Unit damage question.

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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stormbringer3
Posts: 1080
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

Unit damage question.

Post by stormbringer3 »

Is there an easy way to look at a unit and see what it has lost vs. its' full strength without having to open up the OOB and compare?
Thanks.
alex0809
Posts: 82
Joined: Tue May 15, 2012 4:52 pm

RE: Unit damage question.

Post by alex0809 »

You can check in the list for reinforcements requested where the numbers are written like 5(10)
The one in brackets is the total number of reinforcements the unit needs.

EDIT: No I think I'm wrong sorry.. I'm currently trying to figure it out myself...

EDIT2: After checking a few units, I think the number in brackets DOES state how many reinforcements the unit needs for full strength. I just don't really understand what the number that isn't in brackets is standing for.

For example some infantry divisions have 300(100) as infantry requested. They do need 100 infantry for full strength but then what is the 300 for?
I hope someone who knows the game better than me can answer this[:D]
anonymous1
Posts: 33
Joined: Thu Dec 08, 2011 2:21 pm

RE: Unit damage question.

Post by anonymous1 »

I think it may be that the unit will always request maximum troops it can receive in one round, when the RPL is set to PRIORITY(PRIO).
Indeed, the OKH only send 100 infantry even if it requests 300 in the last replacement.
Pawsy
Posts: 478
Joined: Mon Dec 27, 2010 2:17 pm

RE: Unit damage question.

Post by Pawsy »

I use unit integrity as a measure of actual unit strength v full combat strength. I dont change the replen pri. I just rest units out of combat and they regain combat strength (unity integrity). That along with unit readiness is a good indication of overal combat readiness.
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