Modifying Counter Color

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Hoyt Burrass
Posts: 339
Joined: Tue Jun 29, 2004 9:27 pm
Location: Montgomery, Alabama

RE: Modifying Counter Color

Post by Hoyt Burrass »

@templer. I just went in and changed the color on the png file,in \natocounters. I also turned the "PZ". yellow, but it doesn't show so well on the brown counters.
@ritterkrieg. Read through this whole topic, the info is there, but you've got to wade through a few posts.
@redmarkus. The flag mod is the one posted under mods in DC:WtP. I'll gladly make the files from my work available, but you'll recall that color has to be modded on a scenario by scenario basis, so it may not save you much work.
@gfelz. Agreed on the red. I'm gonna pm Vic and see if he can shed some light on changing text color. If white is the only option the darker counter color is the way to go.

Regards all and thanks for the feedback
Roll Tide
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Hoyt Burrass
Posts: 339
Joined: Tue Jun 29, 2004 9:27 pm
Location: Montgomery, Alabama

RE: Modifying Counter Color

Post by Hoyt Burrass »

Vic responded to my pm about changing text color on the counters
At the moment it is not possible, but i am going to see if i can add this customization option in v1.02! I think its a good idea. Thanks for pointing it out.

So, I think I'll push on using the darker counters. Then see what I can do once changing text color is possible
Roll Tide
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Redmarkus5
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RE: Modifying Counter Color

Post by Redmarkus5 »

ORIGINAL: High Krausen

Vic responded to my pm about changing text color on the counters
At the moment it is not possible, but i am going to see if i can add this customization option in v1.02! I think its a good idea. Thanks for pointing it out.

So, I think I'll push on using the darker counters. Then see what I can do once changing text color is possible

Cool! Since you sent me the OCs link (I don't own any of their games - yet) I have become convinced that they have one of the best approaches to map and unit colors. So, as you will see, my map mod is going strongly in the OCS direction, so your unit mod should look really great on top of it.

If you start by just modding the vanilla Case Blue scenario, it can be easily added by everyone as a JSGME file, and I can include it in my map mod as well.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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