Tool: Message Reader

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mikkey
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RE: Tool: Message Reader

Post by mikkey »

Excellent tool, thank you Creeper!
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cohimbra
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RE: Tool: Message Reader

Post by cohimbra »

ORIGINAL: mikkey

Excellent tool, thank you Creeper!

+1

I'm downloading...
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ClaudeJ
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RE: Tool: Message Reader

Post by ClaudeJ »

Awesome tool Creeper!
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, NVIDIA GeForce GTX 1650 4 Go, Windows 10 64bits, 32 GB RAM, Regional settings = French, Belgium
(Previously known as JanMasters0n)
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terry1040
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RE: Tool: Message Reader

Post by terry1040 »

Creeper, you're the man!!!!

My 2 tiny request would be:

1) On the Message Screen, I would love to be able to filter by the beginning of the message string.
This would allow me to select all results from a specific squadron.
See attached Picture below.
There I would like to see only the messages created by 's2/1.(F)/121'.
Of course this is most useful if I then sort it by Message number (column 1).

2) Can we please print the info as well?
I know there is a CSV-Export and then, but it would so nice to just click on print within your tool. :-)

Thanks again for your nice tool.

Terry

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terry1040
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RE: Tool: Message Reader

Post by terry1040 »

In a perfect world, it would look like this. But the filter seems to be rather difficult as it would require some intelligence of its own.


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cohimbra
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RE: Tool: Message Reader

Post by cohimbra »

Hi Creeper, there's a way to include the end turn messages (ex. '326
squadron upgrade to Bf 109G-6' or '*** factory moved to ***') in your
tool?
Thanks for your great job.
Creeper
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RE: Tool: Message Reader

Post by Creeper »

Hi guys, I'm sorry to say that I currently have no free time to improve
this tool any further (working on another project).
But as soon as possible I will try to add things you mentioned here.
Best regards,
Creeper

Texeiro
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RE: Tool: Message Reader

Post by Texeiro »

great work Creeper!!! Thanks a lot!!!
BTW, is posible to have the map to include in the game directly?
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KenchiSulla
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RE: Tool: Message Reader

Post by KenchiSulla »

Nice tool creeper!
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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CarnageINC
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RE: Tool: Message Reader

Post by CarnageINC »

I'll have to check this out, thanks for the effort put forth sir![;)]
TaggedYa
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RE: Tool: Message Reader

Post by TaggedYa »

Two things. The rapidshare link is not working now. And could you see yourself clear to include the source?

Curt
TaggedYa

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BIG ERN
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RE: Tool: Message Reader

Post by BIG ERN »

I am a newbie to this game playing my first PBEM as axis. so a couple of questions.

1]So far whenever my nightfighters M410, Ju88 etc go up they are slaughtered. As they are listed there must be a use for them..how do I use them. Against bombers only?
2] It seems thatI am unable to intecept raid s once they have bombed, is that true?
3] Are escorting fighters limited by fuel/ammo? ie. If I intercept them on the way to Germany will they have to turn back after combat therefore leavinbgthe bombers exposed.

Any help will be appreciated.
TaggedYa
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RE: Tool: Message Reader

Post by TaggedYa »

ORIGINAL: BIG ERN

I am a newbie to this game playing my first PBEM as axis. so a couple of questions.

1]So far whenever my nightfighters M410, Ju88 etc go up they are slaughtered. As they are listed there must be a use for them..how do I use them. Against bombers only?
Ok, first the ME 410 is a day fighter. It is a twin engine bomber destroyer that maneuvers like a cow on ice. Are we talking about day or night?

2] It seems thatI am unable to intecept raid s once they have bombed, is that true?
No. After they hit the target is a very good time to hit a raid and the only effective time to hit Tiffy raids.
3] Are escorting fighters limited by fuel/ammo? ie. If I intercept them on the way to Germany will they have to turn back after combat therefore leavinbgthe bombers exposed.
Yes. The way you use the bomber destroyers is to use your 109Gs and FW190s to peel off the escorts then attack the main raid with them.
Any help will be appreciated.

I will be happy to discuss things with you but this is not the place. This is the mod forum and this is a tread about a game tool. Go to the general discussion forum and start a thread for a tactics discussion. Post your questions (one or two to a post :-) ) and I will try to answer them.


TaggedYa

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cohimbra
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RE: Tool: Message Reader

Post by cohimbra »

ORIGINAL: TaggedYa
The rapidshare link is not working now.

See the post #20 and click on (1.04). I've try and work
TaggedYa
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RE: Tool: Message Reader

Post by TaggedYa »

ORIGINAL: cohimbra

ORIGINAL: TaggedYa
The rapidshare link is not working now.

See the post #20 and click on (1.04). I've try and work
That one worked Thanks. I gave up to soon. :-(

Now if we can just talk him into sharing the source.
TaggedYa

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Creeper
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RE: Tool: Message Reader

Post by Creeper »

ORIGINAL: TaggedYa

Two things. The rapidshare link is not working now. And could you see yourself clear to include the source?

Curt
Two things. The rapidshare link is not working now. And could you see yourself clear to include the source?

Curt

Hi Curt,

I would have no problem to publish the source code, but I don't want to run in trouble
if I do so. You know, this tool is able to read savegame files and to show all mission
targets etc...
So everybody would be able to see what raids his opponent player has planned.
In a pbem game that would be fatal. [:-]
Also I assume that Harley don't want that...
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harley
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RE: Tool: Message Reader

Post by harley »

ORIGINAL: Creeper


I would have no problem to publish the source code, but I don't want to run in trouble
if I do so. You know, this tool is able to read savegame files and to show all mission
targets etc...
So everybody would be able to see what raids his opponent player has planned.
In a pbem game that would be fatal. [:-]
Also I assume that Harley don't want that...

Exactly...

My first tool was a basic editor for Talonsoft's Twelve O'Clock High: Bombing the Reich, and I came up with the same limitations. I just made a flag to detect PBEM games and not allow them to open.
gigiddy gigiddy gig-i-ddy
TaggedYa
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RE: Tool: Message Reader

Post by TaggedYa »

ORIGINAL: harley

ORIGINAL: Creeper


I would have no problem to publish the source code, but I don't want to run in trouble
if I do so. You know, this tool is able to read savegame files and to show all mission
targets etc...
So everybody would be able to see what raids his opponent player has planned.
In a pbem game that would be fatal. [:-]
Also I assume that Harley don't want that...

Exactly...

My first tool was a basic editor for Talonsoft's Twelve O'Clock High: Bombing the Reich, and I came up with the same limitations. I just made a flag to detect PBEM games and not allow them to open.

Harley

The problem I am looking at is how to keep a hex edit, or mem reader from misusing info loaded by a german production tool. Even if it is an info only tool it would be possible to edit or read other info than what should be available to the player. The only thing I have come up with is public key crypto with the data kept encrypted in memory. I will have to learn a lot to make that work and probably will leave security holes anyway. Did you look at any deeper anti cheat stuff when you were doing the first upgrade?

Curt
TaggedYa

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warshipbuilder
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RE: Tool: Message Reader

Post by warshipbuilder »

Hi,

Can some one please re-up the message tool or email me a copy please? Thanks.
warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
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warshipbuilder
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RE: Tool: Message Reader

Post by warshipbuilder »

Hi,

I now have version 1.01, could somebody please pass along 1.04. Thanks.

Thanks to Creeper for fixing the link.
warshipbuilder

Any ship can be a minesweeper, once.
ED/BTR Ressurection Project
https://www.bombercommandmuseumarchives.ca/
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