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The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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panzer_slith
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Questions

Post by panzer_slith »

1. OKH says it has over supply will adding more trains help ? 2. Where do you find stacking limit for airplanes in towns
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Toby42
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RE: Questions

Post by Toby42 »

Both good questions. The Manual is the weakest part of this game?
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rominet
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RE: Questions

Post by rominet »

ORIGINAL: panzer3

1. OKH says it has over supply will adding more trains help ? 2. Where do you find stacking limit for airplanes in towns

2) Stacking limit in town is 100.
Beyond, you have penalties.
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Templer_12
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The manual is a disaster

Post by Templer_12 »

ORIGINAL: Treale

Both good questions. The Manual is the weakest part of this game?
Yes it is. Absolutely!
The manual is a disaster. [:@]
Too many omissions!
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Keunert
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RE: The manual is a disaster

Post by Keunert »

more trains only affects your strategic movement capacity. (me thinks quite surely)
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rominet
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RE: The manual is a disaster

Post by rominet »

ORIGINAL: Templer
ORIGINAL: Treale

Both good questions. The Manual is the weakest part of this game?
Yes it is. Absolutely!
The manual is a disaster. [:@]
Too many omissions!

I don't agree, a lot of things are intuitive in this game.
There is no need systematically of three pages of explanation for every little thing. And that changes of AE's and WitE's monsters which are discouraging.
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James Ward
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RE: The manual is a disaster

Post by James Ward »

ORIGINAL: rominet
There is no need systematically of three pages of explanation for every little thing. And that changes of AE's and WitE's monsters which are discouraging.

True but the manual isn't a strong point of the game. There are a lot of things that are not clear to many people.
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Grotius
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RE: The manual is a disaster

Post by Grotius »

I think the manual is okay. I've had a few questions, but the manual got me up and running pretty quickly.
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aspqrz02
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RE: The manual is a disaster

Post by aspqrz02 »

Yes. For example, we know the time scale, but nowhere could I find the ground scale mentioned.

Not strictly necessary information, I guess, but of some interest/importance to some of us trying to wrap our heads around the way things work.

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Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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panzer_slith
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RE: air stacking

Post by panzer_slith »

I know 100 is stacking limit but when you have a town with 3 air units where do you find what their stacking number is
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rominet
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RE: air stacking

Post by rominet »

ORIGINAL: panzer3

I know 100 is stacking limit but when you have a town with 3 air units where do you find what their stacking number is

Their stacking value is the number of planes in.
A air unit with 45 fighters generates a stack of 45.

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Templer_12
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RE: The manual is a disaster

Post by Templer_12 »

ORIGINAL: rominet

ORIGINAL: Templer
ORIGINAL: Treale

Both good questions. The Manual is the weakest part of this game?
Yes it is. Absolutely!
The manual is a disaster. [:@]
Too many omissions!

I don't agree, a lot of things are intuitive in this game.
There is no need systematically of three pages of explanation for every little thing. And that changes of AE's and WitE's monsters which are discouraging.
Look at the many question-threads in the forum?
Questions to which the manual is silent.
Or do you mean all the questioners here are so insensitive that they are not receptive to intuition?
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rominet
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RE: The manual is a disaster

Post by rominet »

ORIGINAL: Templer

ORIGINAL: rominet

ORIGINAL: Templer


Yes it is. Absolutely!
The manual is a disaster. [:@]
Too many omissions!

I don't agree, a lot of things are intuitive in this game.
There is no need systematically of three pages of explanation for every little thing. And that changes of AE's and WitE's monsters which are discouraging.
Look at the many question-threads in the forum?
Questions to which the manual is silent.
Or do you mean all the questioners here are so insensitive that they are not receptive to intuition?

No, i only mean that saying "the manuel is a disaster" seems to me largely exagerated.
I know it is not perfect and some things are missing but it is not a disaster and it is largely easier and faster to understand and to be able to play that the one of WitE or AE.
[:)]

For me, it is a good work and the forum is here for more questions and understanding.


By the way, does someone know what mean "RTR-ING", "RTR-ED", "!"?? (RTR = Retreat)

It is not in the manuel i guess. [:@]
[:D][:D]

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Templer_12
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RE: The manual is a disaster

Post by Templer_12 »

I know I've seen the answer in any forum.
But where?

I still don't know why there are two columns in the individual list!

But I know - it is not in the manual! [8|]
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Grotius
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RE: The manual is a disaster

Post by Grotius »

There are two columns because one describes the element's state at the beginning of that round of combat, and one describes its state at the end of the round of combat. If the first column is empty and the second says DEAD, then that element began that round alive and ended it dead. If both columns say DEAD, then that element began (and ended) that round dead.

RTR means retreat (retreated, retreating), as far as I can tell.

Yes, the manual doesn't answer every question like this, but I was able to figure these out on my own. I agree that it's a vast overstatement to call the manual a "disaster." I learned the game mechanics perfectly well from the manual, even though I'd never played DB 1.
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