ORIGINAL: Pelton
GHC must get pockets or the GHC will grind itself into dust in 1942.
My point was ppl tend to go after big pockets. Catching 15-50 units at a time. Those are much harder to make and will many times fail. Getting nada. If one instead focus on making pockets that are much smaller and there for more manageble. U can get the grind effect much more than 10 turn trying to make bigger pockets that all fails is much worse than 10 pockets with pockets much smaller but a much more sure thing.
If SHC side gets 100k, 30k in attrition, 10k from battles to make smaller pockets al u actually need to pocket on average per turn is 65k to even it out 5k from disabled kickbacks and reinforcements. As seen in some of the recent AARs u see SHC geting easily get down to 90k in 42. Then the number is 55k. Thats not alot of hexes and if ppl use 20 pz divs to get the big pockets done. U really should be able to herd smaller pockets together. Not saying it will fit all situasions but the its one counter to the carpets tactics.
Grinding can be used at the start of the 1942 offensive to get past the fort belts, but pockets are a must. "grinding" in 42 or 43 will cost the GHC 250,00 to 400,000 less per yr. Thats less as far as manpower totals.
If the GHC doesn't pocket at least 150 divisions in 42 its toast, been there done that winning and losing after 1.06 manpower numbers.
Manpower numbers discussion will hafta wait for another day.
Kind reagrds,
Rasmus