Armor and armored cars do not entrench

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Armor and armored cars do not entrench

Post by Templer_12 »

From the manual, page 45
6.2.6. ARMOR
Armored units are excellent on offense, but should beware dense landscapes like heavy forest, mountains, or urban terrain. Also, they perform dismally in marshes. Well-entrenched defenders with some AT capabilities will do well in such terrain. Panzers are better on offense then on defense: attack them before they attack you. Most panzers are best against infantry, but panzers with heavier calibre guns and armor will try to focus on taking out any enemy tanks first. Armor and armored cars do not entrench. Armor should be used to thrust deep behind enemy lines and encircle.

I do not know if that's the right decision that tanks and armored cars did not entrench themselves.

We've seen pictures of the entrenched and camouflaged German tanks were dug in somewhere to defend against the Russian offensive.

I think tanks and armored cars should also have the ability to entrench themselves.
Maybe only to a limited entrenchment and / or takes a significant length of time to entrench.
Or speed and degree of entrenchment depends on values such as the experience.

That they can not entrench at all - I think that's not the best design decision. [:(]
Pawsy
Posts: 478
Joined: Mon Dec 27, 2010 2:17 pm

RE: Armor and armored cars do not entrench

Post by Pawsy »

1 tank 5 man (or less) crew - would take a very long time to dig any kind of vehicle pit. Sorry dont agree.
Decisive Campaigns 5 Eastern Front beta tester
Shadow Empire beta tester
Valor and victory beta tester
DW2 DLC beta tester
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Armor and armored cars do not entrench

Post by Templer_12 »

Well...

Image
Attachments
DCCBDugin.jpg
DCCBDugin.jpg (69.48 KiB) Viewed 617 times
User avatar
Blind Sniper
Posts: 862
Joined: Sat Aug 09, 2008 4:19 pm
Location: Turin, Italy

RE: Armor and armored cars do not entrench

Post by Blind Sniper »

Yes but this kind of entrechment takes long time and surely not under the combat.
Anyhow you can create something like these photos with the fortification option.
WitP-AE - WitE - CWII - BASPM - BaB

[center]Image[/center]
aspqrz02
Posts: 1038
Joined: Tue Jul 20, 2004 3:01 am

RE: Armor and armored cars do not entrench

Post by aspqrz02 »

Actually, tanks *can* entrench themselves ... if they have a dozer blade attachment ... the allies did, late war, on some, but I am not sure whether the Germans did or not.

They *did* have engineer units, and usually these would have dozers or dozer-like vehicles, which could have dug bays for Panzers, and would have done so in Pz and PzGr Divisions, if needed.

Of course, as the Germans understood, a stationary tank is not the way to go ... tanks are for maneuver warfare, and that's the way they used them as much as they could, as long as they had fuel, so the issue doesn't really arise much, I guess.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au
User avatar
LiquidSky
Posts: 2829
Joined: Tue Jun 24, 2008 4:28 am

RE: Armor and armored cars do not entrench

Post by LiquidSky »



'Fortification' in the game doesnt necessarily have to mean 'digging' in. It could be a simple as pre-registered fire for artillery, setting up firing lanes, and using the terrain to advantage. Just because it is a 'plains' hex doesnt mean it is perfectly flat, devoid of any cover. It could even mean local (spoiling) counterattacks during the enemies attack. All this could be lumped into an advantage number and called 'fortification'

So the germans probably should get some defensive bonus over time for their armour.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Armor and armored cars do not entrench

Post by Redmarkus5 »

Armor SFTs in the game editor have the same entrench power as infantry, so I am not sure why they are not entrenching. Maybe event related or hard-coded.

Also, you can set the entrench level per hex in the editor if you want to go through and, say, set all Soviet armor to entrenched at the start of the scenario.

However, I'm not sure whether it would be 'historical' or not.

Image
Attachments
armourentrench.jpg
armourentrench.jpg (336.4 KiB) Viewed 615 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Decisive Campaigns: Case Blue”