Please scale interface for higher resolutions - Feel I'm going blind

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Anthropoid
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Anthropoid »

I use a 42" big screen TV on 1024 x 768 res. Not a real problem, though I'm probably slowly destroying my eyes or something.
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Bleek
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Bleek »

1024x768 ... that's tiny!

My 11" netbook has a higher resolution than that. [:D]
I've been beta testing myself for decades.
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Anthropoid
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Anthropoid »

Yeh, but mine goes to elehvhuun.

http://www.youtube.com/watch?v=ll7rWiY5obI
ORIGINAL: Bleek

1024x768 ... that's tiny!

My 11" netbook has a higher resolution than that. [:D]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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omphaloskepsis
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by omphaloskepsis »

I'm playing at 1920 x 1200, and have to agree the fonts are very difficult to read. It seems like a major oversight to not support modern display resolutions, but it's not a deal-breaker for me.

Also, Woodman, you realize that Baldur's Gate was released in 1998, right? Excellent game, but matching 1998 technology is hardly acceptable for a $60 (or $90) game.
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Erik Rutins
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Erik Rutins »

As a side note, Distant Worlds fully supports higher resolutions, but we do not currently have a solution for scaling the interface. It is unfortunately not a trivial task but this is one of the areas we have very high on our priority list to try to improve for the next expansion. I cannot promise, but we will try.

Regards,

- Erik
Erik Rutins
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Darkspire
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Darkspire »

Ok im blonde and large [:D] So please excuse my denseness ...

Just want to know if ive got the meaning of this thread.

Text shrinks when you up the res, im on 1280x1024 on a 17'' flatscreen monitor. Text is small, if I drop to 1024x768 text is larger.
So far so good (I hope)
When you say 'native resolution' you mean the res that your monitor supports? So im on a rectangle screen but a widescreen extended rectangle monitor would have a whole different set of 'native' screen res's?
So when you say scale the UI / interface you mean one size of text that regardless of your desktop screen res the ingame text / UI / interface would stay one size?

Cant say thats a good idea, I play a lot of old DOS games and scaling the interface always looks like a 64x64 pic scaled to 800x600 , FUGLY [;)] So would that would mean having an in game base scale, for example, 1024x768 and then any scaling is taken from that, up or down?

Sorry again for my blondeness [:D] I like to understand things

Darkspire

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WoodMan
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by WoodMan »

You should always run any LCD flatscreena at their native resolution, which is usually the highest one available in windows. On an old CRT screen when you increase resolution things get smaller. It was odd I can remember new games with better resolutions coming out all the time and usaing these new resolutions and it looked better each time. With the LCD you are stuck, you have one resolution you can run at and that is it. You can lower the resolution but it is not recommended, you can not raise it.

Check out the wikipedia entry: http://en.wikipedia.org/wiki/Native_resolution

On your old games that you spoke about that don't support up to your native resolution, if you want to keep the graphics quality you will have to play them in a window. So if you are playing a 1024x768 game you will want to play it in a 1024x768 window unless you want it to get pixelated and blurry.
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jpinard
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by jpinard »

ORIGINAL: Erik Rutins

As a side note, Distant Worlds fully supports higher resolutions, but we do not currently have a solution for scaling the interface. It is unfortunately not a trivial task but this is one of the areas we have very high on our priority list to try to improve for the next expansion. I cannot promise, but we will try.

Regards,

- Erik

I got a note from Elliot saying they'd try to do something like what I posted in the other thread that mirrors what Gaslamp did with their 2d-interface for high resolution.

Thanks!
senceest
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by senceest »

I just bought the game, i am going blind, not sure if this game is meant for humans. Just bought the whole game with all expansions, cant get further from the tutorials, becouse i have to put my face into the screen. Really dissappointed, spended alot money for a game which seems great, but i just cant play the game as it is. In a way it is just wrong to sell it like this :( [:@][:@] tnx for nothing..
epmode
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by epmode »

I just picked up the new Steam release of Distant Worlds and I'm sad to report that this game is almost unplayable at 2560x1600. Fonts and icons are just too small. Dropping down to ~1080p and allowing my videocard to scale to fill my monitor isn't much better since it makes everything blurry. 1280x800 is much more readable (since it's an exact multiple of my default 2560x1600) but the resolution is just too low to adequately display the game.

My kingdom for real UI scaling. Or at least some kind of high-resolution UI option.

I know it's a big job but it's really important for forwards compatibility considering that high resolution monitors are a lot more common these days.

edit: Ah, I didn't realize that this was a year old thread. Sorry.
ldog
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by ldog »

They only just did something about it recently.
The patch (1st patch for Universe) they just released has bigger fonts.
I don't use Steam myself but I know generally patch releases are delayed on Steam (1 reason why I don't use it)
I must say it has helped a lot, I am only on 1920x1200, but that was pretty bad before, I can't imagine on higher res.
So hopefully you don't have the patch yet and it will solve your issue.
Casinn
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Casinn »

Steam patched already, helped a lot with readability of the message bar/logs. You can also enlarge the lower left info window to a much larger size at the cost of mainscreen space. Thought it way too small at first, but I've gotten used to it after a week.
epmode
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by epmode »

I haven't even played the game before the patch. If these fonts are better now, I wonder what they looked like before.

It's not just the fonts that are the problem either. All graphical elements are too small. My eyes are pretty good but it's too much for me at 2560x1600.

I have a feeling that Distant Worlds is a lost cause but I'd very much appreciate Matrix looking into UI scaling solutions for the sequel.
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Mansen
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by Mansen »

If only the new scale changes weren't enforced and made the number of message log entries much fewer... [:-]
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henri51
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RE: Please scale interface for higher resolutions - Feel I'm going blind

Post by henri51 »

You must be mostly weak-eyed humans: I am a Gazurian and when my two eyes get tired, I just close them and use my third eye for a while while the other eyes rest.
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