Manual Download

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Missouri_Rebel
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RE: Manual Download

Post by Missouri_Rebel »

ORIGINAL: warspite1
I can ask Patrice to let you have one - any requests?


Let me take a look at the counters and find one. Thanks, even if you can't do so.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by warspite1 »

ORIGINAL: Missouri_Rebel

I would assume the U.K has to be one of the harder countries to play. Them and maybe Japan.

1) Which country would be the easiest to play as? I would also assume Russia early on as long as the player discovers how to slow the Germans thrust just enough.

2)I guess a noob such as myself should stay away from any global game if there are only a couple of players. Are there a good mix of 2 nation scenarios that would be easiest to begin at?

3) (and most important at this juncture) What are the suggestions for learning the system? How would you direct a potential newcomer?

Read the rules front to back? Concentrate on a certain set of rules? Start with ____ section? Read this article_________? Buy the boardgame to use their examples on map? Use VASSAL?

Please be specific.

I think I might have CWiF on some hard drive. Would you suggest trying to use that as a player aid?

Again,
thanks from a future opponent.

mo reb
warspite1

mo reb, I only ever played the 1939 Campaign game - both maps. I am a "big picture" kind of animal so that was the only possibility for me. A mate and I just went straight in - one side playing the Axis and one the Allies. The great thing about that is that whichever side you are on, you get to play with a great navy - USN/RN or IJN - and a huge army Germany or the Soviets.

The early days were full of mistakes from either side, but we got there eventually!

If you are learning solo, then I think it makes sense to play Guadalcanal and Lebensraum to get a hang of the naval and land rules respectively before taking on the whole war. You can do this with MWIF. I defo think you need to be playing out the scenarios - either using the board game or ultimately the computer - rather than trying to take the rules in just from the book.

I never played CWIF - from what I could tell it was quite different to WIF (whereas MWIF is designed to be a faithful reproduction of the board game (with one or two differences) - but I'm sure others can assist there.

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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warspite1
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RE: Manual Download

Post by warspite1 »

ORIGINAL: paulderynck

ORIGINAL: warspite1

I look forward to it Empire. I can see the AAR now:

April 1942. The RN's Eastern Fleet, led by HMS Warspite, sorties into the South China Sea and quickly despatches Yamato, Hiei, Kongo and Nagato to the bottom of the sea. Yamato and Warspite fought a duel that lasted 30 minutes. Warspite's 15-inchers pummelled the hapless Japanese battleship into oblivion, while in reply, the Grand Old Lady required a new lick of paint when she returned triumphantly to Singapore after the battle.
With great respect, it would appear from the stats that any competent Japanese commander of Yamato could dispatch Warspite without incurring any serious damage.

The Yamato was 3 kts faster and could fire shells 42 km while the Warspite's record hit with her 15 inchers was at a distance of less than 24 km. The Yamato would have an 18 km "safety zone" whithin which she could fire at the Warspite without danger of being hit herself.

The Warspite would only have a chance if she appeared out of a fog bank or morning mist and was within range of Yamato. Otherwise the Yamato just stays out of range with her superior speed and pummels Warspite with complete impunity.

Sorry.
warspite1

[whispers] paulderynck, I know [;)].

It's just a bit of harmless banter between myself and my fellow member of the landed-gentry Mr Empire101.
Now Maitland, now's your time!

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SLAAKMAN
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RE: Manual Download

Post by SLAAKMAN »

AAR: May 1st 1942

Warspite returned to Singapore at the end of the turn for tea and medals, only to find that the Italian X MAS had got there first. However, after quickly recovering from the shock of seeing enemy ships barring his way, Captain F.E.P Hutton devised a cunning plan.

Hutton pretended to surrender his fleet to the Italian sailors and invited them aboard the Flagship; seemingly to offer his sword in surrender. But Hutton had no such intention. As the Italians came aboard the crew of the Warspite shouted Boo! at the top of their voices; frightened by the noise, the Italian sailors immediately put their hands up and found themselves surrendering to Hutton and his men.

Pleased with his work, Hutton then ordered Warspite to enter the port to get some well earned rest. After all, tomorrow was going to be a busy day, Warspite had the rest of the IJN to sink before heading back to the Mediterranean, where, within a couple of weeks, she had also forced the surrender of Mussolini and Italy.

After Italy's exit from the war in July 1942, Hutton formulated his next plan... "time for me to visit the Baltic and deal with that pesky Mr Hitler".
(That would have been a clever ruse on the part of Hutton & Crew had it not been for the one clue that was completely overlooked; Decima Flottiglia MAS sailors lacked a penis;
Image
After assembling the Italian Crew-women on deck for roll call to remove their wetsuits & facemasks the crewmen of Warspite fell into a deep deep trance as their libidos shifted acutely higher thereby nullifying all resistance to Secret Weapon Italian control. The Warspite fell lovingly into the hands of Decima Flottiglia MAS & floated into captivity to Pitcairn Island & remained as slaves for the rest of their lives. Happy Ending complete). [:D]
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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paulderynck
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RE: Manual Download

Post by paulderynck »

ORIGINAL: warspite1

ORIGINAL: paulderynck

ORIGINAL: warspite1

I look forward to it Empire. I can see the AAR now:

April 1942. The RN's Eastern Fleet, led by HMS Warspite, sorties into the South China Sea and quickly despatches Yamato, Hiei, Kongo and Nagato to the bottom of the sea. Yamato and Warspite fought a duel that lasted 30 minutes. Warspite's 15-inchers pummelled the hapless Japanese battleship into oblivion, while in reply, the Grand Old Lady required a new lick of paint when she returned triumphantly to Singapore after the battle.
With great respect, it would appear from the stats that any competent Japanese commander of Yamato could dispatch Warspite without incurring any serious damage.

The Yamato was 3 kts faster and could fire shells 42 km while the Warspite's record hit with her 15 inchers was at a distance of less than 24 km. The Yamato would have an 18 km "safety zone" whithin which she could fire at the Warspite without danger of being hit herself.

The Warspite would only have a chance if she appeared out of a fog bank or morning mist and was within range of Yamato. Otherwise the Yamato just stays out of range with her superior speed and pummels Warspite with complete impunity.

Sorry.
warspite1

[whispers] paulderynck, I know [;)].

It's just a bit of harmless banter between myself and my fellow member of the landed-gentry Mr Empire101.
Not to worry, I would never have posted this if I had checked my NDA first.
Paul
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RE: Manual Download

Post by Missouri_Rebel »

ORIGINAL: Missouri_Rebel

ORIGINAL: warspite1
I can ask Patrice to let you have one - any requests?


Let me take a look at the counters and find one. Thanks, even if you can't do so.


Is the Missouri available?
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by Froonp »

ORIGINAL: Missouri_Rebel
Is the Missouri available?
This one ? [:D]

Be carefull to keep it in GIF file format, so that the transparency of the corners is not lost.

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SLAAKMAN
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RE: Manual Download

Post by SLAAKMAN »

Be carefull to keep it in GIF file format, so that the transparency of the corners is not lost.
Image
Is there a site that hosts all the counters from every CS available or just a few?
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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warspite1
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RE: Manual Download

Post by warspite1 »

ORIGINAL: SLAAKMAN
AAR: May 1st 1942

Warspite returned to Singapore at the end of the turn for tea and medals, only to find that the Italian X MAS had got there first. However, after quickly recovering from the shock of seeing enemy ships barring his way, Captain F.E.P Hutton devised a cunning plan.

Hutton pretended to surrender his fleet to the Italian sailors and invited them aboard the Flagship; seemingly to offer his sword in surrender. But Hutton had no such intention. As the Italians came aboard the crew of the Warspite shouted Boo! at the top of their voices; frightened by the noise, the Italian sailors immediately put their hands up and found themselves surrendering to Hutton and his men.

Pleased with his work, Hutton then ordered Warspite to enter the port to get some well earned rest. After all, tomorrow was going to be a busy day, Warspite had the rest of the IJN to sink before heading back to the Mediterranean, where, within a couple of weeks, she had also forced the surrender of Mussolini and Italy.

After Italy's exit from the war in July 1942, Hutton formulated his next plan... "time for me to visit the Baltic and deal with that pesky Mr Hitler".
(That would have been a clever ruse on the part of Hutton & Crew had it not been for the one clue that was completely overlooked; Decima Flottiglia MAS sailors lacked a penis;
Image
After assembling the Italian Crew-women on deck for roll call to remove their wetsuits & facemasks the crewmen of Warspite fell into a deep deep trance as their libidos shifted acutely higher thereby nullifying all resistance to Secret Weapon Italian control. The Warspite fell lovingly into the hands of Decima Flottiglia MAS & floated into captivity to Pitcairn Island & remained as slaves for the rest of their lives. Happy Ending complete). [:D]
warspite1

......and then Slaakman awoke from his dream. He looked around the room trying to gather his thoughts, but not quite able to shake the visions of Italian sailors (sans a certain appendage) from his mind. But then his eyes quickly fixed on a sight that he would never forget. There, in front of him, was his trusty WIF map. But something was not right.

The game's time track confirmed what he already knew; it was Jul/Aug 1942, but there was something wrong. Very, very wrong. His Axis forces - the Germans, the Italians and the Japanese - had all been removed from the map. There were no Axis counters at all.... what is more, he could see that there was only one counter on the map - located in the Baltic sea-box.

The Italian sailors sans appendage had now been banished from his mind's eye, and Slaakman lent over the map to see this solitary counter better. It was a beautiful blue colour, with a golden halo around it. On the face of the counter was a battleship of extraordinary beauty..."oh god no!" exclaimed Slaakman, "HMS Warspite has single handedly dished out the worst ever defeat known in the history of WIF". Slaakman was crest-fallen "That incredibly handsome, suave, sophisticated warspite1 bloke was right all along".....



Now Maitland, now's your time!

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Missouri_Rebel
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RE: Manual Download

Post by Missouri_Rebel »

ORIGINAL: Froonp
ORIGINAL: Missouri_Rebel
Is the Missouri available?
This one ? [:D]

Be carefull to keep it in GIF file format, so that the transparency of the corners is not lost.

Image


Awesome. You're the man.

BTW, I can't seem to find where I have my file for CWiF. Can anyone help me out with a replacement. I know I have it but where? I think it may be my best player aid.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by Missouri_Rebel »

<------------------- I like it. Thanks.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by warspite1 »

ORIGINAL: Missouri_Rebel

<------------------- I like it. Thanks.
warspite1

Cool [8D]
Now Maitland, now's your time!

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RE: Manual Download

Post by Missouri_Rebel »

Ah. I see they are selling CWiF so nevermind. Can't do that. Not sure it'd even run under windows 7.
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by SLAAKMAN »

"That incredibly handsome, suave, sophisticated warspite1 bloke was right all along".....
(Warspite1-the-Handsome-Suave-High-as-a-Kite, still fixating in a trance on Pitcairn Isle feels a teeny pinch as the needle injects more tranquilizer to deaden the anguish/ectasy of capitulation to the special mission that ensnared his ship. Of course his shock was further aggravated while standing over the WiF Map & peering through the microscope at the Helm of HMS-Warspite he witnesses this grinning mug staring right back at him);


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Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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RE: Manual Download

Post by Orm »

ORIGINAL: Missouri_Rebel

<------------------- I like it. Thanks.
Nice. [:)]

And Missouri has some really nice stats. Very fast for a battleship.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: Manual Download

Post by Orm »

I found that learning to play WIF was fairly easy. It is hard to master all the aspects of the rules but easy enough to get to playing fast.

I am sure that once MWIF is released you will have no trouble learning how to play. Steve has made several tools to help with the learning process. And I am sure that there are several WIF veterans out there who will gladly spend time to help new players. I know I will be volunteering for that.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Missouri_Rebel
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RE: Manual Download

Post by Missouri_Rebel »

Well I guess the only question remaining is WHEN? [:)]

I wonder if we get a chance to have this by Christmas? The missus says I'm too hard to buy for. I can make it real easy.

mo reb
**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: Manual Download

Post by Extraneous »

ORIGINAL: Cad908

Mo Reb,

Here is a link to the final edition rules with the examples included. The one on ADG's website for some reason does not include the graphics. It was done by a fan, and I would give credit if I knew his / her name.

http://manlig.org/wif/RaW-7mAug2004.pdf

This RAW forms the basis of the game.

Two other documents:

Rules as Coded (RAC) Some 98% of RAC is directly from RAW. It provides clarifications to the rules and the transition form a paper game to the computer one.
Players Manual (PM) Details sequence of play and all the forms used in MWIF, along with many other goodies are part of MWIF... The timing of their release is up to Matrix.


-Rob


ORIGINAL: warspite1

Mo Reb I never played Advanced 3rd Reich (although did try 3rd Reich). In my opinion, 3rd Reich and WIF simply do not compare.

There are a number of reasons for WIF being simply the best game ever.

1. I believe it has the right mix of playability and complexity.
2. It is fun without being in any way a "beer and pretzels" game.
3. There are no sure-fire strategies - variable weather, variable turn-length, a degree of luck when picking reinforcements plus of course good old fashioned dice, all go together to ensure that no two games are alike.
4. For those expecting a 100% accurate OB and unit factors, then this is not the game for them. However, what WIF does is give each player an accurate feel for their country's armed forces; the benefits and the problems that go with them - e.g. Commonwealth a small, mobile army - the Commonwealth army must be used sparringly; decent aircraft with a large variety of types giving a good degree of flexibility; and a lot of ships - by no means the best quality (except HMS Warspite of course) and massively overstretched.
5. The ruleset gives the game a proper historical context, but within that framework a player is not strait-jacketed in terms of players being able to try loads of different strategies.
6. A really important element for me with any game is the "look" of the game. WIF looks fantastic (except for the Final Edition maps [:(]) but the superb MWIF map sorts that little problem out [:)]. The counters are exceptionally good - NATO symbols for the army, silhouettes for the ships, and full colour camoflagued aircraft. Playing with SIF and PIF is a must for me as these excellent counters really add to gaming experience .



Read:
Specifically Section 3 the first paragraph.
Specifically Section 3 the last paragraph first sentence.

Ignore:
Section 3 the rest of the last paragraph.


You know I cannot post specifics on the NDA.

You can post links to screen shots of maps and units and let people decide on the quality.

But you cannot give your opinion of them.

You are reviewing the game.

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RE: Manual Download

Post by Extraneous »

ORIGINAL: paulderynck

ORIGINAL: warspite1

I look forward to it Empire. I can see the AAR now:

April 1942. The RN's Eastern Fleet, led by HMS Warspite, sorties into the South China Sea and quickly despatches Yamato, Hiei, Kongo and Nagato to the bottom of the sea. Yamato and Warspite fought a duel that lasted 30 minutes. Warspite's 15-inchers pummelled the hapless Japanese battleship into oblivion, while in reply, the Grand Old Lady required a new lick of paint when she returned triumphantly to Singapore after the battle.
With great respect, it would appear from the stats that any competent Japanese commander of Yamato could dispatch Warspite without incurring any serious damage.

The Yamato was 3 kts faster and could fire shells 42 km while the Warspite's record hit with her 15 inchers was at a distance of less than 24 km. The Yamato would have an 18 km "safety zone" whithin which she could fire at the Warspite without danger of being hit herself.

The Warspite would only have a chance if she appeared out of a fog bank or morning mist and was within range of Yamato. Otherwise the Yamato just stays out of range with her superior speed and pummels Warspite with complete impunity.

Sorry.

pauld

Nothing wrong with mentioning an AAR or opinion on a ships actual abilities.
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RE: Manual Download

Post by Empire101 »

ORIGINAL: Extraneous

I thought I might bring this to your attention (unless your NDA is different than mine).
Beta Tester Agreement

3. Confidential Information


You shouldn't be giving your opinions of the game (which could be considered a review). I would suggest you re-read your NDA.




With the greatest respect, but I've got to stick up for my mate Warspite here.

How is discussing ADG's WIF a transgression of his NDA?
Are you suggesting that ADG's WIF cannot be discussed by Beta Testers?
Because if you examine the thread, that is exactly what is being discussed here, not Warspite giving opinions on MWIF.

As to this:-
ORIGINAL: Extraneous
ORIGINAL: paulderynck

ORIGINAL: warspite1

I look forward to it Empire. I can see the AAR now:

April 1942. The RN's Eastern Fleet, led by HMS Warspite, sorties into the South China Sea and quickly despatches Yamato, Hiei, Kongo and Nagato to the bottom of the sea. Yamato and Warspite fought a duel that lasted 30 minutes. Warspite's 15-inchers pummelled the hapless Japanese battleship into oblivion, while in reply, the Grand Old Lady required a new lick of paint when she returned triumphantly to Singapore after the battle.
With great respect, it would appear from the stats that any competent Japanese commander of Yamato could dispatch Warspite without incurring any serious damage.

The Yamato was 3 kts faster and could fire shells 42 km while the Warspite's record hit with her 15 inchers was at a distance of less than 24 km. The Yamato would have an 18 km "safety zone" whithin which she could fire at the Warspite without danger of being hit herself.

The Warspite would only have a chance if she appeared out of a fog bank or morning mist and was within range of Yamato. Otherwise the Yamato just stays out of range with her superior speed and pummels Warspite with complete impunity.

Sorry.

pauld

Nothing wrong with mentioning an AAR or opinion on a ships actual abilities.

How is a joke between Warspite and myself suddenly an AAR and a serious discussion about ships capabilities?

I am speechless....[&:]
[font="Tahoma"]Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
[/font] - Michael Burleigh

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