1.7.0.16 Pirates loose their teeth

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nonal
Posts: 8
Joined: Thu Jan 26, 2012 2:49 pm
Location: France

1.7.0.16 Pirates loose their teeth

Post by nonal »

Hello, I don't know why, but since I've played with 1.7.0.16, Pirates loose their shields and weapons in the design of their ships.

I had the same problem for the ships of my empire but I solved it through the menu "Empire Policy" (where none was selected for shields and beams weapon).

I don't know how to correct it for the Pirates.

Can you help me please ?
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nonal
Posts: 8
Joined: Thu Jan 26, 2012 2:49 pm
Location: France

RE: 1.7.0.16 Pirates loose their teeth

Post by nonal »

It seems to be solve if you erase all policy files .txt in Matrix Games\Distant Worlds\policy (except yours).

alien and pirates ships/bases have their shields and weapons back.

chrisrox
Posts: 4
Joined: Wed Aug 01, 2012 2:09 pm

RE: 1.7.0.16 Pirates loose their teeth

Post by chrisrox »


Try changing all decimal-values from . to , in the policy-files.

Worked for me.

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nonal
Posts: 8
Joined: Thu Jan 26, 2012 2:49 pm
Location: France

RE: 1.7.0.16 Pirates loose their teeth

Post by nonal »

I will try this week end. Maybe it's better than deleting all aliens policy files.
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