Now, it seems all works perfectly. My take on historical KATE bombload:
Naval/port - torpedo (there was newer type introduced in early 1942, with brass parts exchanged for steel, so it carries 2 types, but only one is active), exchanged sometimes for 800 kg bomb (that is automatic) against port, or 2x250 kg SAP bombs (now, I am not sure Japan began war with ANY SAP bomb - except 800kg), when no torpedo is available
1x250kg+6x60kg bombs for
ground/airfield attacks
2x250kg GP bombs (they have better effect, and there are no armor on submarines) for
ASW warfare. TMJ SRT S-24 mentions, that KATEs used normal bombs during ASW duty.
All slots taken.
ORIGINAL: oldman45
Can somebody post their take on what a air dropped DC would look like in the editor?
It seems the main difference between bomb, and ASW device is RANGE, which represent maximum depth, where charge can explode. So changing any bomb into ASW type, and adding some range should be enough (if air ASW even uses depth).
I have somewhere specification for Allied air DC - it had weight of 350 lb, and 70% of it was explosive.
ORIGINAL: Shark7
Now all I need to figure out is how to accurately model incendiaries. [:)]
I'm thinking if I give them a low penetration/anti-armor, but high effect/soft attack it might do the trick, what would you guys suggest?
Since it can be used only against cities, secondary parameters are not important, as this attack do not target anything else (although port attack sometimes target city instead). I was thinking more about increasing number of bombs, to achieve more hits, although I am not sure if bomb size is not more important for creating fires. Maybe putting 2000-4000 lb there?
