Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Atts
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RE: Master Wishlist Thread

Post by Atts »

I think this would be a great feature, but maybe on a wider scale including Kaltors and Slugs?
Sithuk
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RE: Master Wishlist Thread

Post by Sithuk »

ORIGINAL: icedude94

I would like the option of semi-automating troop recruitment just like we can with ship designs.

I want to be able to set a minimum number of troops and a maximum number either on a per planet basis(from the planets summary screen)and/or a global setting from the empire policy window where I can set default troop garrison levels on a population basis.

With that, we can have troop transports obey those minimum and maximum rules so that transports will not pick up troops that would reduce a planet below its minimum garrison. It will only pick up the excess troops and the maximum limit will stop the AI from over recruiting and draining your budget.

Another idea, being able to flag certain battalions in the troop summary screen as like "invasion force only" so that troop transports will prioritize picking these troops up first because they are more experienced, of a certain racial type, etc. Maybe there's the possibility of assigning troops to specific transport fleets?

So the troop transports, when given the general order to just load available troops from nearby colonies will first take the ones flagged for invasion force, then take the excess units trained up on planets.

Furthermore, another great thing to add to this is that automated troop transports will move troops from worlds who have more than their minimum number of troops, to worlds that have below the minimum.


Agree with all of icedude's points. Also, make it automatic for the invading troop general to return to the troop transport he invaded from. We should be able to base a troop general at a troop transport in the same way as fleet admirals can base at fleets. Then make it automatic for them to transfer back to the TT after the invasion.
Volcano
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RE: Master Wishlist Thread

Post by Volcano »

I had an interesting idea to improve further the diplomatic and military aspects of the game. In the galaxy there are many treasures but there are also dangerous things, such as the World Annihilator or the Beacon of Shaktur. For some people it may be useful to have the ability to create forbidden zones in the places where we find valuable or dangerous things, out of the player's influence zone, to prevent other factions to get there. A forbidden zone would be maintained by military ships and work similarly to a blockade, whereas it would apply to an entire solar system, a gas cloud, etc. not only to a single planet.

Of course this would come at the price of a slight reputation loss, as many factions would not be pleased to see that.
Do not awake the dormant volcano...
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feelotraveller
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RE: Master Wishlist Thread

Post by feelotraveller »

I wish for a text notes window (i.e. notepad) accessible from the main map with one click.
 
Currently I run notepad from outside the game and alt-tab to it frequently to add the systems which are named but not fully explored.  I also note things here like monsters, asteroids in unexpected places, specials, unexplored ruins, etc.  It can be cumbersome to always be alt-tabbing.  I know that various other players like to make external notes on different things.
 
I'm not a programmer but envisage that this should be something which is very easy to implement.
Bingeling
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RE: Master Wishlist Thread

Post by Bingeling »

A second monitor is nice for note keeping. You can also browse the forum while the time advances during quiet periods [8D]

Map/object markers would be more useful. The player can use them for debris fields, kaltor swarms. The place you fled from that silvermist...

It would be nice if the galaxy map had different categories for "visited systems" - you have a rough idea of its layouts, you have been there, and "explored system", you have resource info for every object in the system, and have explored every ruin.

If this is available one would really want to see both sides, though. Flag. Explored systems. Unexplored system. Visited system. Unvisited (eh) systems... There are really 3 relevant states "not visited", "partly explored", "fully explored".

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feelotraveller
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RE: Master Wishlist Thread

Post by feelotraveller »

It would be nice to have a second monitor... actually it would be nice to have a computer which was not borderline in performance so that being on the internet whilst the game was loaded was a realistic option.  I guess someone will have to buy one, sometime.  [8|]
 
I have previously suggested colour coding systems for fully explored, other options could be other colours... but this I think is a more complex endeavour than enabling a text window within the game.  Also while perhaps being less flashy and convenient the text window is in the end more flexible.
 
But I would not be unhappy if we ended up with both.  [:)]
Bingeling
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RE: Master Wishlist Thread

Post by Bingeling »

I don't think a text window is that simple, and giving options for showing the 3 states of exploration in the galaxy map could be from rather simple to a major pain, depending on what kind of data is stored and how it is organized.

An object marker system should be somewhat feasible, even if storing a minor text string. It could have visibility like fleets, and not interfere with the game.
Bingeling
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RE: Master Wishlist Thread

Post by Bingeling »

It has probably been mentioned a few times before (at least by me), but...

Please have the AI research and design pick its technologies. Have a plan with what reactor, what engine, what weapons are to be used. Research them, make designs with them.

I have played a bit on normal speed tonight, and the research is fast. Yes, we boskara upgrade our racial weapon. And improve on maxos blasters. And research rail guns. And research and equip phasers.
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Harrs
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RE: Master Wishlist Thread

Post by Harrs »

Rotating planets with day and night side :)
Make this game harder!
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Noble713
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RE: Master Wishlist Thread

Post by Noble713 »

Some copypasta from another thread at the request of a forumite:
This touches on my perennial gripe about automation: escorting and patrolling. All it does is burn fuel for no reason and make Energy Collectors on ships near-useless. The Patrol order should be replaced with a Defend order, where instead of flying in circles around a planet the ship just sits next to it in the gravity well.

If the object being defended comes under attack, the ship powers up and sorties out to destroy the invader, then returns to the planet/station and powers down again. This would incur massive fuel savings across the empire with no real loss in effectiveness.
Bingeling
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RE: Master Wishlist Thread

Post by Bingeling »

Which would be like a defend order for fleet (with minimal range), and guided by system attack stance. It would work great.
S4ftl4den
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RE: Master Wishlist Thread

Post by S4ftl4den »

Please do add the option to play this game in multiplayer. Just make the time always run...who cares. I know at least 5 people who would buy this games instant if it had multiplayer and I guess there are many more.
Me and my friends we just love complexion in games but we don't want to play alone so we are doomed to play Sins and Endless Space but those lack the complexion we desire. So please consider this options, it would definetly get you some sales too.

mfg (best regards)
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Shark7
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RE: Master Wishlist Thread

Post by Shark7 »

Ability to capture ships:

You would need a special component on board ships called the 'boarding party'. You also need to ability to disable a ship (Ion Cannons), and once shields are out you can dock with and utilize the boarding party to take control of the vessel. All pirate ships should have this ability, its sort of the point of piracy. [;)]
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Modest
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RE: Master Wishlist Thread

Post by Modest »

When You have democracy or republic I would like to have elections taking places in exacly formulated periods of time (let's say each four eyars for democracy, six for republic). And I would like to be able to check when exacly to the day will take place elections, and when the results will be reveled (if it will not be the same day as elections). Of course current Leader may be reelected. In such situation I should be imformed that there were elections and my currend Leader is still holding his office.
Moreover - I would like characters which are curently a Leader to have second function which is inactive as long as this character is a Leader. When he looses elections he changes from leader into that secondary charakter function. Example - I have a Leader which is also an Ambassador as his second function. When he looses his office he became active as Ambassador. Ideally he should be able to participate in next elections and have possibility to became again a Leader. Doesn't work if a Leader is dismmis by player, or is changed not in a peacefull way. In such situations he simply disapeear.

In a monarchy I would like to see at some point Monarch having a child (or childrens) which became a new character for my empire. I would like to know which one is Monarch's heir, and I would like to heir take office afther current Monarch die. If actual heir is dead before Monarch, than the oldest living become a new heir.


Also it would be nice to have changed Leaders title for more fitting for each goverments. For example - King under Monarchy, Presidend under Democracy and Republic and so...
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Harrs
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RE: Master Wishlist Thread

Post by Harrs »

Erik how much of this thread have you read in the last month?
Make this game harder!
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tjhkkr
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RE: Master Wishlist Thread

Post by tjhkkr »

With the various missions available within DW, one of them that would be cool is the chance to bribe an enemy agent -- but then, you might have to add a loyalty attribute to the character file...
Still, it would be cool...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Darkspire
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RE: Master Wishlist Thread

Post by Darkspire »

ORIGINAL: Harrs

Erik how much of this thread have you read in the last month?

Clever


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ehsumrell1
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RE: Master Wishlist Thread

Post by ehsumrell1 »

ORIGINAL: Darkspire

ORIGINAL: Harrs

Erik how much of this thread have you read in the last month?

Clever


Darkspire

I wonder if anyone remembers that MOST of the new additions for the Legends expansion that Elliot and Erik inserted came from the Master Wishlist...
(Just in case the above couple of posts were meant to be sarcastic. [8D])
Shields are useless in "The Briar Patch"...
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Data
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RE: Master Wishlist Thread

Post by Data »

Don't worry, old timers do remember it...I also remember how impatient we used to be [:)]
Also for the sake of remembrance, there is only one main developer for this game and he really does a great job for the amount of time he must have for it all. A beautifully indie project, like FTL now for example proves it.
And Elliot is far more advanced with DW at this point, I'm still surprised by the guy....and by the hardworking die hards that help him like Ed, Woodman, Erik and many others [&o]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Darkspire
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RE: Master Wishlist Thread

Post by Darkspire »

Just in case the above couple of posts were meant to be sarcastic.

Not really, just love mental mousetraps [:D]

And yes I have been banging about on here for the last few years so I do realise the community help and the fact that Codeforce are a one man show.
If it wasnt for the die hard 'beardys' on here DW would have died ages ago with the way the game runs.

Darkspire
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