Another ASL conversion.
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
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Another ASL conversion.
For anyone interested, I am currently working on an ASL to CoH conversion of the Guards Counterattack scenario. It is pretty much done, just tweaking it a bit so it can be played from either side, German or Soviet.
Another delay is that after entering Scenario Text and then going back to loading to play is causing load failures. Not sure it's an odd character such as : or something else. Efforts to narrow it down have failed thus far. [:@]
Another delay is that after entering Scenario Text and then going back to loading to play is causing load failures. Not sure it's an odd character such as : or something else. Efforts to narrow it down have failed thus far. [:@]
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
My playtesting so far has caused me to reduce the # of game turns to 4 instead of the 5 turns for the regular ASL scenario. This should still give enough turns for the Russians to do what they need although it instills a greater sense of urgency as they cannot afford to get complacent. ASL has multi-hex buildings, something that CoH does not, so I have had to adjust the Victory Hexes to be for each hex and not a group of hexes. Basically, for each building hex captured as well as for each unit destroyed is worth 1 point to both sides. It's a matter of holding the most turf at the end of the game AND grinding down your opponent's forces more than he does yours.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Another ASL conversion.
Good to see that you couldn't resist buying this. [:D]
Looking forward to your scenarios.
Forum traffic doesn't mean everything. This game is unique and won't appeal to typical real time gamers. But if it appeals to you, that is what matters.
Looking forward to your scenarios.
Forum traffic doesn't mean everything. This game is unique and won't appeal to typical real time gamers. But if it appeals to you, that is what matters.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Another ASL conversion.
Welcome aboard DD, looking forward to your conversions.
I would've liked multi hex buildings as well, and some other things, but you can still get a good translation.
I would've liked multi hex buildings as well, and some other things, but you can still get a good translation.
When the going gets weird,... the weird turn pro
Hunter S Thompson
https://www.facebook.com/pages/Jamm-wor ... =bookmarks
Hunter S Thompson
https://www.facebook.com/pages/Jamm-wor ... =bookmarks
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
OK, its done. Its the 1st one of what I would like to be many. Any feedback is appreciated.
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THE GUARDS COUNTERATTACK - ASL #A
German vs Russian
Stalingrad, Russia
October 6, 1942
Turns: 4
Scenario Size: Small
INTRODUCTION:
This scenario is a conversion of the Advanced Squad Leader boardgame Scenario A (The Guards Counterattack) included as part of Multi-Man Publishing's "Classic Scenario Pack".
SITUATION:
Germans forces defend the perimeter of the Dzerhezinsky Tractor Works from Russian attempts to break through and reinforce their forces trapped inside.
GERMAN FORCES:
Company H, 389th Infantry Regiment.
RUSSIAN FORCES:
Elements of the 308th Rifle Division and 2nd Battalion, 37th Guards Division.
FILE LOCATIONS (Unzip the s_DD-ASL_A-The_Guards_Counterattack-CoH_PC.zip file and place the following files in the designated CoH directory)
DIRECTORY: ..\..\Conflict of Heroes Awakening the Bear\Data\Scenarios\AwakeningTheBear\
* The_Guards_Counterattack.scenario
* The_Guards_Counterattack.xml
DIRECTORY:..\..\Conflict of Heroes Awakening the Bear\Data\Maps\
* The_Guards_Counterattack.hexmap
* The_Guards_Counterattack.los
* The_Guards_Counterattack_Detail.png
* The_Guards_Counterattack_height.bmp
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
THE GUARDS COUNTERATTACK - ASL #A
German vs Russian
Stalingrad, Russia
October 6, 1942
Turns: 4
Scenario Size: Small
INTRODUCTION:
This scenario is a conversion of the Advanced Squad Leader boardgame Scenario A (The Guards Counterattack) included as part of Multi-Man Publishing's "Classic Scenario Pack".
SITUATION:
Germans forces defend the perimeter of the Dzerhezinsky Tractor Works from Russian attempts to break through and reinforce their forces trapped inside.
GERMAN FORCES:
Company H, 389th Infantry Regiment.
RUSSIAN FORCES:
Elements of the 308th Rifle Division and 2nd Battalion, 37th Guards Division.
FILE LOCATIONS (Unzip the s_DD-ASL_A-The_Guards_Counterattack-CoH_PC.zip file and place the following files in the designated CoH directory)
DIRECTORY: ..\..\Conflict of Heroes Awakening the Bear\Data\Scenarios\AwakeningTheBear\
* The_Guards_Counterattack.scenario
* The_Guards_Counterattack.xml
DIRECTORY:..\..\Conflict of Heroes Awakening the Bear\Data\Maps\
* The_Guards_Counterattack.hexmap
* The_Guards_Counterattack.los
* The_Guards_Counterattack_Detail.png
* The_Guards_Counterattack_height.bmp
- Attachments
-
- s_DDASL_A..kCoH_PC.zip
- (74.39 KiB) Downloaded 128 times
RE: Another ASL conversion.
Can't wait to take a look at it later tonight. Thanks !!
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
I have all the core ASL modules and some 3rd party stuff so if anyone knows of some good, but small east front (1941-1942) scenarios they would like to see converted to CoH please let me know and I'll see if I have a copy to work off of. Of course, they will need to be using pretty much the same units available in the current CoH PC game.
RE: Another ASL conversion.
Quick work. Downloaded and trying them out.
More options will become available when expansions come down the pipeline.
Good to see another scenario designer at work.
More options will become available when expansions come down the pipeline.
Good to see another scenario designer at work.
When the going gets weird,... the weird turn pro
Hunter S Thompson
https://www.facebook.com/pages/Jamm-wor ... =bookmarks
Hunter S Thompson
https://www.facebook.com/pages/Jamm-wor ... =bookmarks
- Blond_Knight
- Posts: 998
- Joined: Sat May 15, 2004 3:52 am
RE: Another ASL conversion.
Can we get some screenshots?
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Another ASL conversion.
From the German side. I removed the units but the hidden tags remain.
Spoiler alert if playing as Russians.

Spoiler alert if playing as Russians.

- Attachments
-
- COH_Screenshot_004.jpg (183.43 KiB) Viewed 585 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Another ASL conversion.
I with there was a way to flip the camera with a hotkey, right click and drag is slow for me.
From the Russian side.

From the Russian side.

- Attachments
-
- COH_Screenshot_005.jpg (178 KiB) Viewed 588 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Blond_Knight
- Posts: 998
- Joined: Sat May 15, 2004 3:52 am
RE: Another ASL conversion.
Ah that map looks familiar. Sigh, I miss having the will/energy/memory to play ASL.
Thanks Junk.
Thanks Junk.
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
I definitely agree with the benefit of having a hotkey for that. For me, it took continual grabbing and dragging to finally get around to the other side.ORIGINAL: junk2drive
I with there was a way to flip the camera with a hotkey, right click and drag is slow for me.
- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
In hindsight, I should have made the map bigger (i.e. extended it further along the mapboard). I found another small scenario that looks like it would be a good conversion but it requires a little more of the ASL board. Guess I'll be making another copy.
RE: Another ASL conversion.
A hotkey to rotate the map 45 or 90 degrees is a great idea. I've put this on my short list. Any preferences for keys to do this?

- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:
RE: Another ASL conversion.
What about the 1 and 3 keys which would complement the rotating of units in the deployment phase using the 4-9 keys?ORIGINAL: ericbabe
A hotkey to rotate the map 45 or 90 degrees is a great idea. I've put this on my short list. Any preferences for keys to do this?
RE: Another ASL conversion.
1 and 3 sound good to me. I implemented it this afternoon using ALT+Left and ALT+Right, but I could add these keys as well. (Some people play on keyboards that don't have keypads, and I always have to remind myself to include keyboard options that don't use keypad keys. [:)])

- DoubleDeuce
- Posts: 1236
- Joined: Fri Jun 23, 2000 8:00 am
- Location: Crossville, TN
- Contact:




