Making agent names for races?

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Tyrador
Posts: 170
Joined: Sun Jan 29, 2012 5:37 pm

Making agent names for races?

Post by Tyrador »

Is it possible now to make agent names for each specific race?
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ASHBERY76
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Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Making agent names for races?

Post by ASHBERY76 »

No it has to be family.I hope future modding allows race naming.
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ehsumrell1
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Location: The Briar Patch Nebula
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RE: Making agent names for races?

Post by ehsumrell1 »

ORIGINAL: Tyrador

Is it possible now to make agent names for each specific race?

Only if you create a character file for each race in its own directory via a theme.
You then could have a number of specific names tie to either a generic 'Agent' character
portrait or a specific one. For example: (In the Character file)

GENERIC --> 1, Karyn Laxo, 6, Quanemo_Spy.png, [Where Quanemo_Spy.png is a generic image for a spy]
Or 1, Xi Ling, 6, Ikkuro_Agent.png, [Where Ikkuro_Spy.png is a generic image for a spy]

SPECIFIC --> 1, Karyn Laxo, 6, Karyn Laxo_Human_Spy.png, [Where *.png is a specific portrait of a spy]
Or 1, James Bond, 6, James Bond_Human_Agent.png, [Where *.png is a specific portrait of a spy]
Image

Although I know what you really mean and would like (all of us modders would) is that the
'agentNames.txt' file could be formatted for the individual races included in the game and
modded instead of by race family type as Ashberry76 has stated. This is the closest to a
workaround we have. [:)]
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