ORIGINAL: Gary Childress
ORIGINAL: US87891
Actually, why would you care? I mean this is a what-if thing, so what-if Japan had what it needed to do what you want? If you want to play reality, then you are stuck with what was there and all your new warships go begging and there's nothing you can do about it. If you want new warships, then just add them. Historically Japan couldn't, but you can do what you want. Why try to fake it to make it somehow plausable? It's not plausable, so why even try. Just say this is how it is and stick them in.[;)]
Hi US87891,
I think there are different styles of "what-if" and there's a certain art to it. There's what if Japan had 50 Battleships to start WW2 and there's what if Japan's shipbuilding industry were more efficient, how many ships could they have produced? Presumably I could put 50 BBs in the game and then tweak the rules of the game so that PT boats converted into BBs with a delay of only 2 days. I think most of us would agree that is ridiculously absurd and wouldn't play it. I may as well include zombies and space lizards in the game for all it's worth.
Why do you care if WITP is "realistic" or not? If the game may not necessarily pan out historically then what do you care if anything in WITP is "realistic"? It's basically the same question you're asking me. The minute the attack on PH comes out differently than was historical you've transgressed the boundary between "realism" and "what-if". So why even try to be "realistic" at all? Just switch to "God" mode and make BBs invulnerable to damage and have fun with it.
It's like a painting. You can just scribble some random paint on a canvas and no one is really going to give it a second look. But if you put some meaning and effort into what you put on the canvas then it becomes art. I think something similar applies to "what-if" scenarios.
You are right of course. I have just seen some scenarios that attempt to be plausibly 'historical' pile up on the rocks and shoals of 'reality'. Going to extremes has its own problems but I have done a few scenarios with Akagi/Kaga, 4 'Kakus, 4 Soryus, facing Lex/Sara, 4 Yourtowns and 2 Wasps and with equal BBs and CAs and DDs. They are only 1 to 2 years long and surely not historical, but they are well balanced and a whole lot of fun.
In fact, I would love to see a kind of TACTICS-2 scenario. Both sides equal, as best they can be equal, with the ships being 'real or possible', no whacko stuff. No PTs converting to BBs (that was gratutious and not worthy). I think the best way to add all those Japanese ships is to just add them. Have all you want and give the US the best equivalents you can.
Yes, I am bored with the eventual Allied steamroller so why follow that paradigm? This is a game, so the universe can tilt left if you want. So tilt it left. Make Japan an eceonomic power. Make things equal. And lets see what a bunch of SoDaks can do against some Tosas.I like your additions, but they only make sense in the context of a TACTICS-2 level playing field.
So go rent a grader.[:D]