Retreat-->Accident

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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sandman2575
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Joined: Sat Sep 05, 2009 1:02 pm

Retreat-->Accident

Post by sandman2575 »

So, I don't know how many folks delve into the "Details" button of the combat results, but I do so now and again, especially when I an important unit gets killed (tank or plane, e.g.).

I'm finding the loss to "Accident" has a pretty substantial role. Maybe too substantial, I'm wondering.

In theory, I like this a lot. There should indeed be losses to mistakes or bad luck (friendly fire, mishandled munitions, etc.). However, I like it less well when it doesn't just affect 1 or 2 units but, because of the "Ratio" system DC's combat employs, whole 'blocks' of units at a time.

I can understand losing a few tanks to accidents in a given engagement. But losing 10 to 15 is another matter (3 tank kills due to "Accidents" = 15 lost tanks. This sort of thing is not unusual).

In a recent battle, I lost 5 PzIIIJ's who had an "Accident" engaging enemy Trucks. This made me unhappy.

Anyway... what do people think? Am I just overreacting (certainly possible) -- ?
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KenchiSulla
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Location: the Netherlands

RE: Retreat-->Accident

Post by KenchiSulla »

Minefield?
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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