A few questions

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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balcazrvam
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RE: A few questions

Post by balcazrvam »

ntrenchment which makes things alot easier,
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Keunert
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RE: A few questions

Post by Keunert »

Fighter Interception:

for the soviet side i will only set them on intercept (75% always) when they have full AP and 100% readiness. Lower AP = lower range (i think so at least) and i have my fighters as far behind the front as possible because Luftwaffe strikes on soviet airstrips are very deadly. 100% readiness means full effectiveness = lower losses. on the first turns soviet fighter units suffer from AP and readiness penalties. this easily leads to horrendous losses when conducting air missions.
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Bonners
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RE: A few questions

Post by Bonners »

ORIGINAL: Keunert

Fighter Interception:

for the soviet side i will only set them on intercept (75% always) when they have full AP and 100% readiness. Lower AP = lower range (i think so at least) and i have my fighters as far behind the front as possible because Luftwaffe strikes on soviet airstrips are very deadly. 100% readiness means full effectiveness = lower losses. on the first turns soviet fighter units suffer from AP and readiness penalties. this easily leads to horrendous losses when conducting air missions.

I also noticed in one of the AARs (I think it was one of yours) that you had a house rule that the Germans could not attack Soviet airbases on turn one. Is that because the airbases are pre set in where they are so the German doesnt have to do any reconnaissance to find them (if they've played the campaign previously and know where they are)? I'm just wondering if there is a halfway house to that rule as the Germans would try and take out the Soviet airbases but would not have been so successful historically because they wouldnt know where they were. Maybe a rule that they have to fly a certain number of reconnaissance missions first?

As for the advice that is useful stuff. In playing the linked scenarios I have not made full use of the Luftwaffe, to the extent that they were struggling by the time of trying to get to Baku. Maybe I should've made a bigger attempt to take out the Red air force in their bases as the AI will not withdraw them like a human player.

Anyway, I'm about to take the plunge and have my first full campaign against the AI. I reckon I may go for Soviets first time around.
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Keunert
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RE: A few questions

Post by Keunert »

you could do a free setup and agree only to change the air unit's position. i once did an opening against the ai with cheating and hitting every base that i could. pretty dvastating for the soviet side.
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stone10
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RE: A few questions

Post by stone10 »

ORIGINAL: Micke II
Play Uranus scenario on the German side it's very hard. It's impossible to keep German positions until mid december in Stalingrad city. Soviet can take the city very early in December which was not the reality. The reason seems that the German are short of supply early December even by organising an air supply bridge. What is the trick to keep Stalingrad at least until the end of December?

Just get out of Stalingrad as soon as possible. There is no way to defend it. You started with 15 prestige and you still have 5 after you lose Stalingrad.
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