Atack vs. Move vs. Defend for moving

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
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pekische
Posts: 185
Joined: Mon Aug 20, 2012 8:05 pm
Location: Czech republic

Atack vs. Move vs. Defend for moving

Post by pekische »

I understand the basic differences between these orders as described in the rules. But could you write me which one you use for moving? In which situation? Thx....
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simovitch
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RE: Atack vs. Move vs. Defend for moving

Post by simovitch »

I almost always use the defend order to move to a new location.

Actually I'm not sure what the difference would be since units given a 'move' order will default to a defend stance at the end of a move. I think the difference is how your attached support units set up base behind your objective location when you complete the task.
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Lieste
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RE: Atack vs. Move vs. Defend for moving

Post by Lieste »

If you use waypoints then all movement is 'move' except for between the FUP and destination point anyway.

A useful combination is 'Rest' with "No Rest" selected ~ this permits rapid movement 'now' but guarantees resting once the destination is reached (so long as existing fatigue isn't too extreme) ~ short distances are easier to 'complete' for fatigued units (with a minimum of ~0.5km, below which orders are often ignored) - so break down movement into a series of 5-10km sections, with 'Rest' and the move should be sustainable with recovery during the order's delay for the next leg.

I tend to use movement without attacks. I will 'fire' the lead company on contact*, and either drag the route to bypass the remainder of the column, or select 'with attacks' or re-plot an attack depending on the likely strength of the blocking position. With busier actions I might plot some of the less critical routes as move with attacks, while I concentrate on reports and activities near the critical point. *A mad-minute followed by holding the position as a base of fire to support exploitation of the follow-on forces.

I try to move rapidly, but to stop 'moving' orders once contact is made to reduce vulnerability and visibility of friendly forces. I then use the blocking force(s) as an anvil to receive the attack of the remainder of the force, so I try to work onto the flanks of positions where the terrain and enemy dispositions allow it. Even if the subsequent attack fails to eliminate the position on the first blow, blocking elements able to dominate the supply route will force the abandonment/relief or defeat of the position within a relatively short time. Getting eyes 'behind' his position also affords opportunities to harass his reinforcements, supply, HQ and artillery elements with indirect (and sometimes direct) fires before they can intervene at the decisive point.
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