 12 damaged
Hudson I: 1 destroyed on ground
Buffalo I: 18 damaged
Buffalo I: 3 destroyed on ground
P-40E Warhawk: 5 damaged


Allied ground losses:
9 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Airbase hits 23
Airbase supply hits 3
Runway hits 38


--------------------------------------------------------------------------------
Morning Air attack on TF, near Merak at 48,97[:@][:@]

Weather in hex: Light cloud

Raid detected at 10 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G4M1 Betty x 11
Ki-43-Ib Oscar x 12
Ki-43-Ic Oscar x 11



No Japanese losses

Allied Ships
HDML P 14
HDML P 16




--------------------------------------------------------------------------------
Morning Air attack on TF, near Muntok at 49,89

Weather in hex: Heavy cloud

Raid detected at 79 NM, estimated altitude 10,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 10
G3M2 Nell x 5
G4M1 Betty x 3
Ki-43-Ib Oscar x 4



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
C.XI-W: 1 destroyed

Allied Ships
CL De Ruyter, Torpedo hits 2, and is sunk[:D]
CL Java


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Singkep at 49,87[:(]

Weather in hex: Heavy cloud

Raid detected at 4 NM, estimated altitude 5,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 9
B5N2 Kate x 18
Ki-43-Ib Oscar x 12
Ki-43-Ic Oscar x 11



Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied Ships
HDML P 13, Torpedo hits 1, and is sunk
HDML P 11, Torpedo hits 1, and is sunk
HDML P 9, Torpedo hits 1, and is sunk



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Soerabaja at 56,104

Weather in hex: Severe storms

Raid spotted at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
G4M1 Betty x 10



Japanese aircraft losses
G4M1 Betty: 8 damaged
G4M1 Betty: 1 destroyed by flak

Allied Ships
BB Prince of Wales, Torpedo hits 1
BC Repulse


YES!!!!![:D]



--------------------------------------------------------------------------------

Ground combat at Davao (79,91)

Japanese Deliberate attack

Attacking force 5430 troops, 59 guns, 112 vehicles, Assault Value = 195

Defending force 653 troops, 2 guns, 0 vehicles, Assault Value = 19

Japanese adjusted assault: 108

Allied adjusted defense: 4

Japanese assault odds: 27 to 1 (fort level 0)

Japanese forces CAPTURE Davao !!!

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
9 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
398 casualties reported
Squads: 19 destroyed, 1 disabled
Non Combat: 5 destroyed, 4 disabled
Engineers: 2 destroyed, 0 disabled
Units retreated 2


Defeated Allied Units Retreating!

Assaulting units:
146th Infantry Regiment
8th Tank Regiment
1st Engineer Co
4th Engineer Co
17th Medium Field Artillery Regiment

Defending units:
1st /101st PA Battalion
505th Base Sqdn


--------------------------------------------------------------------------------

Ground combat at Kuching (58,88)

Allied Bombardment attack

Attacking force 1275 troops, 5 guns, 4 vehicles, Assault Value = 44

Defending force 2065 troops, 10 guns, 0 vehicles, Assault Value = 82



Assaulting units:
Sarawak Force
2/15 Punjab Battalion
106th RN Base Force

Defending units:
2nd Sasebo SNLF Coy
II/124th Infantry Bn /1


--------------------------------------------------------------------------------

Ground combat at Wuchow (76,57)

Japanese Shock attack

Attacking force 272 troops, 3 guns, 0 vehicles, Assault Value = 21

Defending force 1932 troops, 0 guns, 0 vehicles, Assault Value = 32

Japanese adjusted assault: 13

Allied adjusted defense: 8

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: leaders(+), leaders(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
26 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
1st Raiding Rgt /1

Defending units:
13th Chinese Base Force




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GreyJoy
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RE: Let's start!

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