Dumb rules question.

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Ur_Vile_WEdge
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Dumb rules question.

Post by Ur_Vile_WEdge »

Sorry to bother you guys with such a triviality, but I'm away from my rulebooks atm.


Does anyone know if you can do a groundstrike, and then have the bomber return to a different hex than it came from? Or do you have to return to the same hex?


Best wishes,
Ur_Vile_Wedge
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
christo
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RE: Dumb rules question.

Post by christo »

Definately can land at any legal hex within range after completion on any mission.
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michaelbaldur
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RE: Dumb rules question.

Post by michaelbaldur »


you can always download a free rule book from the net ..

when you bye the game you have already bought the rights to download the rule book
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Joseignacio
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RE: Dumb rules question.

Post by Joseignacio »

You can land anywhere else in range, controlled by you (or friendly countries, except for what may be restricted by FTC if any restriction about this).
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RE: Dumb rules question.

Post by Shannon V. OKeets »

ORIGINAL: Ur_Vile_WEdge

Sorry to bother you guys with such a triviality, but I'm away from my rulebooks atm.


Does anyone know if you can do a groundstrike, and then have the bomber return to a different hex than it came from? Or do you have to return to the same hex?


Best wishes,
Ur_Vile_Wedge
Land based air units can return-to-base to any legal hex. There are a bunch of rules about what is legal: stacking, hex control, Foreign Troop Commitment, etc. You also should worry about "using up" a hex that is the only valid return-to-base hex for another air unit that is flying a mission. For instance, A with a range of 3 flies its maximum distance to a target; B with a range of 10 flies 5 hexes to the same target. If B returns to base first and chooses A's point of origin, then A might not have a valid return-to-base hex.

Carrier based air units use a different set of rules. They have to return to base to a carrier on which they can legally stack, that is in the same sea area and the same section box as the carrier from which they flew the mission. For example, if you left from a carrier in the 3 section box, then you cannot return to one in the 2 section box.
Steve

Perfection is an elusive goal.
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Joseignacio
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RE: Dumb rules question.

Post by Joseignacio »

Carrier based air units use a different set of rules. They have to return to base to a carrier on which they can legally stack, that is in the same sea area and the same section box as the carrier from which they flew the mission. For example, if you left from a carrier in the 3 section box, then you cannot return to one in the 2 section box.

Wow! Didn't know that
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RE: Dumb rules question.

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

Carrier based air units use a different set of rules. They have to return to base to a carrier on which they can legally stack, that is in the same sea area and the same section box as the carrier from which they flew the mission. For example, if you left from a carrier in the 3 section box, then you cannot return to one in the 2 section box.

Wow! Didn't know that
When writing the code for the rules, I am careful about making sure I understand them.

Of course even then I make a lot of mistakes - which gives the beta testers opportunities to jump all over me pointing out my errors. At this point I am pretty good at understanding the rules. My weaknesses are with rules that have changed over the years and those which are ambiguous with a final interpretation having been thrashed out through long discussions with the beta testers/rules gurus. Especially difficult for me are those which were coded (correctly) as part of CWIF but then ADG has changed the rule so I needed to rewrite the code. It's difficult to say what color a chameleon is when it keeps changing color.
Steve

Perfection is an elusive goal.
christo
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RE: Dumb rules question.

Post by christo »

Steve

Heve you ever contemplated a WIFCON
be it
-australia
-usa
-europe??

Shannon V. OKeets
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RE: Dumb rules question.

Post by Shannon V. OKeets »

ORIGINAL: christo

Steve

Heve you ever contemplated a WIFCON
be it
-australia
-usa
-europe??

Pretty busy at the moment.

If I showed up at a WIFCon while MWIF is sill unfinished, I would need to bring at least 1 bodyguard.

---

I did play in several mini-tournaments at (board) war game conventions in the NY-Washington corridor 30 or so years ago. I made the top table after the first round and got "Best Italy" in a Diplomacy tournament (49 players) by holding onto 2 units at the end of the second round's game. I wasn't all that happy with drawing Italy in the second round, having to play against 6 other guys who also had won in the first round - then Austria moved for an all-out attack on me in the first turn, ... Sorry, you have to know the game Diplomacy fairly well to understand what all that means.[:(] On the other hand, playing (just) Italy in WIF is roughly comparable.[:D]
Steve

Perfection is an elusive goal.
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Centuur
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RE: Dumb rules question.

Post by Centuur »

ORIGINAL: Shannon V. OKeets

ORIGINAL: christo

Steve

Heve you ever contemplated a WIFCON
be it
-australia
-usa
-europe??

Pretty busy at the moment.

If I showed up at a WIFCon while MWIF is sill unfinished, I would need to bring at least 1 bodyguard.

---

I did play in several mini-tournaments at (board) war game conventions in the NY-Washington corridor 30 or so years ago. I made the top table after the first round and got "Best Italy" in a Diplomacy tournament (49 players) by holding onto 2 units at the end of the second round's game. I wasn't all that happy with drawing Italy in the second round, having to play against 6 other guys who also had won in the first round - then Austria moved for an all-out attack on me in the first turn, ... Sorry, you have to know the game Diplomacy fairly well to understand what all that means.[:(] On the other hand, playing (just) Italy in WIF is roughly comparable.[:D]
Yes, playing Italy in Diplomacy is usually not a lot of fun. Almost all good Austrian players tend to go against the Italians ASAP...
Peter
Ur_Vile_WEdge
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RE: Dumb rules question.

Post by Ur_Vile_WEdge »

Thanks for all the responses guys :)

Actually, the original situation that sparked the question was I was contemplating doing some ground support from a few extended range bombers for an attack that didn't actually need their help as a kind of "free action" rebase to get them closer to the front line.
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
brian brian
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RE: Dumb rules question.

Post by brian brian »

I've long hoped you could come to WiFCon ... just to kick back and play the game for a change.
Ur_Vile_WEdge
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RE: Dumb rules question.

Post by Ur_Vile_WEdge »

Hope I'm not breaking any taboos against necrothreadcy, but I had two more questions that came up.


A) Japan is at war with China, and nobody else. China surrenders. When Japan goes to war again, do the MIL (outside of the ones who are reserves) have to be rebuilt, or will they come back for free when war resumes?


B) Italy is at war with France but not the CW. Germany is at war with both. Can an Italian TRS carry a German unit through either Gibraltar or Suez.



Any help would be greatly appreciated [&o]
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
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paulderynck
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RE: Dumb rules question.

Post by paulderynck »

ORIGINAL: Ur_Vile_WEdge

Hope I'm not breaking any taboos against necrothreadcy, but I had two more questions that came up.


A) Japan is at war with China, and nobody else. China surrenders. When Japan goes to war again, do the MIL (outside of the ones who are reserves) have to be rebuilt, or will they come back for free when war resumes?


B) Italy is at war with France but not the CW. Germany is at war with both. Can an Italian TRS carry a German unit through either Gibraltar or Suez.



Any help would be greatly appreciated [&o]
A) From the 2008 Errata: "When a major power reverts to neutrality, any on-map MIL are placed in the reserve pool instead of the force pool, and thereafter treated as regular reserves."

B) Yes.

Edit: The above are the ADG WiFFE rules and B) should work in MWiF. I can't recall for sure if the Errata on MILs is in MWiF, but I think it is.
Paul
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RE: Dumb rules question.

Post by Shannon V. OKeets »

ORIGINAL: brian brian

I've long hoped you could come to WiFCon ... just to kick back and play the game for a change.
Well, thanks for the invite.[:)]

But I don't believe that the players WIFCons "just kick back".[>:] Unless I am mistaken they all attend to kick butt.


[:D]
Steve

Perfection is an elusive goal.
Shannon V. OKeets
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RE: Dumb rules question.

Post by Shannon V. OKeets »

ORIGINAL: paulderynck
ORIGINAL: Ur_Vile_WEdge

Hope I'm not breaking any taboos against necrothreadcy, but I had two more questions that came up.


A) Japan is at war with China, and nobody else. China surrenders. When Japan goes to war again, do the MIL (outside of the ones who are reserves) have to be rebuilt, or will they come back for free when war resumes?


B) Italy is at war with France but not the CW. Germany is at war with both. Can an Italian TRS carry a German unit through either Gibraltar or Suez.



Any help would be greatly appreciated [&o]
A) From the 2008 Errata: "When a major power reverts to neutrality, any on-map MIL are placed in the reserve pool instead of the force pool, and thereafter treated as regular reserves."

B) Yes.

Edit: The above are the ADG WiFFE rules and B) should work in MWiF. I can't recall for sure if the Errata on MILs is in MWiF, but I think it is.
Note the distinction between Mil units that are on-map and those that are off-map. The off-map units (i.e., in the Force Pool) were destroyed in combat, hence they remain in the Force Pool and have to be rebuilt when the country next goes to war. Meanwhile the ones on-map (probably idle slackers in the rear) get to return home to their civilian life and await their next call-up.
Steve

Perfection is an elusive goal.
Ur_Vile_WEdge
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RE: Dumb rules question.

Post by Ur_Vile_WEdge »

Many thanks Paulderynck and our great builder :)But my MIL are glorious crusaders who are crushing opposition before them, not idle slackers!
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
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paulderynck
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RE: Dumb rules question.

Post by paulderynck »

It's amazing how often one of them charges headlong in the lead of the assaulting legions! I'm sure the two buck, one turn rejuvenation has nothing to do with it.
Paul
Ur_Vile_WEdge
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RE: Dumb rules question.

Post by Ur_Vile_WEdge »

I'm not so sure, I thought it was due to the joint exercises they do with the aligned minors. For some reason, those guys always seem to be at the most dangerous spots of the battlefield, and then when they pass it on to the MIL......
"When beset by danger,
When in deadly doubt,
Run in little circles,
Wave your arms and shout."
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Centuur
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RE: Dumb rules question.

Post by Centuur »

MIL = Cannonflodder... Especially the ones with good combat factors...
Peter
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