playing 3.2
playing 3.2
well i started playing 3.2 as japan. the first thing i was wondering about is the resources. the way that they are now does it make it easier for japan to protect them and less routine convoys which would make less sinking by subs. i think that the march routes are better also but it is easier to capture china and stop those raids that would have happened later in the war. so far all in all i think that it is a good version thanks for your hard work.
I agree...seems to be very good version. AI indeed seems to be tougher now, and I like the changes that were made. Seems to be more interesting than ever now.Keep up the good work !
Cheers,
M.S.
Cheers,
M.S.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Thanks!
Just a quest, what Japanese Land units did you use to conquer China? Which scenario was it?
OBC41 is meant to be played as the Allies
OBC_B is meant to be played as the Japanese
All other scenarios can be played either single player (any side) or multiplayer (except OBC_A and OBC_C which are dedicated PBEM scenarios).
I hoped to have the scenario's tuned to the point that it would be 'impossible' for the Japnese Human player to clear out China until 1944 (when they start to get massive reinforcements). Possibly the Chinese need to be tweaked some more so they are not quite such a pushover.
Just a quest, what Japanese Land units did you use to conquer China? Which scenario was it?
OBC41 is meant to be played as the Allies
OBC_B is meant to be played as the Japanese
All other scenarios can be played either single player (any side) or multiplayer (except OBC_A and OBC_C which are dedicated PBEM scenarios).
I hoped to have the scenario's tuned to the point that it would be 'impossible' for the Japnese Human player to clear out China until 1944 (when they start to get massive reinforcements). Possibly the Chinese need to be tweaked some more so they are not quite such a pushover.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
I changed around the resources to represent 'collection points'. Some territories had fairly high transportation links (notably Luzon, Malaya, Central Burma and Java). Having these collection points represent land transportation of resources to major ports, where they were then sent on board ships to Japan. It is also easier to list total resources (before many resources disappeared off the page so you could not list all of them).
The Japanese AI is very good at keeping their oil reserve equal to, or greater then 10 000, so it should be even easier for a Japanese Human.
However, you will probably notice that Allied Industry has been greatly increased, so even with the increased Japanese resource gathering, they will be dwarfed by even basic 1941 Allied Industry.
Resource transfer may be easier for the Japanese, however, interdiction is easier as well. Finding the routes of the IJN merchant fleet is much easier (as there are fewer bases for resource pickup). Also, actual interdiction of the bases (i.e., bombing resources) is much more effective as they are more concentrated.
The Japanese AI is very good at keeping their oil reserve equal to, or greater then 10 000, so it should be even easier for a Japanese Human.
However, you will probably notice that Allied Industry has been greatly increased, so even with the increased Japanese resource gathering, they will be dwarfed by even basic 1941 Allied Industry.
Resource transfer may be easier for the Japanese, however, interdiction is easier as well. Finding the routes of the IJN merchant fleet is much easier (as there are fewer bases for resource pickup). Also, actual interdiction of the bases (i.e., bombing resources) is much more effective as they are more concentrated.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
Jeremy, I want to thank you once again for your work on this game. What I see so far is absolutely excellent, and I am sure that you will conquer the remaining problems you are facing with the final AI upgrade.
I have mostly been just noodling around trying to get accustomed to the new environment without playing much other than just to get the "feel" of things. Already I am thoroughly convinced that this is a vast improvement over v. 3.1.
Could you spend 25 words or so clarifying the implications of the updated terrain? I am assuming that the maximum limits are exactly that. Some existing locations have sizes larger than the maximums, and, of course, this is intentional. So is it now impossible to build a size 9 airfield or port? Also, I noticed that Oahu is given as terrain type 9. Does this mean that the airfield can never be larger than the size 6 it starts as? I am merely using Oahu as an example, as this limitation seems to carry over to many other locations, as well (looks like my old favorite ploy of recapturing Medan early on with the British and building it up quickly into a major base for further reconquest of Indonesia in mid-42 is a thing of the past).
Great stuff. Once again it looks like I'm gonna have to change my ways...
I have mostly been just noodling around trying to get accustomed to the new environment without playing much other than just to get the "feel" of things. Already I am thoroughly convinced that this is a vast improvement over v. 3.1.
Could you spend 25 words or so clarifying the implications of the updated terrain? I am assuming that the maximum limits are exactly that. Some existing locations have sizes larger than the maximums, and, of course, this is intentional. So is it now impossible to build a size 9 airfield or port? Also, I noticed that Oahu is given as terrain type 9. Does this mean that the airfield can never be larger than the size 6 it starts as? I am merely using Oahu as an example, as this limitation seems to carry over to many other locations, as well (looks like my old favorite ploy of recapturing Medan early on with the British and building it up quickly into a major base for further reconquest of Indonesia in mid-42 is a thing of the past).
Great stuff. Once again it looks like I'm gonna have to change my ways...
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
Originally posted by Jeremy Pritchard
OBC41 is meant to be played as the Allies
OBC_B is meant to be played as the Japanese
All other scenarios can be played either single player (any side) or multiplayer (except OBC_A and OBC_C which are dedicated PBEM scenarios).
Are the OBs automatically selected when you make your choices on the setup screen? In other words, if I select "campaign 41" and set the computer to play the Japanese, am I automatically using OBC41?
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Thanks again!
If you select Campaign 41, you are selecting the scenario only to be played as the Allies (i.e., you are playing OBC41)
You have to select "Other Campaigns", then 'A' for PBEM (obc_a), or 'B' for Japanese Human vs Allied Computer (obc_b), or 'C' for PBEM (tora, tora, tora post Pearl Harbour) (obc_c).
I believe that all base maximums are rated in the document file attached with the game.
I felt that a max 9 should only be given to the core home bases (i.e., Japanese home islands, US west coast) that are comparatively abstracted. Realistically, there should be WAY more bases in these regions to represent the insaine level of infrastructure that realistically took decades to create.
Yes, there are some bases that start off at higher levels of infrastructure then you could possibly build in the game (notably Pearl Harbour). This represents that these bases were in rougher terrain but a lot of pre-war effort was made to make these powerful bases. Realistically, had the US decided to make Pearl Harobur from 'scratch' it would have taken probably the entire war, if not longer to start from nothing and reach the levels of infrastructure of Pearl Harbour in 1941.
HOWEVER, I did just notice that Pearl Harbour should not be a type 9 terrain, but a type 6 terrain (max 8 port/airfield). Since this was the most heavily populated island in the chain, and it was heavily developed, with a lot of flat terrain, it should be given a level 6 terrain.
If you select Campaign 41, you are selecting the scenario only to be played as the Allies (i.e., you are playing OBC41)
You have to select "Other Campaigns", then 'A' for PBEM (obc_a), or 'B' for Japanese Human vs Allied Computer (obc_b), or 'C' for PBEM (tora, tora, tora post Pearl Harbour) (obc_c).
I believe that all base maximums are rated in the document file attached with the game.
I felt that a max 9 should only be given to the core home bases (i.e., Japanese home islands, US west coast) that are comparatively abstracted. Realistically, there should be WAY more bases in these regions to represent the insaine level of infrastructure that realistically took decades to create.
Yes, there are some bases that start off at higher levels of infrastructure then you could possibly build in the game (notably Pearl Harbour). This represents that these bases were in rougher terrain but a lot of pre-war effort was made to make these powerful bases. Realistically, had the US decided to make Pearl Harobur from 'scratch' it would have taken probably the entire war, if not longer to start from nothing and reach the levels of infrastructure of Pearl Harbour in 1941.
HOWEVER, I did just notice that Pearl Harbour should not be a type 9 terrain, but a type 6 terrain (max 8 port/airfield). Since this was the most heavily populated island in the chain, and it was heavily developed, with a lot of flat terrain, it should be given a level 6 terrain.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
Thank you for the info, Jeremy, it is completely clear. I believe all your decisions were the correct ones, I just wanted to be sure I understood before I launch into a campaign.
UV is gonna be on the sidelines for awhile (except ongoing PBEM games) while I get familiar with this new version of an old friend.
UV is gonna be on the sidelines for awhile (except ongoing PBEM games) while I get familiar with this new version of an old friend.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Weathersfield
- Posts: 56
- Joined: Sun Feb 02, 2003 4:30 am
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Originally posted by crusher
obc 41 and i used 6th area and cea but in late 42 and still two bases hold out i will try other obc thanks for the effort you put in this old but great game
You should not play this scenario as a human player, or it will be WAY too easy. You get a lot of extra units deployed, in this scenario (which were done because of problems with the AI).
If you are going to play a solo 1941 game as the Japanese, please play OBC_B scenario (in the Other Scenario's file). I don't think that you will be able to defeat China by 1942 with the scenario meant for a Japanese Human player against the Allied AI.
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
Originally posted by Weathersfield
I found that the allies can load Australian units on ships and move them anywhere they want. Is that right? Have you relaxed the no shipping of Australian units? I like the 4th Aus. Inf. Div in Port Morsby.
Yes, I sent out the PBEM EXE file, which I removed HQ restrictions from Imperial GHQ and CMF. This was done because in a PBEM game, should someone invade Australia or Japan (which is very possible) defending with limited HQ's will severely hamper your defensive forces. This gives you the choice to move any division attached to these HQ's to any HQ, so if Australia is invaded, you could change all AUS Divisions to SW Pacific, so they would actually fight the invaders!
In the 3.2a release (with the other AI files) this will only be found in the PBEM execute file, and in none of the single player execute files.
i tried obc-b and it is really a challenge. i not only find it hard to tackle china but even to capture the singapore area. it looks like the japan player will have to really concentrate his forces not like in earlier versions were you could shot gun your forces early in the war. i am in early 42 as japan and finding it hard to make much progress past the first victories. the philippines is holding out against 4 div and powerfull air attacks. dutch east indies is still in the fight with japan forces having only a slim foot hold in bativa. so it looks very good and much more challenging thanks
ANZAC ANZAC ANZAC
Great work on 3.2 Jeremy. The ability to free up ANZAC LCUs is especially welcome. I didn't see any mention of the B-29 changes you proposed in the 3.2 release notes.
Cheers
Cheers
I had the Japanese AI raid Rennel Island on the 2nd turn and took out the South Pacific HQ. Bye Bye Admiral Kimmel and friends:(
Can I expect this HQ back anytime or will I have to fight with just SW Pac and Cent Pac as the two offensive HQ's in this area?
PS: Yes I realize that leaving them there was not the smartest move I could have made but once I put Kimmel in, assigned a new Air Officer, and a target for the HQ, I didn't have enough points left to move them the first turn. I know quit complaining and admit I goofed:rolleyes:
Can I expect this HQ back anytime or will I have to fight with just SW Pac and Cent Pac as the two offensive HQ's in this area?
PS: Yes I realize that leaving them there was not the smartest move I could have made but once I put Kimmel in, assigned a new Air Officer, and a target for the HQ, I didn't have enough points left to move them the first turn. I know quit complaining and admit I goofed:rolleyes:
You mean that we gotta take a test after we read this stuff?!?
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Jeremy Pritchard
- Posts: 575
- Joined: Thu Sep 27, 2001 8:00 am
- Location: Ontario Canada
I like that Japanese kill modifier has been set later. That allows me to build up forces more "historically" and allows more careful and slower advance as Allied. I like this version very much, it plays very well. Great job !
Cheers,
M.S.
Cheers,
M.S.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


playing the japanese in obc41-b is a tough fight at least for me. by the mid 1944 i saw little hope for victory and was forced to the defensive by allied offensives on port morsby and entiwetok i was able to stop the attack on port morsby but they now have captured kwajalein also. the ai supported both attacks with bombardment and at least 3 cv task forces. i have managed to sink 4 cv 2 cvl and 22 cve in these encounters with the loss of 2 cv. in my opinion the ai is playing a better game in this version. i see stalmate as the possible outcome but i will fight on till the end my merchant fleet is down to 150 ships with over 100 mixed escorts. sub attacks seemed to have died off maybe because there are hardly any targets left. i made a big mistake in trying to capture india it looks simple and at first i made good headway but the ai landed behind my forces cutting off 3 snlf andat least 10 ind. bdes and some other small units i can not get the supply up to move any of them so i guess they will stand and die were they are. it is the best version to date thanks for your hard work.


