Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- RogerJNeilson
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
PLEASE IGNORE>
Ok got the version I needed.
We seem to now be on the g version of the new patch but my opponent has upgraded only to the f version. Can anyone let me have the f version or is it ok if I use the g version?
Roger
Ok got the version I needed.
We seem to now be on the g version of the new patch but my opponent has upgraded only to the f version. Can anyone let me have the f version or is it ok if I use the g version?
Roger
An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
In 1117e.
The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.

The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.

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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I was going to ask about ASW also but was beaten to it.
How do you specify what weapons are used? Are they tied to the aircrafts attacking attitude? Examples, for naval attack if you wanted to use rockets do you have to specify a low altitude attack like below 6,000ft or is it 100 ft like strafing? Port attacks if I wanted to use mines do you specify a low altitude attack? Parafrags, incendiaries and or rockets for airfields.
The SB2C Helldiver. Can it be made torpedo capable in the editor?
How do you specify what weapons are used? Are they tied to the aircrafts attacking attitude? Examples, for naval attack if you wanted to use rockets do you have to specify a low altitude attack like below 6,000ft or is it 100 ft like strafing? Port attacks if I wanted to use mines do you specify a low altitude attack? Parafrags, incendiaries and or rockets for airfields.
The SB2C Helldiver. Can it be made torpedo capable in the editor?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: packerpete
I was going to ask about ASW also but was beaten to it.
How do you specify what weapons are used? Are they tied to the aircrafts attacking attitude? Examples, for naval attack if you wanted to use rockets do you have to specify a low altitude attack like below 6,000ft or is it 100 ft like strafing? Port attacks if I wanted to use mines do you specify a low altitude attack? Parafrags, incendiaries and or rockets for airfields.
The SB2C Helldiver. Can it be made torpedo capable in the editor?
AFAIK, ASW attacks (as well as attacks during Naval Search) use ordnance set for Extended range (which makes sense, you don't carry full arsenal when patrolling).
IIRC, one of the British planes is both Dive & Torpedo Bomber..might been Barracuda. So if you check it in editor and edit Helldiver similarly, you could make Helldiver torpedo-capable.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: witpqs
In 1117e.
The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.
![]()
The button will only show IF the game was started with the option Replacement/upgrade ON. This option allows player to correct situation where game started with option ON by mistake.
13. Added option on group and LCU reinforcement screen to turn off replacements
Michael
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Thanks Sardaukar. I was just thinking of a way to use depth charges on ASW instead of 500 lb bombs. As far as the Helldiver goes I think there might some conciderable debate about the ability of this aircraft to carry a torp because AFIAK it was never done operationally.
Any thoughts about the other alternate weapons perameters/useage I outlined above?
Any thoughts about the other alternate weapons perameters/useage I outlined above?
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 1 October 2012
Updated installer that corrects alternate torpedo load when torpedo supply is not available.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Ah - didn't realize it would only show if...ORIGINAL: michaelm
ORIGINAL: witpqs
In 1117e.
The pic is from the Ground Reinforcements screen but the same issue exists on the Group Reinforcements screen. Basically, the label is there but the button is missing to turn off replacements.
![]()
The button will only show IF the game was started with the option Replacement/upgrade ON. This option allows player to correct situation where game started with option ON by mistake.
13. Added option on group and LCU reinforcement screen to turn off replacements
Thanks!
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Will update the official 'WhatsNew/readme' to bit a bit more clear.
13. Added option on group and LCU reinforcement screen to turn off replacements if game originally started with global replacements ON
13. Added option on group and LCU reinforcement screen to turn off replacements if game originally started with global replacements ON
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Oh, heck, it was good enough. Thanks double then! [8D][8D]ORIGINAL: michaelm
Will update the official 'WhatsNew/readme' to bit a bit more clear.
13. Added option on group and LCU reinforcement screen to turn off replacements if game originally started with global replacements ON
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
well i was gonna say "t'ain't nothin' better than a new michaelm beta download posted in the tech-thread".
but there is something better - it's his ability to provide near-instantaneous solutions in response to bugh-reports.
yay michaelm!
but there is something better - it's his ability to provide near-instantaneous solutions in response to bugh-reports.
yay michaelm!
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 01 October 2012
1117h Treating planes under maintenance as Reserves when calculating planes on ship if group is at maximum size
This will only help where group size is at or higher than max size.
It is always useful to let a CV group settle down in size after taking replacement/upgrade/re-size. Any excessive planes on board should be placed in reserve or off-loaded.
This will only help where group size is at or higher than max size.
It is always useful to let a CV group settle down in size after taking replacement/upgrade/re-size. Any excessive planes on board should be placed in reserve or off-loaded.
Michael
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 01 October 2012
ORIGINAL: michaelm
1117h Treating planes under maintenance as Reserves when calculating planes on ship if group is at maximum size
This will only help where group size is at or higher than max size.
It is always useful to let a CV group settle down in size after taking replacement/upgrade/re-size. Any excessive planes on board should be placed in reserve or off-loaded.
Reserve a/c problem Moved from general
Still cannot load reserves onto a CV after pach h. I moved a different CV to Truk that had reserves loaded in Japan I can unload them but not reload.
My CVs in Balikpapan have the same problem none have reloaded in the last 7 days.
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- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
It is fixed in next build 1118. Was waiting till next day in case of any other things
Installer updated
Installer updated
Michael
- LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
I no longer see the supply draw caps in the base screen. I have put supply caps across the map in my personal mod and they show up under the official 108r9, but not in 1118. [&:]
Apart from that - love it!
Apart from that - love it!
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
That hasn't changed. Save??
Michael
- LargeSlowTarget
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
Double-checked - 108r9 says in base screen "supply(max draw XYZ):", 1118 just says "supply:"
All other changes in my mod seem ok.
All other changes in my mod seem ok.
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
ORIGINAL: michaelm
It is fixed in next build 1118. Was waiting till next day in case of any other things
Installer updated
OK
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1118 updated 02 October 2012
Old code to clear out 'max draw' has been triggered. Will un-trigger it.
Michael
- LargeSlowTarget
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