Newest patches installed 1.7.0.16.
5 games played:
empire info:
Galaxy: elliptical
Star: large
physical size :huge
expansion: starting
research: very expensive
difficulty: very hard
creatures: may
aggression: unstable
pirates:many (average distance)
colony's:scarce
Independent:life
race: ikkuro
home system: harsh
size: starting
tech: starting
corruption: very high
government : democracy
Observations:
retired mines with duplicate resource mining operations.
retired any research facility.
upgraded medium space port with 4 extra research components per category and adjusted energy usage.
upgraded destoryers with more armor and weapons to 40 strength.
This is with only 1 pirate faction encountered
Pirates are armed twice in two games out of four, at the start with 78 firepower and approx twice sprint and turning speed compared to my designs. They are attacking existing mining bases even before explorer reaches out to the first system.
In the two other games they are attacking with lower firepower but the speed makes them easily pull out and wait until destroyer moves on to resume attack.
I counted 12 attacks made by the same pirate with 7 different ship names in the matter of 10 minutes of game play. 3 were small frigate escort types and 4 were destroyers with 30+ firepower.
My economy at best can support 3 destroyers with 3 extra luxury mines built. The pirates wait for a refuel order or repair order and then attack when the destroyer moves. I cannot afford to put on a collector at the start due to the needed increase in firepower because I am facing a constant 30+ firepower threat or 50+ with destroyer frigate combinations.
In last game conceding the fact I could not beat them, I entered into an alliance which almost broke my treasury due to high corruption and harsh home planet conditions. This gave me some breathing room but the first empire I encountered declared war almost immediately.
Summary:
If possible could you insure that pirates do not have weapons that exceed players at the start. 2 pirates with 78 firepower at the game start and with harsh conditions and corruption at max it will cripple an economy instantly. This is forcing impossible openings. I want try and keep hard settings on for the challenge.
Thank god I was not facing 2 pirate factions. They could take over the universe.[;)]
*Holy crap that picture is big !!







