ORIGINAL: gwgardner
ORIGINAL: vonRocko
I understand what you are saying, but the Royal navy not defending England is not a fringe aspect, but a critical flaw in programing. Every boat they got should be there.
Sealion is indeed a 'fringe' aspect of the game. It never happened! But then, one of the great things about this game is that 'what ifs' can be tested.
With a multiplayer game of TOW, in which Sea Lion is attempted, if the British player defends the Channel with every naval asset, he'll get plastered by the Luftwaffe. At that stage of the war, IF the German player uses most of his air assets against the Channel, he'll gain superiority, and then the Royal Navy is done for. and Sea Lion proceeds.
when that happens, you guys are going to start complaining: where was the Royal Air Force!? The air-sea attack power is way out of kilter!! The Germans could never have gained air superiority!! Then you will claim that the game is worthless, it can't recreate the Battle of Brittain, etc etc etc.
Of course there are fifty adjustable game factors related to air strength, combat result rations, OOB, and so on, but vanilla, the above will happen.
Once again, how about playing the game to its strength - which is the ground war, instead of its weakest part, which may be naval AI.
I have lost against the AI in Barbarossa - take a look at one of my old AARs.
I agrre with your comments. But I ask where was the RAF when the German Navy was sailing around the Channel in my game? So it is not just the naval aspect of the game, it is the entire naval/air interaction which was a VERY important part of the ETO, the clashes in the Med, bombing the Italian fleet at Taranto, etc.
So while Sealion specificly may be a 'fring' item, the other operations (which really did happen) do not occur either due to the way air and see interact (or non-interact [:(]). Sealion just highlights the problem better than so of the other actions that happen in the game.
Here is another good example. In early '43 the US goes to war with me. I have the majority of the German Navy stationed around England. The US sends a massive fleet along with LCs into a sea area where I have German SFs to invade Liverpool. So lets look at the sequence of events for this to occur in the game.
1. US AI loads the units on the ships
2. US AI sails this huge fleet across the Atlantic without me having any knowledge of it. I guess my Uboat patrols were all asleep [>:]
3. US AI reaches the Irish Sea
4. My fleets completely ignore not just the combat ships, but the LCs as well. My planes cannot fly as it is not my turn.
5. The units land with no opposition and proceed to get wiped out over the next few turns. The same invasion was repeated twice more with the same results.
What should have occured
1. Same as above
2. Should have some awareness this fleet was headed my way considering its size. Also should have gotten a rough idea of where it was going too.
3. The opposing naval should have had one (or more) clashes prior to the US fleet geting to the Irish Sea (considering we are talking a weeks worth of time here)
4. Air strikes (on both sides) should have occured
5. Other German naval forces should react to the US fleet prior to the landing actually occuring
6. The landing would not occur (and the LC should not be anywhere near the Irish Sea until this is determined) unless the US was able to get air superioty over the area.
7. Once Step 6 occures, then the landing can occur.
8. Some random portion of the landing units strengh, etc. should be impacted
9. Rush to capture a port asap (versus wandering around the countryside trying to capture VP locations).
So if the game AI launched DDay (which I respectfully submit is not a 'fringe' element) The US would land without any losses and would not even notice if
a) Opposing ships were in the Channel
b) They had air superioty or not
c) they captured any ports or not
So how can the Allies even come close to DDay in the game unless they are controlled by a human. If I am going to have to play both sides in a computer game, I'll play the computer version of DGs War in Europe instead. I buy these games for the AI, not to play aginst others. So if the AI is not doing its job, then them game gets punished for it.
As I have said before this game in mutltiplayer with all majors played by humans would rock. However, that is NOT why I purchased the game and why I am so vocal about its flaws. As I WANT the AI to be able to handle this situations with some ability, versus what it does now.