Game crash

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User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

Game crash

Post by krupp_88mm »

I was partway through my turn, when i was trying to find the HQ of one of my units southerfront. And when i clicked it the game would not zoom to the hq.. i may have been in movement mode.. then i exited movement mode by clicking outside the movement area and clicked the hq selection again and teh game crashed giving me this..

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.PlayExtraWindowClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b)
at WindowsApplication1.PlayScreenClass2.HandleMouseClick(Int32 x, Int32 y, Int32 b)
at WindowsApplication1.Form1.Form1_Mousedown(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at WindowsApplication1.ImmoveableForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4971 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.4606.39333
Win32 Version: 1.0.4606.39333
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/CaseBlue.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4977 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4971 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4980 (win7RTMGDR.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
irrKlang.NET
Assembly Version: 1.3.0.0
Win32 Version: 1, 1, 0, 0
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/irrKlang.NET.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///C:/Matrix%20Games/Decisive%20Campaigns%20Case%20Blue/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: Game crash

Post by krupp_88mm »

I am able to reliably reproduce the crash by

1 select a unit
2 hit m for movemode
3 click on the unit's headquarters namefield in the panel to try to select headquarters (nothing happens)
4 exit move mode by clicking outside the movement range
5 clicking on the same unit's headquarters namefield in the panel again
crash
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
User avatar
Vic
Posts: 9711
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Game crash

Post by Vic »

Caught it. Thanks for excellent directions on how to reproduce.
Will be fixed for v1.03.

Best regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
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