Extra Difficulty

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Apheirox
Posts: 147
Joined: Tue Feb 01, 2011 11:09 pm

RE: Extra Difficulty

Post by Apheirox »

He did state a list of races for which it is difficult in the original post. It sounds like a pure racial growth mod so you can likely simply compare the values listed in the Galactopedia with what they were in default DW to see exactly how much he changed it (ie. default Gizurean growth rate is 41%, it will likely read 80% or more once you apply the mod - at least I know the Galactopedia entries fluctuate with race 'change cycles'). Or simply review the downloaded files, of course.

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Reading over in the strategy section I found what I think is an important thread in that it deals with how to win 'as easily as possible', ie. related to the theme of difficulty this thread also deals with. See my comment there: tm.asp?m=3175652&mpage=1&key=&#

My point is that the AI is hampered by taxation, limiting its growth (amongst other things, but the taxation growth penalty is one of the big problems IMO). So while I appreciate the effort behind this thread I think it would be interesting to gather support for a request to CodeForce to balance taxation better in a patch. I believe if taxes worked in a more sensible way (not inflicting such a giant growth penalty for even the slightest amount of taxation) it would provide a great boost to the AI and mods like this would be less necessary. I'd like to see this issue fixed at the 'engine' level - I belive all of us are interested in an AI that is as competitive as possible without cheating as well as a more reasonable taxation model that doesn't penalize one so heavily for not micromanaging it.
jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: Extra Difficulty

Post by jpinard »

ORIGINAL: Apheirox

He did state a list of races for which it is difficult in the original post. It sounds like a pure racial growth mod so you can likely simply compare the values listed in the Galactopedia with what they were in default DW to see exactly how much he changed it (ie. default Gizurean growth rate is 41%, it will likely read 80% or more once you apply the mod - at least I know the Galactopedia entries fluctuate with race 'change cycles'). Or simply review the downloaded files, of course.

*

Reading over in the strategy section I found what I think is an important thread in that it deals with how to win 'as easily as possible', ie. related to the theme of difficulty this thread also deals with. See my comment there: tm.asp?m=3175652&mpage=1&key=&#

My point is that the AI is hampered by taxation, limiting its growth (amongst other things, but the taxation growth penalty is one of the big problems IMO). So while I appreciate the effort behind this thread I think it would be interesting to gather support for a request to CodeForce to balance taxation better in a patch. I believe if taxes worked in a more sensible way (not inflicting such a giant growth penalty for even the slightest amount of taxation) it would provide a great boost to the AI and mods like this would be less necessary. I'd like to see this issue fixed at the 'engine' level - I belive all of us are interested in an AI that is as competitive as possible without cheating as well as a more reasonable taxation model that doesn't penalize one so heavily for not micromanaging it.

Excellent post. Or to make it even easier to code - have the taxation penalty for grwoth be hardcocded as much less for the AI vs. the human. They certainly have trouble making as much money as a human.
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