A couple of general questions

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
BillWallace
Posts: 6
Joined: Mon Jul 30, 2012 5:12 am

A couple of general questions

Post by BillWallace »

1) Can supply units be used to extend a line infinitely? e.g. if supply radius is 25, and I have a unit 100 mps away from the supply point, with a supply unit 25,50, and 75 mps along the path, will the unit be at full supply?

2) It doesn't matter how far the supply unit is from the supply point correct? If the unit/hex to be supplied is within one supply radius of the unit, it gets the full benefit from the supply unit, and if it is not within one radius is gets no benefit. Correct?

3) What happens to the squads and equipment of withdrawn units? Do they go into the pool? If not, is it wise to disband the units before they withdraw?

User avatar
golden delicious
Posts: 4165
Joined: Tue Sep 05, 2000 8:00 am
Location: London, Surrey, United Kingdom

RE: A couple of general questions

Post by golden delicious »

I don't know the new supply system that intimately, but with unit withdrawals the equipment is removed from the game (it does not count as lost for loss penalty purposes). It would be very bad form to disband units before they withdraw. I'd consider it an exploit. I'm not sure whether the game would run the reconstitution check before they withdraw so you may lose the equipment anyway.

N.B. there are Disband as well as Withdraw events; these do dump the equipment into the pool.
"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."
User avatar
Curtis Lemay
Posts: 15326
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: A couple of general questions

Post by Curtis Lemay »

ORIGINAL: BillWallace

1) Can supply units be used to extend a line infinitely? e.g. if supply radius is 25, and I have a unit 100 mps away from the supply point, with a supply unit 25,50, and 75 mps along the path, will the unit be at full supply?

Supply units do not combine or cooperate with each other. They function independently. All that matters is whether the unit is within a supply radius of the supply unit. So, a unit can receive benefits from no more than one supply unit.
2) It doesn't matter how far the supply unit is from the supply point correct? If the unit/hex to be supplied is within one supply radius of the unit, it gets the full benefit from the supply unit, and if it is not within one radius is gets no benefit. Correct?

That is correct. But note that the nature of the benefit depends upon whether Old Supply or New Supply is in use. Under Old Supply, the supply unit increases hex supply by 25%. Under New Supply, the supply unit shortens the distance to the Supply Point by a Supply Radius.
3) What happens to the squads and equipment of withdrawn units? Do they go into the pool? If not, is it wise to disband the units before they withdraw?

Withdrawn units take their equipment with them. So, yes, it would be beneficial to disband the units just before they are withdrawn - or use them in kamikaze attacks (except for the Loss Penalty effect). But this is correctly considered to be a gamey misuse of those features.
My TOAW web site:

Bob Cross's TOAW Site
BillWallace
Posts: 6
Joined: Mon Jul 30, 2012 5:12 am

RE: A couple of general questions

Post by BillWallace »

Thanks!
BillWallace
Posts: 6
Joined: Mon Jul 30, 2012 5:12 am

RE: A couple of general questions

Post by BillWallace »

More:

In PBEM is there a way to see combat reports for the combats that occur on your opponents turns? Or is the only thing you get the overview playback?

Sometimes I load a PBEM game and it's on the units are hidden setting, which ruins the playback. But the only way I've found to get a good playback is to exit out of that playback, fix the unit setting, save the game as something else, and reload the turn. Is there a better way?

Thanks...
ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

RE: A couple of general questions

Post by ogar »

Bill,

Maybe you could trade sitreps with your PBEM opponent ? That can help add detail to "FORCE 1 attacks hex 158,39" "FORCE 2 defends hex 158,39". If both players agree to trading, that helps, and of course, there's Larry's program for displaying the sitreps in review.

You _might_ be able to run toawlog off PBEM, but I think both players have to agree to this, and even then, I do not if it will work.
BillWallace
Posts: 6
Joined: Mon Jul 30, 2012 5:12 am

RE: A couple of general questions

Post by BillWallace »

ogar thanks,

I'm not looking for something out of the ordinary, or something that my opponent would not have. I just want to make sure that I'm not missing something standard that everyone does that allows them to see the reports. I think it's weird that you see them when you attack but not when you defend. But if that's the way it is then ok.

Post Reply

Return to “Norm Koger's The Operational Art Of War III”