Manual Questions

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Duck Doc
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Manual Questions

Post by Duck Doc »

Ok, to start we are on page 50:

"Normal generals don’t give a combat bonus, but 1-star and 2-star generals do. The staff
bonus is then increased by either 20% or 40%. For example, a German HQ with 40
XP Staff and a 2-star general get a 65% bonus by staff, but that figure is increased by
40% due to the excellent general commanding them, resulting in a total combat bonus
of 91%."

I would have written that 1-star generals give a bonus of 20% & 2-star generals give a bonus of 40% but no matter. The statement that a 40 XP Staff with a 2-Star general gets a 65% bonus by staff is confusing. Does this not mean that a 40 XP Staff gives a bonus of 65% then the 2-Star general gives an additional bonus of 40%? Isn't 65+40=105 & not 91 as the example says the resulting percent is? What is a 'normal general'? I am assuming this is a general without a star or 0-Star general.

The manual is replete with confusing exposition like this. I don't think I am nit-picking here. Manuals with exposition like this drive me to distraction. 'My kingdom for an editor, my kingdom for an editor'... (to paraphrase the Bard).

Love the game btw.
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Scouseair68
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RE: Manual Questions

Post by Scouseair68 »

I took it to mean 40 percent of 65 is added to make 91 percent bonus. Not worked it out myself though.
TJD
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RE: Manual Questions

Post by TJD »

I agree that the manual is not great. It's been a disappointment, especially as I had no prior familiarity with this game system and had no other resource to look to for enlightenment. I complained about it at the time and I'm glad that the final version of the manual showed some improvements. I don't know Vic but I don't think English is his first language, and a lot of allowance should be made for that, but I think the real onus should be not on Vic but on Matrix to ensure that a quality, comprehensive manual is published. With simpler games like Panzer Corps the manual is not a big deal, but DCCB has great depth and merits a manual of corresponding quality.

Best,

Tim
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Vic
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RE: Manual Questions

Post by Vic »

Hi,

When in-game right click on the percentage under the picture of a corps (or Soviet Army) level officer. It gives a detailed calculation of the combat bonus build up.

As a side note: Keep in mind that officers in army level (or soviet front) level HQs dont excert combat bonus.

Best,
Vic
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Blind Sniper
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RE: Manual Questions

Post by Blind Sniper »

Sorry, where you can read if a General is zero, one or two star?
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Vic
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RE: Manual Questions

Post by Vic »

@Blind Sniper,

Its actually a line of info that only applies to Warsaw To Paris. In Case Blue the stars-system has been dropped. Ignore the stars, just look at the command rating.

Command Rating 1 : 0% combat mod
Command Rating 2 : 10% combat mod
Command Rating 3 : 20% combat mod
Command Rating 4 : 30% combat mod
(some special officers have an extra +10% combat mod, check the officer popup windows for exact combat mod of an officer)

I am adding this to the manual errata i am compiling. Thanks for catching this.
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Blind Sniper
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RE: Manual Questions

Post by Blind Sniper »

Thanks, now I understand how it works.
I am adding this to the manual errata i am compiling.

I don't know if someone has already point out but on page 52 the stack limit for the attacker is wrong (typo), for 5 sides it says 500 but should be 250.

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Blind Sniper
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RE: Manual Questions

Post by Blind Sniper »

ORIGINAL: Vic

@Blind Sniper,

Its actually a line of info that only applies to Warsaw To Paris. In Case Blue the stars-system has been dropped. Ignore the stars, just look at the command rating.

Command Rating 1 : 0% combat mod
Command Rating 2 : 10% combat mod
Command Rating 3 : 20% combat mod
Command Rating 4 : 30% combat mod
(some special officers have an extra +10% combat mod, check the officer popup windows for exact combat mod of an officer)

The red circle show the combat rating, is it correct?


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Vic
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RE: Manual Questions

Post by Vic »

ORIGINAL: Blind Sniper

Thanks, now I understand how it works.
I am adding this to the manual errata i am compiling.

I don't know if someone has already point out but on page 52 the stack limit for the attacker is wrong (typo), for 5 sides it says 500 but should be 250.


yes got that one already.

And yes you also circled the correct statistic.

best,
Vic
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balto
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RE: Manual Questions

Post by balto »

The +1 is how many Command Points you earn each turn. The combat ratings (officer skill) is the COM = 0% and MOR = 0%. Better officers have better numbers.

If this officer is an Army officer, no matter what the COM and MOR are, it's effect is zero. Only the Corp Officer's get to take advantage of that bonus (this guy has none). Thus Manstein's tactical skill is useless as long as he stays an army Commander.

I am pretty sure that is how that works.
James Ward
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RE: Manual Questions

Post by James Ward »

ORIGINAL: Vic

And yes you also circled the correct statistic.

best,
Vic

Can you explain this a little better? Is the number in the circled button above the Command Rating and the plus sign an indication of the extra bonus or is the nuber that amount of CP gained each turn (as other have suggested) and the plus sign just a graphic to show this is added each turn?
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