Supply Layer for Enemy

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

Supply Layer for Enemy

Post by balto »

I had posted this in one of the AARs. I did not want to hi-jack that thread anymore than I did. So I am re-starting here.

I think that the the Supply Layer would make this already time consuming game (because of the large number of units) a little easier for us to enjoy the game. Instead of us having to touch the screen with our fingers and add up hexes and terrain penalties and ZOC, etc.., it would be better if we could just click on enemy units and see their supply. Our own units block supply so FOW is NEVER an issue.

Vic replied that "Actually you can select an enemy held hex and the press the supply layer button to get a prognosis how supply would flow out of the selected hex." This would have been helpful, but it does not work. I am unsure if it was the latest patch but the Supply Layer is blanked out when you click on an enemy hex.

I was curious if anyone else wanted this? And those of that don't, could you explain why because I have no idea how everyone would not want this. I have been wrong a heck of a lot, so I am prepared to get beat-up for this post.




User avatar
rominet
Posts: 523
Joined: Tue Oct 23, 2007 7:39 pm
Location: Paris

RE: Supply Layer for Enemy

Post by rominet »

I use the supply layer in ennemy territory and it is working perfectely (even with FOG).
I don't understand why it doesn't work with you.[&:]
Image
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Supply Layer for Enemy

Post by balto »

Thank you for getting me to keep clicking around and testing this. I discovered that there is a trick to getting this to work

If you have a selected an enemy unit, the Jerry Can will be greyed out and thus the Supply Layer will not work.

To get the Supply to function in enemy territory you must have selected a VACANT enemy hex, THEN select the Jerry Can.

If you selected your own Supply Layer, THEN click into enemy territory, it will not work.

Thank you.
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Supply Layer for Enemy

Post by balto »

The Supply Layer calculation does not seem to take into account Enemy ZOC.
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Supply Layer for Enemy

Post by balto »

Whoa, it also appears that the Enemy Supply Layer is calculating from point-to-point and NOT from OKH/Stavka.
User avatar
jnpoint
Posts: 558
Joined: Thu Aug 09, 2007 9:05 am
Location: Øster Hornum, Denmark

RE: Supply Layer for Enemy

Post by jnpoint »

I think it works the way it should do, but I would like if I also could choose an enemy hex with a unit in it.
balto
Posts: 1124
Joined: Sat Mar 04, 2006 5:18 am
Location: Maryland

RE: Supply Layer for Enemy

Post by balto »

JnPoint, if Supply Layer does not take into account ZOC, and Enemy Supply Layer does not take it from Stavka/OKH, and you have to click a vacant enemy hex - how is it working? I am not arguing, I want to understand what you are saying.
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Supply Layer for Enemy!

Post by Templer_12 »

Deleted.
Post Reply

Return to “Decisive Campaigns: Case Blue”