winning voronezh...

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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jnpoint
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winning voronezh...

Post by jnpoint »

At last I bought the game, and it is quite difficult. I have played Voronezh 4 times now, but I'm still losing. I'm always 1 or 2 turns too late. I have tried many strategies and used many different cards, but now I do not know what to do?
Can anyone tell me, what you did do to conqour the AI? Especially the first turn. Thanks.
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Redmarkus5
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RE: winning voronezh...

Post by Redmarkus5 »

Have you tried it on Easy? The AI has advantages set even on Normal.
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jnpoint
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RE: winning voronezh...

Post by jnpoint »

it's a bit embarrassing, but yes I use 'easy'.
But maybe I'm to cautious. I don't want the AI to encircle my units, so I always make sure to have many units across the front, so there are no weak spots. And I never attack without having used artillery or air attack first.
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Redmarkus5
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RE: winning voronezh...

Post by Redmarkus5 »

I'm more into modding than winning :) but I think the key to that scenario is the map edges. You need to focus your break through towards the center and then wheel around to pin enemy pockets against the map edge as if another Corps was coming from the north or south of the area shown.

Also, you will have already me the Sov Tank Army that's waiting for you - dive bomb the hell out of any tank units you detect.
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TJD
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RE: winning voronezh...

Post by TJD »

ORIGINAL: jnpoint

it's a bit embarrassing, but yes I use 'easy'.

No reason whatsoever to be embarrassed. [;)] Frankly I think "Easy" should actually be relabeled "Normal". The advantages the AI gets on "Normal" are really very significant.

Best,

Tim
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Redmarkus5
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RE: winning voronezh...

Post by Redmarkus5 »

I have re-set to Easy after failing on Normal...

OK, here's the first stage of turn 1 (excuse the graphics - still working on them).

I used artillery followed by infantry-only attacks to get the first penetration.

Next move will be to attempt a break through with my Panzer Grenadier divisions, followed by an exploitation by armour. Be prepared to see me humiliated :)

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RE: winning voronezh...

Post by Redmarkus5 »

Not quite the gap I had hoped for, but it is a break through of sorts.

Now the Panzer Divisions move up...

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RE: winning voronezh...

Post by Redmarkus5 »

I push my Panzers through the gap and find hidden enemy forces. Now I will use air strikes on the Sov tank formation and the HQ unit.

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RE: winning voronezh...

Post by Redmarkus5 »

OK, the AI spots my plan and pulls back. Last I played this the AI pushed armour forwards, but that was on Normal...

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olivier34
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RE: winning voronezh...

Post by olivier34 »

Just played this scenario against the AI (normal). Three first turns quiet good after that a huge stack of soviets began attacking my north flank...tried to defend there and push toward Voro...after three turns the air assets have a low readiness (the soviet air force intercepts quiet well).
End of the game : Soviet minor vicotry. My GD 20 km from Voro.
Will try later again :)
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RE: winning voronezh...

Post by Redmarkus5 »

Yes, I see the Sovs massing to the north as well... Managed to create a decent pocket in the south with ZOC - it probably won't hold.

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RE: winning voronezh...

Post by Redmarkus5 »

AI counter attacks me in the north and partially extracts its pocketed troops in the south.

These are a couple of points about the AI that really impress me.

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RE: winning voronezh...

Post by Redmarkus5 »

I go on the defensive in the north and swing all of my Panzer and PzGr division around in a right hook, while also re-sealing the southern pocket with infantry and GD Div.

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RE: winning voronezh...

Post by Redmarkus5 »

Mud and strong Sov tank units appear. But the southern pocket holds.

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RE: winning voronezh...

Post by Redmarkus5 »

I use the mud turn to move all of my mobile units into position for a final lunge NE.

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jnpoint
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RE: winning voronezh...

Post by jnpoint »

impressive answer so far - what is the date now?
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Redmarkus5
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RE: winning voronezh...

Post by Redmarkus5 »

6 July - running out of time :)

Scouts report seeing the church spires and domes of a large city to the east...

A Gds Tank HQ blunts the attack of my elite GD division :(

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James Ward
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RE: winning voronezh...

Post by James Ward »

I just got the game and started with Voronezh to learn it . I think I understand the basics of how to play the game but I never could get a victory. Best I could ever get was 17 VP's in 4 tries.
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Redmarkus5
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RE: winning voronezh...

Post by Redmarkus5 »

Almost there!

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RE: winning voronezh...

Post by Redmarkus5 »

I may have blown it with an aborted attack on the city. Not sure if it ends at the start or end of 12 July...

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