Getting Incredibly Frustrated -- Cannot Take Kerch
Moderator: Vic
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
Yes, but in the sftypes, Staff get a 50% chance of converting a Kill result to a Retreat, while Infantry do not.
I accept that Support Troops can fight, but they are NOT better at defending than Infantry!
Remove this ridiculous advantage for Staff and level the playing field!
Phil
I accept that Support Troops can fight, but they are NOT better at defending than Infantry!
Remove this ridiculous advantage for Staff and level the playing field!
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au
----------------------------------------------
Email: aspqrz@tpg.com.au
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
OK, well I agree with that.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
So what, we're supposed to take a vote and majority rules?
Tony
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: Treale
So what, we're supposed to take a vote and majority rules?
I don't know
However, it's easily modded, so anyone who wants to edit those values can just go ahead and do that... I might take a look at it later.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: redmarkus4
ORIGINAL: Treale
So what, we're supposed to take a vote and majority rules?
I don't know
However, it's easily modded, so anyone who wants to edit those values can just go ahead and do that... I might take a look at it later.
I was just being funny! My wife says that I have a weird sense of humor....
Tony
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
And my wife says I have none.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
I will probably (unless Vic or someone explains the ... vitalness ... of giving Staff a Kill to Retreat conversion) mod out this special ability for Staff as part of the OOB/TO&E mod I am working in conjunction with Ritterkrieg ...
... so, no need for a vote (and, as redmarkus says, its insanely easy to change oneself!)
Phil
... so, no need for a vote (and, as redmarkus says, its insanely easy to change oneself!)
Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
----------------------------------------------
Email: aspqrz@tpg.com.au
----------------------------------------------
Email: aspqrz@tpg.com.au
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: aspqrz
Yes, but in the sftypes, Staff get a 50% chance of converting a Kill result to a Retreat, while Infantry do not.
I accept that Support Troops can fight, but they are NOT better at defending than Infantry!
Remove this ridiculous advantage for Staff and level the playing field!
Phil
it's not really an advantage so much as simulating the fact that staff can typically get away in most cases.
If the germans were able to blow up the city the city would fall easily i've already done it 2x in Ai games against normal AI.
-Alpha Tester Carrier Force
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
-Beta Tester ATG
- Mod Maintainer (past) for ATG's WAW mod
- Mod Maintainer (past) for ATG's GPW mod
-Beta Tester WITE
-Alpha Tester WITW
-Alpha Tester WITE2
-Alpha Tester Wif
-Beta Tester Command
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: Vic
them after they have been out of supply for say 2 or 3 rounds.
Best,
Vic
Vic,
The problem is one does not have 2-3 rounds once you reach the city. It takes os much time killing all the soviets west of the city. I'm unable to play Trappenjagd because one HQ and Militia units is blocking the attack of four german divisions with tons of arty and air. I've restarted the campaign twice.... [:(]
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
A thought...
would bombing Kerch from turn 1 down to 0 reduce the amount of supply to the Soviet units holding the front to the west of the city?
would bombing Kerch from turn 1 down to 0 reduce the amount of supply to the Soviet units holding the front to the west of the city?
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
yes it would affect all units that get supply by this port. maybe this is the best solution to win there fast. low supply makes for high casualties.
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
I'll restart and try that strategy [:)]
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
One soviet HQ standing in the way of 80% of the german 11th in Kerch killing scores and hardly getting touched. Jesus christ...
-
gravyface_
- Posts: 148
- Joined: Sat Apr 21, 2007 2:25 pm
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: U2
One soviet HQ standing in the way of 80% of the german 11th in Kerch killing scores and hardly getting touched. Jesus christ...
Have you tried what Vic suggested re: bombing the structure to 0?
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: Treale
So, how do you bomb a town/port?
I think you select the hex, then press the 'Z' key and select the attacking units. Now click the Attack button. I'm at work now...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ORIGINAL: redmarkus4
ORIGINAL: Treale
So, how do you bomb a town/port?
I think you select the hex, then press the 'Z' key and select the attacking units. Now click the Attack button. I'm at work now...
So if there are units in the hex, there is a chance that the town or port will be damaged also?
Tony
- Redmarkus5
- Posts: 4454
- Joined: Sat Dec 01, 2007 1:59 pm
- Location: 0.00
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
Yes, I believe that's how it works. You don't select a special 'attack urban' setting or anything like that. At least I haven't found that option yet, if it does exist.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
every bombing and shelling damages all infrastructure in the hex automatically. you cannot avoid this, nor do you have to push a special command to make this happen.
this should be considered if you plan to use a bridge that is only lightly defended: an airstrike could destroy the bridge you wanted to use.
at least in DC1 levelbombers were more effecting at bridge busting than divebombers. and artillery never or very seldom kills a bridge. i don't know how DC2 handles this. the bridges are less important for the supply flow but i think they are also harder to destroy than in Warsaw to Paris.
this should be considered if you plan to use a bridge that is only lightly defended: an airstrike could destroy the bridge you wanted to use.
at least in DC1 levelbombers were more effecting at bridge busting than divebombers. and artillery never or very seldom kills a bridge. i don't know how DC2 handles this. the bridges are less important for the supply flow but i think they are also harder to destroy than in Warsaw to Paris.
-
balcazrvam
- Posts: 9
- Joined: Wed Sep 05, 2012 9:40 am
RE: Getting Incredibly Frustrated -- Cannot Take Kerch
ntrenchment which makes things alot easier,
xnikk MAxz



