Empires in the Balance (Treespider's Grand Campaign Mod v2)

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Bomb Loads

Post by treespider »

Making good progress on my bomb pack algorithms...lots of cuberoots....special thanks to JWE and MichaelM for their time and patience. Learned a few nuances that will ease my effort.



Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

Update

Post by treespider »

Update:

Still working on the altered Bombloads, which required testing and consultation with MichaelM concerning some discrepancies in code.

New project added:

Re-evaluation of aircraft ranges. New ranges will be based on an algorithm that accounts for:
- Marshalling Formations while launching
- Bingo/Reserve Fuel Levels
- Fighter use of Max Power while in Combat
- No Load, Internal, & External Load Drag
- Use of Internal versus External DT's.

In addition analysis of carrier launched versus land launched formations will likely see the introduction of a new "class" of Fighter. All fighters that are CV capable will be designated with "-cv" in name. They will have ranges that are substantially less than the corresponding land based version currently in the game. Analysis revealed that the time needed for marshalling and escorting a full strike from a CV was approximately twice that needed for a similarly sized land based strike. As such "-cv" fighters will see shorter available ranges.

Will post some samples later this afternoon.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Update

Post by treespider »

As promised here are some of my "new" aircraft - small, subtle changes:


A6M2-cv
Cruise Spd – 130kn
No DT
Max cruise Range 1010nm = Transfer range 26 hexes
Normal Range 524nm = 7 hexes
Extended Range 605 nm = 8 hexes

With DT ( adds 539 nm to Range)
Max Range 1363nm = Transfer Range 34 hexes
Normal Range w/DT 638 nm = 8 hexes
Extended Range w/DT 845 nm = 11hexes


A6M2
Cruise Spd – 130kn
No DT
Max cruise Range 1010 nm = Transfer range 26 hexes
Normal Range 610 nm = 8 hexes
Extended Range 691 nm = 9 hexes

With DT (adds 539 nm to potential Range)
Max Range 1363 nm = Transfer Range 34 hexes
Normal Range w/DT 738 nm = 9 hexes
Extended Range w/DT 961 nm = 12 hexes

A6M2-Stock
Cruise Spd – 207 mph
No DT
Max cruise Range 860nm = Transfer range 22 hexes
Normal Range 520 nm = 7 hexes
Extended Range 660 nm = 9 hexes

With DT
Max Range 1430nm = Transfer Range 36 hexes
Normal Range w/DT 870 nm = 11 hexes
Extended Range w/DT 1090 nm = 14 hexes


A6M3a
Cruise Spd – 130kn
No DT
Max cruise Range 1110 nm = Transfer range 28 hexes
Normal Range 610 nm = 9 hexes
Extended Range 768 nm = 10 hexes

With DT (adds 539 nm to potential Range but factored for Drag)
Max Range 1451 nm = Transfer Range 36 hexes
Normal Range w/DT 796 nm = 11 hexes
Extended Range w/DT 1028 nm = 13 hexes

F4F-4-cv
Cruise Spd – 160kn
No DT
Max cruise Range 670 nm = Transfer range 17 hexes
Normal Range 255 nm = 3 hexes
Extended Range 355 nm = 4 hexes

With DT (adds 406 nm to potential Range but factored for Drag)
Max Range 946 nm = Transfer Range 24 hexes
Normal Range w/DT 356 nm = 4 hexes
Extended Range w/DT 543 nm = 7 hexes

F4F-4 - Land based
Cruise Spd – 160kn
No DT
Max cruise Range 670 nm = Transfer range 17 hexes
Normal Range 312 nm = 4 hexes
Extended Range 412 nm = 5 hexes

With DT (adds 406 nm to potential Range but factored for Drag)
Max Range 946 nm = Transfer Range 24 hexes
Normal Range w/DT 425 nm = 5 hexes
Extended Range w/DT 624 nm = 8 hexes

F4F-4-stock
Cruise Spd – 160kn
No DT
Max cruise Range 610 nm = Transfer range 16 hexes
Normal Range 380 nm = 5 hexes
Extended Range 470 nm = 6 hexes

With DT
Max Range 940 nm = Transfer Range 24 hexes
Normal Range w/DT 580 nm = 8 hexes
Extended Range w/DT 720 nm = 9 hexes
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Lifer
Posts: 393
Joined: Sun Jun 08, 2003 3:37 am
Location: East Coast, USA

RE: Update

Post by Lifer »

Wow! Looks goods from a non-modder lurking in the modding forum.  What happens to a -cv designated air unit that gets transferred to a land base?
 
Greg
Man does not enter battle to fight, but for victory. He does everything that he can to avoid the first and obtain the second.
Ardant du Picq
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treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: Update

Post by treespider »

ORIGINAL: Lifer

Wow! Looks goods from a non-modder lurking in the modding forum.  What happens to a -cv designated air unit that gets transferred to a land base?

Greg


Unfortunately nothing...however the land based A6M2's won't be CV capable.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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