My messages are not worded well. It is my fault. Let me try this another way.
No Balto, how you can easily read English is not my mother tongue, surely I wrote something no clear.
1) You and I are on the same page. We agree that Infantry is affected by looking at the Terrain Hex, but the table in the manual (47, Combat Modifiers) at the bottom with the RIVER PENALTIES does not list Infantry - it only lists Artillery, Armor, and Planes. I am just pointing something that is missing in the manual
Yes, I think is correct.
2) You are reading the manual, I am looking at the Terrain Hex. Go to the a PLAIN Terrain Hex. Up at the top is the PLAIN with 100%. We agree, the high number means you have no penalty. Now look one inch over to the right at the RIVER modifiers (not in the manual, in the Terrain hex). You see the order, it says 50/40/20/30. So if the Volga is first (50) that means it is LESS of a PENALTY that the other three choices. See what I am saying? It should be 20/30/50/40
I think the value on the manual table (page 49) and the river modifiers in the terrain hex are different, the manual shows the percentage remaining of attack points for different types of troops (and yes Infantry is missing), the terrain hex shows the Hitpoints penalty for attack this hex behind a river (CROSS-RIV column).
Some examples:
- Medium Tank crossing the Volga
we have only 20% of attacck point left (manual table) and 80% Hitpoints penalty (terrain info), that means more difficult to hit and more easy to be hit.
- Infantry crossing the Volga
first value I don't know (manual table) but looking the terrain hex again it seems no penalty for attack points and 50% Hitpoints penalty (terrain info), no penalty to hit but still more easy to be hit.
This is what I understand but I can be totally wrong [:)]