Mountain units.

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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stormbringer3
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Mountain units.

Post by stormbringer3 »

Do mountain units have any advantages vs. regular infantry? I've been looking in the manual but haven't found any. Also, on p49 there is a table for attack/defend % remaining based on landscapes and rivers. There isn't any table for infantry. Are they always 100% or are they ommitted from the table?
Thanks for any info.
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stone10
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RE: Mountain units.

Post by stone10 »

Mountain units don't have any bonus.
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Ritterkrieg_slith
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RE: Mountain units.

Post by Ritterkrieg_slith »

Currently there are no bonuses for mountain units but the regiments loadout is different than a standard regiment. Like many other aspects of this game, you can mod them in. I am pretty much done with my graphic mod and am looking to begin to mod the actual units themselves.

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bwheatley
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RE: Mountain units.

Post by bwheatley »

Yea i'm working on modding them to be better in mountains. But right now they just start with better XP/morale then standard troops.
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stormbringer3
Posts: 1047
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: Mountain units.

Post by stormbringer3 »

Thank you for the Mountain unit info. Any thoughts about my second question concerning infantry values not included in the landscape chart?
Thanks again.
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