Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Michael - just in case it's not as you intended - 1117e shows up on the top left window bar as "(1.7.11.17)". In other words, no "e".
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
What am I doing wrong guys. I DL'd the patch. Then installed, it stated that I installed it correctly. Now when I open up the game menu it still says r9 instead of the 17e. What am I missing?
never mind figured it out
never mind figured it out
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Attemted to be funny, ended up stupid. Edited. [8|]
disregard.
disregard.

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I just started a new game under this patch and are playing the allies v the AI and have noticed something strange with regards to allied task force movement rates. I think that my task forces are either moving faster or teleporting. For example a TF with damaged BB's (slowest 12 knots) took only about 15 days to reach thcanal from Pearl, in previous patches this seemed to take longer.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: DOCUP
What am I doing wrong guys. I DL'd the patch. Then installed, it stated that I installed it correctly. Now when I open up the game menu it still says r9 instead of the 17e. What am I missing?
never mind figured it out
wrong shortcut maybe?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: Omat
Hello
Is this normal?
P.S.: I mean position of the button.
![]()
I've also noticed a similar thing on the land units display & especially major hq units. In the land units display screen you have the display land units of the same command button a little higher just like the above image but when you're in a major command hq you have that button shown twice & it displays the same thing regardless of which button you use. Minor bug as it's more of a display issue than anything else since it doesn't seem to crash/corrupt anything, so far anyway.
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: DOCUP
What am I doing wrong guys. I DL'd the patch. Then installed, it stated that I installed it correctly. Now when I open up the game menu it still says r9 instead of the 17e. What am I missing?
You need to use *.exe from beta2 folder. Installer should create new shortcut on desktop.
remember only to copy switches from old exe if you using any
"Only the Dead Have Seen the End of War"
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
hi michaelm,
thanks for the latest batch of improvements, it was cool to discover your new release on my birthday, great timing!
i like the change that allows an LCU to retain a portion of its planning %age when changing Targets, based on its Experience (item 'Changed #9', pg.6 in whatsnew1117beta.pdf).
but i think there's a prob - i changed a unit's target w/ Set Future Objective, & it kept 25% planning for the new target. then i tagged the Set All button, but the others in the hex all reset to 0, they didn't get any credit for their exp, even though most of them had the same exp as the unit i'd just changed (i'm using 1117d).
thanks for the latest batch of improvements, it was cool to discover your new release on my birthday, great timing!
i like the change that allows an LCU to retain a portion of its planning %age when changing Targets, based on its Experience (item 'Changed #9', pg.6 in whatsnew1117beta.pdf).
but i think there's a prob - i changed a unit's target w/ Set Future Objective, & it kept 25% planning for the new target. then i tagged the Set All button, but the others in the hex all reset to 0, they didn't get any credit for their exp, even though most of them had the same exp as the unit i'd just changed (i'm using 1117d).
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Probably this is triggered by some kind of dice roll. IF you are unlucky you need start from zero. Are try to change them manually one by one?ORIGINAL: jmalter
hi michaelm,
thanks for the latest batch of improvements, it was cool to discover your new release on my birthday, great timing!
i like the change that allows an LCU to retain a portion of its planning %age when changing Targets, based on its Experience (item 'Changed #9', pg.6 in whatsnew1117beta.pdf).
but i think there's a prob - i changed a unit's target w/ Set Future Objective, & it kept 25% planning for the new target. then i tagged the Set All button, but the others in the hex all reset to 0, they didn't get any credit for their exp, even though most of them had the same exp as the unit i'd just changed (i'm using 1117d).
PS
This is nice future. My only worries are dose that will not speed up allied offensive in late war. They will be able to change to new targets much faster.
koniu
"Only the Dead Have Seen the End of War"
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
It is suppose to be a 50-50 thing on how much is preserved. Looks like I missed something.ORIGINAL: koniu
Probably this is triggered by some kind of dice roll. IF you are unlucky you need start from zero. Are try to change them manually one by one?ORIGINAL: jmalter
hi michaelm,
thanks for the latest batch of improvements, it was cool to discover your new release on my birthday, great timing!
i like the change that allows an LCU to retain a portion of its planning %age when changing Targets, based on its Experience (item 'Changed #9', pg.6 in whatsnew1117beta.pdf).
but i think there's a prob - i changed a unit's target w/ Set Future Objective, & it kept 25% planning for the new target. then i tagged the Set All button, but the others in the hex all reset to 0, they didn't get any credit for their exp, even though most of them had the same exp as the unit i'd just changed (i'm using 1117d).
PS
This is nice future. My only worries are dose that will not speed up allied offensive in late war. They will be able to change to new targets much faster.
koniu
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
quickie, can we use the beta with dababes?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
It's worked alright in my game with Treespider.
We're using DBB-C.
Ed-
We're using DBB-C.
Ed-

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: zuluhour
quickie, can we use the beta with dababes?
Started new DaBabesLite game yesterday vs AI and using it in my ongoing DBB-A game with no problems in either.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
That is good news as I am preparing for DaBabes A game. My properties reed Beta 1117 with no letters following ( took from post #1) this should have it all to date?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
YAHOO! and Thank You michaelm.
But yes, I'm one of those players that's never satisfied.
Any chance you could add a bombload for ASW to the list below. Being able to drop depth charges would be nice.
Clarification to weapon filters for aircraft:
PM_NAVAL_ATTACK 2 // used for naval attacks
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
PM_LAND_ATTACK 8 // used for land (ground) attack
PM_PORT_ATTACK 16 // used for port attack
PM_AF_ATTACK 32 // used for AF attack
Thanks again
But yes, I'm one of those players that's never satisfied.
Any chance you could add a bombload for ASW to the list below. Being able to drop depth charges would be nice.
Clarification to weapon filters for aircraft:
PM_NAVAL_ATTACK 2 // used for naval attacks
PM_NAVAL_ATTACK2 4 // alternate for naval attack (like torp replacement)
PM_LAND_ATTACK 8 // used for land (ground) attack
PM_PORT_ATTACK 16 // used for port attack
PM_AF_ATTACK 32 // used for AF attack
Thanks again

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
One of the devs asked same question. At the moment that is too complicated, as ASW happens outside of the normal mission load. But I will keep it in mind.
Had another look at this and it is possible. Note that for ASW and Naval Search, the extended load is used regardless.
Had another look at this and it is possible. Note that for ASW and Naval Search, the extended load is used regardless.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
First, many thanks for the ongoing support, michaelm!
I think there is a bug in the last update. If i you use "set all" for a new target, the first unit is randomized, but all others set to the new target without any loss of prep. points.
I think there is a bug in the last update. If i you use "set all" for a new target, the first unit is randomized, but all others set to the new target without any loss of prep. points.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Are you using the version dated 29 September? That is the one that had that fixed.ORIGINAL: Banzan
First, many thanks for the ongoing support, michaelm!
I think there is a bug in the last update. If i you use "set all" for a new target, the first unit is randomized, but all others set to the new target without any loss of prep. points.
Never mind. I have found an error there.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: Banzan
First, many thanks for the ongoing support, michaelm!
I think there is a bug in the last update. If i you use "set all" for a new target, the first unit is randomized, but all others set to the new target without any loss of prep. points.
Thanks
Fixed
30/09/12: 1117g - Corrected error from 'f' in regard to Set All.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Thanks for great ongoing support Michael!
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Pax