TOAW III for the computer illiterate

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
Wannabe
Posts: 54
Joined: Thu May 13, 2004 1:47 am
Location: DeKalb, Illinois

TOAW III for the computer illiterate

Post by Wannabe »

I heard TOAW: COW calling me from afar a couple of days ago, and.before I knew it I was working on my "What if Bush went to IraN following 9/11" scenario. Then I remembered I was gonna buy TOAW III before life interrupted. But before I do:

1. I understand I have the same database COW had. I need Strykers and BSFVs and so on. How hard is it for a guy that can't deal with anything other than a GUI to create new units/ modify the old ones?

2. Do signal or MI icons do anything?

3. Is there any terrain that would serve as the Dasht-e Kvir?

Thanks!
We sure liberated the hell outta this place.
-Unknown WWII American GI
User avatar
76mm
Posts: 4768
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: TOAW III for the computer illiterate

Post by 76mm »

I can only answer the first question and part of the third:

It is easy to add equipment using the equipment editor (download here: http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm), but of course you will have to determine which values to plug in.

I think the terrain is the same in COW as in TOAW III. According to Wikipedia, the Dasht e-Kavir looks like this: The desert soil is covered with sand and pebbles; there are marshes, lakes and wadis. The marshes, lakes and wadis are available terrain types, but the desert itself could be trickier. There are clear, sand, and dune terrain types, but none of these might really be appropriate for a hard, flat, desert (if that is what the Dasht-e Kavir is).
User avatar
PirateJock
Posts: 469
Joined: Thu Sep 14, 2006 8:59 pm
Location: North West, UK

RE: TOAW III for the computer illiterate

Post by PirateJock »

As this is for the computer illiterate [;)] and so the 404 page message doesn't put people off, the equipment editor link needs editing to http://homepage.ntlworld.com/a.edmiston/toaweqpedit.htm
Combat Command Matrix Edition Company, The Forgotten Few
Post Reply

Return to “Norm Koger's The Operational Art Of War III”