creating immobile units in AT Gold

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mgaffn1
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creating immobile units in AT Gold

Post by mgaffn1 »

Anyone here know how to create immobile units (flak towers, shore gun emplacements) that actually STAY IMMOBILE when the AI plays them?

I created several SFTypes with their own "immobile" group, that corresponded in the land type screen. I even increased the units weight to 999, just to make it impossible to transfer.

When I played it myself, it worked perfect: the units were unable to move - the movement button was greyed out. When I changed regimes, and let the AI play them, the AI moved these units all over the place - short distances, far distances, rough terrain, on roads, nothing seemed to matter. Makes me wonder if there is some sort of "cheat" the AI gets for movement. I scrolled through the settings screen under AI & didn't see any settings that would effect this...

any ideas?
Mike
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Bombur
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RE: creating immobile units in AT Gold

Post by Bombur »

You don´t make units impossible to transfer by increasing they weight. They still can be moved by LANDCAP or SEACAP. They simply cannot be mobilized.
Josh
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RE: creating immobile units in AT Gold

Post by Josh »

I still think it's a nice addition, build immobile Flaktowers or shore guns. Well you can already actually by building a bunker and placing stuff in it, but still... nice idea.
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CSO_Talorgan
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RE: creating immobile units in AT Gold

Post by CSO_Talorgan »

How would you create land- and sea-mines?
bwheatley
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RE: creating immobile units in AT Gold

Post by bwheatley »

ORIGINAL: CSO_Talorgan

How would you create land- and sea-mines?
Look at the scen GPW. Basically u set auto destroy on attack/defend.
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bwheatley
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RE: creating immobile units in AT Gold

Post by bwheatley »

ORIGINAL: CSO_Talorgan

How would you create land- and sea-mines?
Look at the scen GPW. Basically u set auto destroy on attack/defend.
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
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CSO_Talorgan
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RE: creating immobile units in AT Gold

Post by CSO_Talorgan »

Attack of the three letter acronyms.

"Great Patriotic War" available here http://www.advancedtactics.org/scenario ... ?taglink=2 ?

OK, how about electric fences, as used by the French in Algeria?
bwheatley
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RE: creating immobile units in AT Gold

Post by bwheatley »

No idea how you'd do an electric fence. If you wanted to just slow down movement you could make a land type called fence that would slow units down but not sure if that would work right or do what you wanted.
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CSO_Talorgan
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RE: creating immobile units in AT Gold

Post by CSO_Talorgan »

That's actually a pretty good idea. Thanks.
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lion_of_judah
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RE: creating immobile units in AT Gold

Post by lion_of_judah »

I did this by making a garrison SFT unit. You will have to make a new movegrp though and also make sure for each terrain type you make the movement cost "999". this will prevent the unit from moving. My mistake was when i added mortars and machineguns into the unit, then it could move. So don't add any other items to your unit.
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CSO_Talorgan
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RE: creating immobile units in AT Gold

Post by CSO_Talorgan »

OK

Cheers!
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