Does Storms actually effect game play

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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OffWhite Tiger
Posts: 7
Joined: Mon Oct 02, 2000 8:00 am
Location: Irving,Texas,USA

Does Storms actually effect game play

Post by OffWhite Tiger »

Been playing a North Africa campaign and i notice no difference in sighting or firing percentages with a sandstorm blowing... The sound effects are nice however.
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mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

Post by mogami »

Hi, did you notice how slow your units moved?
Rainstorms are much worse then sand storms. On the good side during sand storms the dust clouds raised by your units are not as visible as on a calm day.

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I'm not retreating, I'm attacking in a differant direction!
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I'm not retreating, I'm attacking in a different direction!
rexmonday
Posts: 119
Joined: Tue Jul 04, 2000 8:00 am

Post by rexmonday »

There is definitely a penalty to movement - more so in the ETO than in the desert. In Asia infantry units can get slowed down to one hex per turn, even in clear terrain. Battles fought in these conditions can be real slogging matches... you can see those unguarded victory hexes, 300 yards away, but it will still take 6 turns to get there.

I haven't noticed any modifications for firing percentages myself. I find this a bit strange. Just like in night conditions the range of visibility is reduced, but the chance to hit within that range seems to remain the same - maybe in visibilities less than 5 hexes all distances should be doubled for the sake of the to-hit calculation???

[This message has been edited by rexmonday (edited January 15, 2001).]
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