Suggestions for next update
Moderator: Vic
- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
Suggestions / requests
Suggestions / requests
Perhaps this desire, this proposal would be repealed better in the mod department.
I wish another great scenario. The big scenario. The truth scenario.
Beginning September 1939 - ending May 1945 (or earlier if the Russian offensive is unstoppable - or later, when the German troops sent, intelligent, and relentlessly defend).
Perhaps this desire, this proposal would be repealed better in the mod department.
I wish another great scenario. The big scenario. The truth scenario.
Beginning September 1939 - ending May 1945 (or earlier if the Russian offensive is unstoppable - or later, when the German troops sent, intelligent, and relentlessly defend).
RE: Suggestions / requests
Hello and sorry for my English I use the translator
It would be nice if the corps had a list of assigned units
I would like to after moving to some statistics appeared in its full description
It would be nice if the corps had a list of assigned units
I would like to after moving to some statistics appeared in its full description
Veni Vidi Vici
- abulbulian
- Posts: 1105
- Joined: Thu Mar 31, 2005 5:42 pm
RE: Suggestions / requests
Fix this issue with loses against entrenched units (low) and un-entrenched units disproportional high. This should help fix the bogus nature the way single AT and ARTY units defend (auto-entrench).
http://www.matrixgames.com/forums/tm.asp?m=3158340
http://www.matrixgames.com/forums/tm.asp?m=3158340
- Beta Tester WitE and ATG
- Alpha/Beta Tester WitW and WitE2
"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
- Alpha/Beta Tester WitW and WitE2
"Invincibility lies in the defence; the possibility of victory in the attack." - Sun Tzu
RE: Suggestions / requests
ORIGINAL: Templer
Suggestions / requests
Perhaps this desire, this proposal would be repealed better in the mod department.
I wish another great scenario. The big scenario. The truth scenario.
Beginning September 1939 - ending May 1945 (or earlier if the Russian offensive is unstoppable - or later, when the German troops sent, intelligent, and relentlessly defend).
Keep in mind that replacements can only go up or down one layer in the OOB per round, and so it can take like 4 rounds for your replacements to reach the frontline regiments.
Templer you could check out another game by vic Advanced Tactics Gold. We have several mods http://advancedtactics.org/ for World at war which is the whole world.
I guess you could probably even import an ATG scen into DC2 if i'm not mistaken.
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Suggestions / requests
@ bwheatley,
I already own Advanced Tactics Gold.
And I never liked it!
It might be a great game - but not my cup of tea.[:(]
I already own Advanced Tactics Gold.
And I never liked it!
It might be a great game - but not my cup of tea.[:(]
-
James Ward
- Posts: 1163
- Joined: Tue May 09, 2000 8:00 am
- Location: Baltimore, Maryland, USA
RE: Suggestions / requests
Is there a quick save button? I always find them handy when I'm playing and storms roll in.
RE: Suggestions / requests
ORIGINAL: Templer
@ bwheatley,
I already own Advanced Tactics Gold.
And I never liked it!
It might be a great game - but not my cup of tea.[:(]
Oh wow what bugged you about it? If i may ask.
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
RE: Suggestions / requests
1. Low priority: how about a sound effect to go with strategic movement? Optimally, it would be a choo-choo train sound.
It's not a completely frivolous suggestion; I sometimes am not sure whether the transfer worked, and a sound effect would be useful confirmation.
2. I personally like the Dismissal option, but perhaps consider adding a new option -- an intermediate penalty short of Dismissal, say. Maybe a Victory Point penalty for each turn you're late taking an objective, or each turn you're early losing one? "If you fail to capture Rostov by July 28, you will lose 1 VP per turn until you do capture it." Something like that? I stress that I would NOT want you to remove the Dismissal option, as I personally enjoy it; but perhaps a new, less punitive alternative would appeal to some players.
2. I personally like the Dismissal option, but perhaps consider adding a new option -- an intermediate penalty short of Dismissal, say. Maybe a Victory Point penalty for each turn you're late taking an objective, or each turn you're early losing one? "If you fail to capture Rostov by July 28, you will lose 1 VP per turn until you do capture it." Something like that? I stress that I would NOT want you to remove the Dismissal option, as I personally enjoy it; but perhaps a new, less punitive alternative would appeal to some players.

RE: Suggestions / requests
Would it be possible to set different level of Retreat, Replacement and Supply to each regiment of a single division?
Sometimes, in fact usually, you need to set a high level of Retreat (25%, 50%) to 1 or 2 reg in plain with bad entrenchment to avoid too many losses as the others must hold a strong defensive position (town, forest , behind river with good entrenchment) so need a low level of Retreat (75%, 100%).
This would help for tactical micro managment.
Sometimes, in fact usually, you need to set a high level of Retreat (25%, 50%) to 1 or 2 reg in plain with bad entrenchment to avoid too many losses as the others must hold a strong defensive position (town, forest , behind river with good entrenchment) so need a low level of Retreat (75%, 100%).
This would help for tactical micro managment.

RE: Suggestions / requests
change that prevents the giant amphibious operations
I really can not land on the beach and transports them to blow up the 5th Infantry Division
I really can not land on the beach and transports them to blow up the 5th Infantry Division
Veni Vidi Vici
RE: Suggestions / requests
ORIGINAL: rominet
Would it be possible to set different level of Retreat, Replacement and Supply to each regiment of a single division?
Sometimes, in fact usually, you need to set a high level of Retreat (25%, 50%) to 1 or 2 reg in plain with bad entrenchment to avoid too many losses as the others must hold a strong defensive position (town, forest , behind river with good entrenchment) so need a low level of Retreat (75%, 100%).
This would help for tactical micro managment.
and this can not be set for individual units?
Veni Vidi Vici
RE: Suggestions / requests
A little feature that could be usefull is add in the combat screen details a sumary like the one that appear when you play a turn... i refer to a list with all units involved in combat with all casualties in right column... i think that detail battle sumary needs it, if you can see casualties round by round why dont add a final round to see the totals???
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James Ward
- Posts: 1163
- Joined: Tue May 09, 2000 8:00 am
- Location: Baltimore, Maryland, USA
RE: Suggestions / requests
A way to highlight units with AP remaning would be helpful.
RE: Suggestions / requests
All HQ's on top and or find HQ for unit. I know I can go from OOB.
Shadow Empire beta tester
valor and victory beta tester
DW2 DLC beta tester
valor and victory beta tester
DW2 DLC beta tester
- sandman2575
- Posts: 315
- Joined: Sat Sep 05, 2009 1:02 pm
RE: Suggestions / requests
I'd love both an "All HQs on top" *and* an "All Air Units on top" button. Searching for buried Air Units is probably the only thing that truly bugs me about DC -- that and the too small combat results, although I'm grateful Vic improved this a bit int he last patch.
All Hqs on top!
All Air Units on top!
All Hqs on top!
All Air Units on top!
RE: Suggestions / requests
A couple minor suggestions:
1. While the Soviet AI is playing its turn, I can see its Prestige goals on the map. At least, I think I can. I see various cities with PR points in red, and they don't correspond with my goals. Vic, would you consider hiding this prestige info from the player, to preserve fog of war? I don't think I'm supposed to know what my opponent's Prestige goals, am I? Not a big deal.
2. When I play a reinforcement card, it automatically assigns the new unit to whatever HQ happens to be closest to the chosen city. Often I end up "gaming" which city to choose to avoid sticking the unit with a politically-connected HQ that will cost Political Points to leave. Any chance we could manually assign a reinforcement's HQ when it arrives?
3. In general, the AI is playing a very strong game against me. It's only made a couple of obvious errors. Is it helpful for me to post details, or to send along a saved game, or anything? If not, no big deal. To be honest, I need all the help I can get against the AI on "Normal," so I was rather happy.
1. While the Soviet AI is playing its turn, I can see its Prestige goals on the map. At least, I think I can. I see various cities with PR points in red, and they don't correspond with my goals. Vic, would you consider hiding this prestige info from the player, to preserve fog of war? I don't think I'm supposed to know what my opponent's Prestige goals, am I? Not a big deal.
2. When I play a reinforcement card, it automatically assigns the new unit to whatever HQ happens to be closest to the chosen city. Often I end up "gaming" which city to choose to avoid sticking the unit with a politically-connected HQ that will cost Political Points to leave. Any chance we could manually assign a reinforcement's HQ when it arrives?
3. In general, the AI is playing a very strong game against me. It's only made a couple of obvious errors. Is it helpful for me to post details, or to send along a saved game, or anything? If not, no big deal. To be honest, I need all the help I can get against the AI on "Normal," so I was rather happy.

- Templer_12
- Posts: 1710
- Joined: Mon Jan 05, 2009 11:29 am
- Location: Germany
- Contact:
RE: Suggestions / requests
Don't mention that before.ORIGINAL: Grotius
A couple minor suggestions:
1. While the Soviet AI is playing its turn, I can see its Prestige goals on the map. At least, I think I can. I see various cities with PR points in red, and they don't correspond with my goals. Vic, would you consider hiding this prestige info from the player, to preserve fog of war? I don't think I'm supposed to know what my opponent's Prestige goals, am I? Not a big deal.
If so, then it must be changed!
That is not a minor suggestion. It is a big deal!
RE: Suggestions / requests
Is it normal that after a normal move (by foot for example), a strategic movement by train (without any penalties) is still possible?[&:]
The opposite (strategic movment followed by normal move) is not possible.
The opposite (strategic movment followed by normal move) is not possible.

RE: Suggestions / requests
Something i wish i don't want to see.
(I am playing germans)


I know it is not so important to see an ennemy offensive bonus because it is too late but in fact, i am nearly sure now that its HQ probably doesn't have command points any more.[:(]
(I am playing germans)


I know it is not so important to see an ennemy offensive bonus because it is too late but in fact, i am nearly sure now that its HQ probably doesn't have command points any more.[:(]

RE: Suggestions / requests
one great addition that would make the good ui even more elegant:
if you set a fighter unit on intercept, make the interception area visible with a marked hex outline or a circle.
this could be an option.
it would help to see where better not to put tanks. i also think that it just would be elegant looking...
if you set a fighter unit on intercept, make the interception area visible with a marked hex outline or a circle.
this could be an option.
it would help to see where better not to put tanks. i also think that it just would be elegant looking...





