
ACHTUNG PANZER: OPERATION STAR -- UNOFFICIAL GAME MANUAL
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TABLE OF CONTENTS (PROPOSED)
1. INTRODUCTION 3
1.1 HISTORICAL BACKGROUND 3
1.2 ABOUT THE UNOFFICIAL GAME MANUAL 3
1.3 GAME OVERVIEW 3
1.3.1 Operational Campaigns 3
1.3.2 Game Scales 4
1.3.3 Game Maps 4
1.3.4 Game Conventions 7
1.3.5 Main Game Menu 7
2. PLAYER PROFILE 8
3. CAMPAIGN GAME PLAY 8
3.1 GENERAL 8
3.2 OPERATIONS PHASE 8
3.3 TACTICAL PHASE 9
3.4 WINNING THE GAME 9
4. QUICK BATTLE GAME PLAY 10
4.1 GENERAL 10
5. ENCYCLOPEDIA 11
6. OPTIONS 12
7. CONTROLS 13
8. UPDATE 14
9. APPENDICES 15
APPENDIX A. ABBREVIATIONS 15
APPENDIX B. HOT KEYS 16
10. ACKNOWLEDGEMENTS 17
11. INDEX 18
1. INTRODUCTION
1.1 Historical Background
Achtung Panzer: Operation Star is a tactical level wargame —with an “operational” twist. It simulates WWII combat operations on the Eastern Front. The German and Soviet organizations, weapons, and equipment that are provided with the game are generally those items that were available to both sides during the first three months of 1943. The scenarios in the game represent a small portion of the Soviet’s Operation Svezda (Star) which took place in the Ukraine between 2 February 1943 and mid-March 1943.
Operation Star was an offensive operation conducted by the Voronezh Front under the command of General Filipp Ivanovich Golikov. The main objective for Voronezh Front was the capture of Kharkov and Kursk. While their offensive was initially successful, the Soviets overextended themselves, allowing German Field Marshal Erich von Manstein to launch a counteroffensive and inflict a severe defeat on the Soviets. This battle later became known in the West as the Third Battle of Kharkov.
At the conclusion of Operation Star, the Soviets dug in and regrouped. The exhausted Germans brought up reinforcements in preparation for conducting the summer’s offensive operations. The bulges in the frontlines that existed at the end of Operation Star set the stage for the Battle of Kursk in early July 1943.
1.2 About the Unofficial Game Manual
This game manual is unofficial. There was no intent or desire to follow the format of the existing official game manual; I wrote this to record my own understanding of the game in the way I thought best presents the material to the user. I have done this of my own accord and offer it as an alternative English interpretation/translation to the current Achtung Panzer: Operation Star official game manual. There is no connection between myself and Graviteam/Matrix Games and the production or distribution of this manual. As such, neither Graviteam nor Matrix Games can—-nor should be—-held accountable for any of its contents. You are accountable for the results of your own endeavors if you choose to use this manual.
This game manual was written specifically to support the game component of the Matrix Games version of the software (v577); I have no intention at this time of doing any other interpretation/translations of the other documents that ship with this game (editors, 3D modeling, etc.)—I want to spend more time playing the game! I hope this document helps you to quickly climb the steep learning-curve posed by this very enjoyable game. Good luck!
1.3 Game Overview
1.3.1 Operational Campaigns
There are two campaigns included with Achtung Panzer: Operation Star. These campaigns are Operation Star and Kharkov Defense Operation. Each campaign has a number of subordinate operations. They are as follows:
Operation Star (three subordinate scenarios using the Taranovka map):
* Taranovka, 12-13 February 1943 (German Player vs Soviet AI) – 10 Turns
- Player Unit: Elements of the German 1st Liebstandarte SS Adolf Hitler (LSSAH) Panzergrenadier Division and 320th Infantry Division
- Situation: The German 320th Infantry Division is encircled to the southeast of Kharkov; lines of retreat are blocked by the Soviet 6th Guard Cavalry Corps. Soviet advance troops block lines of retreat to the west of the town of Taranovka.
- Mission: Breakout of encirclement; advance westwards and join the German LSSAH Division.
* Taranovka, 12-13 February 1943 (Soviet Player vs German AI) – 10 Turns
- Player Units: Elements of the 6th Guards Cavalry Corps and the 201st Tank Brigade.
- Situation: The 6th Guards Cavalry Corps and the 201st Tank Brigade broken the German defense lines to the South of Kharkov.
- Mission: Block any attempts of the German 320th Infantry Division to breakout from encirclement and join their main force.
* Taranovka, 13 February 1943 (Soviet Player vs German AI) – 5 Turns
- Player Units: Elements of the 6th Guards Cavalry Corps and the 201st Tank Brigade.
- Situation: The 201st Tank Brigade and the 6th Guards Cavalry Corps block line of retreat of German 320th Infantry Division near Taranovka.
- Mission: Prevent the 320th Infantry Division from joining the main enemy forces.
Kharkov Defense Operation (five subordinate scenarios using the Taranovka and Rakitnoe maps):
* Taranovka, 2-3 March 1943 (Soviet Player vs German AI) – 10 Turns
- Player Units: Elements of the 78th Guards Rifle Regiment, 25th Guards Rifle Division.
- Situation: On the first of March, the 78th Guards Rifle Regiment, along with the 179th Separate Tank Brigade, took up defensive positions on the western and southwestern outskirts of Taranovka.
- Mission: Stop enemy advance northwards along the roadway and the Lozavaya-Merefa railroad.
* Pavlovka, 7-8 March 1943 (German Player vs Soviet AI) – 8 Turns
- Player Units: Elements of the 2nd SS Panzer Division "Das Reich".
- Situation: The 2nd SS Panzer Division pushed the troops of the 104th Rifle Brigade out of Staraya Vodolaga and reached the Mzha River.
- Mission: Get across the Mzha River near Pavovka and continue the advance towards Lubotin.
* Pavlovka, 7-8 March 1943 (Soviet Player vs German AI) – 8 Turns
- Player Units: Elements of the 104th Rifle Brigade.
- Situation: The troops of the 104th Rifle Brigade are retreating towards the town of Lubotin.
- Mission: Concentrate retreating troops, restore defense lines along the Mzha River, and prevent the enemy from crossing the Mzha River.
* Rakitnoe, 8-9 March 1943 (German Player vs Soviet AI) – 10 Turns
- Player Units: Elements of the 11th Panzer Division.
- Situation: In early March, the advances of the 11th Panzer Division and SS "Das Reich" Division reached the Mzha River.
- Mission: Force a crossing over the Mzha River in the vicinity of Rakitnoe, breach enemy defenses and reach the southern outskirts of Kharkov.
* Rakitnoe, 8-9 March 1943 (Soviet Player vs German AI) – 10 Turns
- Player Units: Elements of the 253rd Rifle Brigade and 195th Tank Brigade.
- Situation: In early March, troops of the 253rd Rifle Brigade and the 195th Tank Brigade took up defensive positions near Rakitnoe. Troops of the 104th Brigade, located nearby, fall back towards Lubotin.
- Mission: Take up defensive positions in Rakitnoe and prevent the advance of enemy troops.
1.3.2 Game Scales
* 1 unit icon = 1 platoon on the 2D operational phase map.
* 1 unit icon = 1 vehicle/squad/weapons team/leader on the 3D tactical phase map.
* Each turn in an operation represents four hours of real-time. This means that an operation that has ten turns represents approximately 40 hours of real time (4 hours x 10 turns).
1.3.3 Game Maps
There are two very large operations maps included with Achtung Panzer: Operation Star. There is a 2D and 3D version of each map. These maps are designed to support the campaign (operations) scenarios and the quick battle scenarios. While in 3D tactical mode, the maximum playable map area is nine square kilometers (i.e. 3 kilometers x 3 kilometers):
* Rakitnoe (14 km wide x 10 km high)
* Taranovka (10 km wide x 12 km high)
Rakitnoe

Taranovka

1.3.4 Game Conventions
* Red icons and graphics represent friendly forces.
* Blue icons and graphics represent enemy forces.
* Select unit icons and orders buttons on the toolbar with a single click of the left mouse button [LMB]. Click or click and drag the right mouse button [RMB] to issue orders to the selected unit.
1.3.5 Main Game Menu

The main game menu provides the player nine options:
* Player Profile. Go here to create, delete, or employ individual player profiles.
* Campaign. Access the campaign-based scenarios here.
* Quick Battle. Access the quick battle generation menus here.
* Encyclopedia. Explore the capabilities and limitations of weapons and equipment contained in the game.
* Options. Set the computer performance and realism options from here.
* Controls. Access a list of current game controls and/or personalize those controls.
* Update.
* Credits. This will provide a scrolling list of those involved in the development of the game.
* Exit. Exit the game and return to desk top.
working...please comment as you see fit on the correctness of the contents as they develop...
NEW STUFF IS POSTED IN GREEN TEXT FOR 24 HOURS AFTER POSTING.

