Engineers

This forum is for official support and troubleshooting FAQs.

Moderator: Jason Petho

Post Reply
sobibor
Posts: 15
Joined: Wed Mar 19, 2008 9:42 pm

Engineers

Post by sobibor »

I have version 1.2 and on org editor i have seen there are several engineers platoons (bridging, construction, rail,...), do they have any especial utility diferent from normal engineers or assault engineers?

Tx
User avatar
Warhorse
Posts: 5373
Joined: Fri May 12, 2000 8:00 am
Location: Birdsboro, PA, USA
Contact:

RE: Engineers

Post by Warhorse »

You have version 1.2? The engineers do have different capbilities, they are listed in the manual in the Manuals folder of your John Tillers Campaign Series structure. Unless you have version 1.04 though, most likely those capabilities won't work. In About East Front, or West Front, or whatever one, does it say 1.2?? Latest should say 1.04.
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
sobibor
Posts: 15
Joined: Wed Mar 19, 2008 9:42 pm

RE: Engineers

Post by sobibor »

Sorry, version 1.02. I have not update because new org cause problems in my old scenarios. Wich are these new capabilities?
User avatar
Warhorse
Posts: 5373
Joined: Fri May 12, 2000 8:00 am
Location: Birdsboro, PA, USA
Contact:

RE: Engineers

Post by Warhorse »

Just a suggestion, but why don't you update and update your scenario's? The new engineers can build light bridges, vehicle bridges, build obstacles, lay mines, just to name a few! Are these scenarios you made?
Mike Amos

Meine Ehre heißt Treue
www.cslegion.com
Post Reply

Return to “John Tiller’s Campaign Series Support”