ORIGINAL: jeffk3510
wadail, you must be from Kansas with a picture like that [:D]
LOL.. close.. NE Oklahoma.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: jeffk3510
wadail, you must be from Kansas with a picture like that [:D]
Post by olperfessor »
ORIGINAL: BBfanboy
Since you seem to be concerned about your Chinese units in non-base hexes, you need to know that if a unit sits in a non-base hex for a while it will begin to build fortifications - up to level 3, I think. This helps immensely on defence against greater Japanese firepower.
The time needed to get these fortifications depends a lot on supply. Engineers are not required for low-level fort building [think trenches and coconut palm logs], but if they are present the building goes faster.
All of this means you should decide your "line of defence" early and get your troops to the hex so they can build before the enemy arrives. Even if not resting, morale seems to improve if they sit still and build fortifications in the woods/on mountains.
You would not believe how quickly AV degrade during combat, and how quickly it recovers, when LCU rest in base, out-of-combat. Most probably you began battle with lots of disabled squads, in the first place. Also, non-disabled Combat Engineers do wonders.ORIGINAL: jmalter
Prep is essential for non-amph land combat - just lately i had ~1750 Indian/Brit AV headed for Singers, they ran into the IJ Imperial Guards Div (& about 10 aux units) fortified at Alor Star. Commonwealth got spanked badly, trying to steamroll that position. I withdrew everyone to Singora for rest/rebuild/prep, after 2 months they had enough moxie to return (at ~85% prep). they captured Alor Star on the 1st deliberate attack. target prep made all the difference between the one result & t'other.
I am pretty sure they work even without target set. Just recently I had two divisions in China attacking Chinese base, mostly at 1:2. Once HQ got into range, base fell in first attack. None of the unit was preparing for that base.i gather that HQ units don't add in their combat bonus, unless they're at least 50% prepped for the target.