Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.
It seems to me that I am just slower than expected, but otherwise doing OK (which means I will encounter problems because the Germans are getting reinforcements)
The Steinebruck bridge was taken around noon and Lommersweiler around 2030 at day 1. I let them get some rest for the night and launch an attack with the nightly reinforcements on Breitfeld as soon as they arrive (Day 2 - 0300&0305). It is this attack which is delayed until dusk of day 2, due to the presence of an HQ + mortar platoon force, which scared the hell out of the CCB for most of the day.
A single HQ and mortar unit will not deter an entire armoured brigade. There must have been some other explanation. Were you launching an attack? If so, was it with the entire brigade or had you given individual attack orders to your battalions?
The AI delayed the attack until the whole brigade was there (which meant a several hours delay for waiting every unit to be there, then planning the assault, and then starting again towards Breitfeld). A lesson that I may draw from this experience may be to order units to bypass enemies when making such long-distance moves and dispatch ad hoc forces if needed to clear any units revealed.
OK thanks. Yes I agree with your lessons learnt. Can I also recommend that if you are ordering large forces you do it in two phases. Fiorst order the Bde to Move to an assembly area and then once it has reached there, order the attack with an FUP nearby. That way you can have the force bypass if need be during the Move and then when the force has assembled you know the attack will go in without any further impediments or delays.