Getting Incredibly Frustrated -- Cannot Take Kerch

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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aspqrz02
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by aspqrz02 »

Yes, but in the sftypes, Staff get a 50% chance of converting a Kill result to a Retreat, while Infantry do not.

I accept that Support Troops can fight, but they are NOT better at defending than Infantry!

Remove this ridiculous advantage for Staff and level the playing field!

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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Redmarkus5
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Redmarkus5 »

OK, well I agree with that.
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Toby42
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Toby42 »

So what, we're supposed to take a vote and majority rules?
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Redmarkus5
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Redmarkus5 »

ORIGINAL: Treale

So what, we're supposed to take a vote and majority rules?

I don't know :)

However, it's easily modded, so anyone who wants to edit those values can just go ahead and do that... I might take a look at it later.
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Toby42
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Toby42 »

ORIGINAL: redmarkus4

ORIGINAL: Treale

So what, we're supposed to take a vote and majority rules?

I don't know :)

However, it's easily modded, so anyone who wants to edit those values can just go ahead and do that... I might take a look at it later.

I was just being funny! My wife says that I have a weird sense of humor....
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Redmarkus5
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Redmarkus5 »

And my wife says I have none.
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aspqrz02
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by aspqrz02 »

I will probably (unless Vic or someone explains the ... vitalness ... of giving Staff a Kill to Retreat conversion) mod out this special ability for Staff as part of the OOB/TO&E mod I am working in conjunction with Ritterkrieg ...

... so, no need for a vote (and, as redmarkus says, its insanely easy to change oneself!)

Phil
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by bwheatley »

ORIGINAL: aspqrz

Yes, but in the sftypes, Staff get a 50% chance of converting a Kill result to a Retreat, while Infantry do not.

I accept that Support Troops can fight, but they are NOT better at defending than Infantry!

Remove this ridiculous advantage for Staff and level the playing field!

Phil

it's not really an advantage so much as simulating the fact that staff can typically get away in most cases. :)

If the germans were able to blow up the city the city would fall easily i've already done it 2x in Ai games against normal AI.
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by U2 »

ORIGINAL: Vic

them after they have been out of supply for say 2 or 3 rounds.

Best,
Vic

Vic,

The problem is one does not have 2-3 rounds once you reach the city. It takes os much time killing all the soviets west of the city. I'm unable to play Trappenjagd because one HQ and Militia units is blocking the attack of four german divisions with tons of arty and air. I've restarted the campaign twice.... [:(]
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U2
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by U2 »

A thought...

would bombing Kerch from turn 1 down to 0 reduce the amount of supply to the Soviet units holding the front to the west of the city?
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Keunert
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Keunert »

yes it would affect all units that get supply by this port. maybe this is the best solution to win there fast. low supply makes for high casualties.
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U2
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by U2 »

I'll restart and try that strategy [:)]
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Toby42
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Toby42 »

So, how do you bomb a town/port?
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U2
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by U2 »

One soviet HQ standing in the way of 80% of the german 11th in Kerch killing scores and hardly getting touched. Jesus christ...
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by gravyface_ »

ORIGINAL: U2

One soviet HQ standing in the way of 80% of the german 11th in Kerch killing scores and hardly getting touched. Jesus christ...

Have you tried what Vic suggested re: bombing the structure to 0?
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Redmarkus5 »

ORIGINAL: Treale

So, how do you bomb a town/port?

I think you select the hex, then press the 'Z' key and select the attacking units. Now click the Attack button. I'm at work now...
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Toby42
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Toby42 »

ORIGINAL: redmarkus4

ORIGINAL: Treale

So, how do you bomb a town/port?

I think you select the hex, then press the 'Z' key and select the attacking units. Now click the Attack button. I'm at work now...

So if there are units in the hex, there is a chance that the town or port will be damaged also?
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Redmarkus5
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Redmarkus5 »

Yes, I believe that's how it works. You don't select a special 'attack urban' setting or anything like that. At least I haven't found that option yet, if it does exist.
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Keunert
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by Keunert »

every bombing and shelling damages all infrastructure in the hex automatically. you cannot avoid this, nor do you have to push a special command to make this happen.
this should be considered if you plan to use a bridge that is only lightly defended: an airstrike could destroy the bridge you wanted to use.

at least in DC1 levelbombers were more effecting at bridge busting than divebombers. and artillery never or very seldom kills a bridge. i don't know how DC2 handles this. the bridges are less important for the supply flow but i think they are also harder to destroy than in Warsaw to Paris.
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RE: Getting Incredibly Frustrated -- Cannot Take Kerch

Post by balcazrvam »

ntrenchment which makes things alot easier,
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