retrofit star base?

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ehsumrell1
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RE: retrofit star base?

Post by ehsumrell1 »

+1
Shields are useless in "The Briar Patch"...
Dracus
Posts: 162
Joined: Mon Nov 28, 2011 10:39 pm

RE: retrofit star base?

Post by Dracus »

Not true feelotraveller, you do retrofit your houses when you repaint, change out the flooring, turn the garage into a game room, add on a sun room, build a pool, plant trees, replace the AC unit, add direct tv, etc. Basely when ever you make a change to the orginal house, you have retrofit.
Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: retrofit star base?

Post by Sithuk »

Please add the feature to retrofit starbases not at planets.
w1p
Posts: 135
Joined: Wed Nov 23, 2011 8:17 am

RE: retrofit star base?

Post by w1p »

I would like to see this in the game too. I can't understand feelotraveller's point of view about this subject... but hey, i don't have to, it doesn't matter.

As Lex has said above, putting it in will stop me having to manually build the new then destroy the old in the same location, most of my bases as my tech increases throughout the game.
Panpiper
Posts: 75
Joined: Sat Jul 09, 2005 2:31 pm

RE: retrofit star base?

Post by Panpiper »

Well, given that the designer has already stated that they have absolutely no interest in 'fixing' this, I guess whatever we think is largely irrelevant. It's too bad, as I agree with several of the other posters on this thread. In my opinion, having bases and civilian mines be not upgradable is an absurdly illogical and frustrating design decision, that I strongly disagree with (along the lines of; "You've got to be bleeping kidding me!"). It is frustrations with details such as this that are typically things that cause me to loose interest in whatever game I might be playing.
Algon
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Joined: Tue Aug 21, 2012 8:46 am

RE: retrofit star base?

Post by Algon »

I have to say that I find the idea not to include retrofitting strange as well.

The first rule of making a game is that it has to be fun. If something being realistic means that it makes it less fun, then I'm afraid that the realism has to be dropped.

What they want people to do here seems to be to have them build a replacement before scrapping the old base. Well, that's fine and dandy, but it's irritating. So how about simulating the cost/time involved in building a replacement into a single feature labeled retrofit/replace - hell, it can even be graphically shown 'realistically' by building the new base next door then ceremoniously cremating the old one.

Just don't make the player have to go through hoops to do what should be a simple feature. Because that aint fun.
Lex Talionias
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Joined: Wed Aug 15, 2012 12:00 pm

RE: retrofit star base?

Post by Lex Talionias »

cant retrofit a house my tits! i live in a house that was once a shed! my childhood home was built as weatherboard and then turned into a brick house!

i dont care if the fix is ever bit as expensive as building a whole new one i just want them to take away the tedium of the current system!


its not a feature, its a lack of one.
Panpiper
Posts: 75
Joined: Sat Jul 09, 2005 2:31 pm

RE: retrofit star base?

Post by Panpiper »

When I made my original post (a couple posts up), I was playing version 1.7.06. I was actually unaware at that moment that there have been several patches since, except they are called 'beta' because the game may be less stable than the older 1.7.06, not more. However, in the newer 'beta' patch version there is a feature which does in fact automatically and incrementally retrofit any and all ships and bases designated to be so retrofitted (yes, including civilian bases and ships!). I still have not figured out all the nitty gritty of how to most effectively use the new feature or for that matter exactly what it is doing or how it works. But my griping post above was, in the context of this new patched version, entirely un-called for.
Algon
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Joined: Tue Aug 21, 2012 8:46 am

RE: retrofit star base?

Post by Algon »

Ah... that's interesting. I'm playing 1.7.06 myself, which I thought was the latest stable version. I've vaguely seen something about there being higher beta versions, but it sounds like some of them crash a lot or are undesirable for other reasons. Are they near the point of another stable patch release, does anyone know?
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Fishers of Men
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RE: retrofit star base?

Post by Fishers of Men »

I am currently using the DW Legends 1.7.016 beta patch and find it very stable. Check out the readme file for this patch and see what improvements are in it. It probably will not be long and this beta will be official. Elliot is working on it.
Old............but very fast
Algon
Posts: 35
Joined: Tue Aug 21, 2012 8:46 am

RE: retrofit star base?

Post by Algon »

Thanks for that. Reading a bit more, it sounds like you're right - an official patch isn't far away. I've got a couple of 1.7.06 games going, so I think I'll wait for it. Sounds good though!

Edit: Wow, and I just checked again, and it's been released. Talk about timing! [8D]
w1p
Posts: 135
Joined: Wed Nov 23, 2011 8:17 am

RE: retrofit star base?

Post by w1p »

i'm using the latest patch, and although there is an button where you can select if the bases are automatically retrofitted, it still doesn't retrofit a base unless its at a colony.

Not changed yet :(
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