stacking limits

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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Duck Doc
Posts: 740
Joined: Wed Jun 09, 2004 12:22 am

stacking limits

Post by Duck Doc »

The stack limit for defense is 100; for an attacker it is 100 for 2 sides of attack or less;
for 3 sides of attack, 150; for 4 sides 200; for 5 sides of attack, 500; and for 6 sides of
attack, 300.


Why does the stack limit go from 500 for 5 sides down to 300 for 6 sides?

TJD
Posts: 281
Joined: Sun Jan 06, 2008 2:04 pm

RE: stacking limits

Post by TJD »

It's a misprint. There are a few errors in the manual.

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Duck Doc
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RE: stacking limits

Post by Duck Doc »

So, I assume the progression goes:

1 or 2 hexsides -> 100
3 hexsides -> 150
4 hexsides -> 200
5 hexsides -> 250
6 hexsides -> 300 ?

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Grotius
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Location: The Imperial Palace.

RE: stacking limits

Post by Grotius »

Yes, 250 for five hexsides. The manual does state this accurately at the top of page 65, in the middle of the example of combat.
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